Fixed Underwater Spawns 2.2
4.165
124
4.165
124
This mod will fix the broken spawn mechanism of underwater pickups / hidden packages.
Features
• Fixed respawn behavior (pickups not spawning)
• Discrete respawn timers for each pickup
• Customizable respawn times
Requirements
• Latest Script Hook V
• Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "UnderwaterPickups.asi" and "UnderwaterPickups.ini" into the GTA 5 root directory, where GTA5.exe is located.
Underwater pickup spawns are broken in GTA V?
Yes, because of two reasons. First: All underwater pickups share the same respawn timer. If any pickup is collected, the game will remove all other underwater pickups from the map and they will not respawn for 24 hours (ingame time). Second: The game doesn't check if an underwater pickup is actually collected. If the player pass an area nearby* an underwater pickup without collecting it, all pickups will be removed from the map and will not respawn for 24 hours.
*nearby means up to 200m away from actual pickup
This mod fix both issues. Each pickup is tracked individually and respawn timers will only start when the pickup is actually collected.
Configuration
The mod can be configured by editing the "UnderwaterPickups.ini" file. Each setting is explained in the ini file.
The default respawn time for each pickup is 24 hours. If the respawn time is set to 0, the packages will respawn immediately after leaving the pickup area. This can be done by either swimming away 200m from the collected pickup or switching characters back and forth.
Changelog
Version 2.2
- Supports game version 1.0.2372.0 and upcomming game versions
Version 2.1
- Improved memory scan performance
- Fixed the issue that the respawn notification could show an incorrect respawn-time
- May have fixed an issue where the memory scan could not find the respawn timer
Version 2.0
- Supports game version 1.0.2189.0 and any upcomming game version
Version 1.7
- Supports game version 1.0.2060.1
Version 1.6
- Fix issues with game version 1.0.2060.0 not detected correctly (Steam version only)
Version 1.5
- Supports game version 1.0.2060.0
Version 1.4
- Supports game version 1.0.1868.1
Version 1.3
- Supports game version 1.0.1868.0
Version 1.2
- Supports game version 1.0.1737.6
- Unsupported game version notification is no longer shown multiple times
Version 1.1
- Add option to show hidden packages on map (disabled by default)
Version 1.0
- Supports game version 1.0.1737.0
Source
Github
Features
• Fixed respawn behavior (pickups not spawning)
• Discrete respawn timers for each pickup
• Customizable respawn times
Requirements
• Latest Script Hook V
• Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "UnderwaterPickups.asi" and "UnderwaterPickups.ini" into the GTA 5 root directory, where GTA5.exe is located.
Underwater pickup spawns are broken in GTA V?
Yes, because of two reasons. First: All underwater pickups share the same respawn timer. If any pickup is collected, the game will remove all other underwater pickups from the map and they will not respawn for 24 hours (ingame time). Second: The game doesn't check if an underwater pickup is actually collected. If the player pass an area nearby* an underwater pickup without collecting it, all pickups will be removed from the map and will not respawn for 24 hours.
*nearby means up to 200m away from actual pickup
This mod fix both issues. Each pickup is tracked individually and respawn timers will only start when the pickup is actually collected.
Configuration
The mod can be configured by editing the "UnderwaterPickups.ini" file. Each setting is explained in the ini file.
The default respawn time for each pickup is 24 hours. If the respawn time is set to 0, the packages will respawn immediately after leaving the pickup area. This can be done by either swimming away 200m from the collected pickup or switching characters back and forth.
Changelog
Version 2.2
- Supports game version 1.0.2372.0 and upcomming game versions
Version 2.1
- Improved memory scan performance
- Fixed the issue that the respawn notification could show an incorrect respawn-time
- May have fixed an issue where the memory scan could not find the respawn timer
Version 2.0
- Supports game version 1.0.2189.0 and any upcomming game version
Version 1.7
- Supports game version 1.0.2060.1
Version 1.6
- Fix issues with game version 1.0.2060.0 not detected correctly (Steam version only)
Version 1.5
- Supports game version 1.0.2060.0
Version 1.4
- Supports game version 1.0.1868.1
Version 1.3
- Supports game version 1.0.1868.0
Version 1.2
- Supports game version 1.0.1737.6
- Unsupported game version notification is no longer shown multiple times
Version 1.1
- Add option to show hidden packages on map (disabled by default)
Version 1.0
- Supports game version 1.0.1737.0
Source
Github
Primul incarcat: 07 August 2019
Ultimul incarcat: 17 August 2021
Last Downloaded: 6 hours ago
All Versions
54 Comentarii
This mod will fix the broken spawn mechanism of underwater pickups / hidden packages.
Features
• Fixed respawn behavior (pickups not spawning)
• Discrete respawn timers for each pickup
• Customizable respawn times
Requirements
• Latest Script Hook V
• Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "UnderwaterPickups.asi" and "UnderwaterPickups.ini" into the GTA 5 root directory, where GTA5.exe is located.
Underwater pickup spawns are broken in GTA V?
Yes, because of two reasons. First: All underwater pickups share the same respawn timer. If any pickup is collected, the game will remove all other underwater pickups from the map and they will not respawn for 24 hours (ingame time). Second: The game doesn't check if an underwater pickup is actually collected. If the player pass an area nearby* an underwater pickup without collecting it, all pickups will be removed from the map and will not respawn for 24 hours.
*nearby means up to 200m away from actual pickup
This mod fix both issues. Each pickup is tracked individually and respawn timers will only start when the pickup is actually collected.
Configuration
The mod can be configured by editing the "UnderwaterPickups.ini" file. Each setting is explained in the ini file.
The default respawn time for each pickup is 24 hours. If the respawn time is set to 0, the packages will respawn immediately after leaving the pickup area. This can be done by either swimming away 200m from the collected pickup or switching characters back and forth.
Changelog
Version 2.2
- Supports game version 1.0.2372.0 and upcomming game versions
Version 2.1
- Improved memory scan performance
- Fixed the issue that the respawn notification could show an incorrect respawn-time
- May have fixed an issue where the memory scan could not find the respawn timer
Version 2.0
- Supports game version 1.0.2189.0 and any upcomming game version
Version 1.7
- Supports game version 1.0.2060.1
Version 1.6
- Fix issues with game version 1.0.2060.0 not detected correctly (Steam version only)
Version 1.5
- Supports game version 1.0.2060.0
Version 1.4
- Supports game version 1.0.1868.1
Version 1.3
- Supports game version 1.0.1868.0
Version 1.2
- Supports game version 1.0.1737.6
- Unsupported game version notification is no longer shown multiple times
Version 1.1
- Add option to show hidden packages on map (disabled by default)
Version 1.0
- Supports game version 1.0.1737.0
Source
Github
Features
• Fixed respawn behavior (pickups not spawning)
• Discrete respawn timers for each pickup
• Customizable respawn times
Requirements
• Latest Script Hook V
• Microsoft Visual C++ 2017 Redistributable (x64)
Installation
1. Install ScriptHook V
2. Copy "UnderwaterPickups.asi" and "UnderwaterPickups.ini" into the GTA 5 root directory, where GTA5.exe is located.
Underwater pickup spawns are broken in GTA V?
Yes, because of two reasons. First: All underwater pickups share the same respawn timer. If any pickup is collected, the game will remove all other underwater pickups from the map and they will not respawn for 24 hours (ingame time). Second: The game doesn't check if an underwater pickup is actually collected. If the player pass an area nearby* an underwater pickup without collecting it, all pickups will be removed from the map and will not respawn for 24 hours.
*nearby means up to 200m away from actual pickup
This mod fix both issues. Each pickup is tracked individually and respawn timers will only start when the pickup is actually collected.
Configuration
The mod can be configured by editing the "UnderwaterPickups.ini" file. Each setting is explained in the ini file.
The default respawn time for each pickup is 24 hours. If the respawn time is set to 0, the packages will respawn immediately after leaving the pickup area. This can be done by either swimming away 200m from the collected pickup or switching characters back and forth.
Changelog
Version 2.2
- Supports game version 1.0.2372.0 and upcomming game versions
Version 2.1
- Improved memory scan performance
- Fixed the issue that the respawn notification could show an incorrect respawn-time
- May have fixed an issue where the memory scan could not find the respawn timer
Version 2.0
- Supports game version 1.0.2189.0 and any upcomming game version
Version 1.7
- Supports game version 1.0.2060.1
Version 1.6
- Fix issues with game version 1.0.2060.0 not detected correctly (Steam version only)
Version 1.5
- Supports game version 1.0.2060.0
Version 1.4
- Supports game version 1.0.1868.1
Version 1.3
- Supports game version 1.0.1868.0
Version 1.2
- Supports game version 1.0.1737.6
- Unsupported game version notification is no longer shown multiple times
Version 1.1
- Add option to show hidden packages on map (disabled by default)
Version 1.0
- Supports game version 1.0.1737.0
Source
Github
Primul incarcat: 07 August 2019
Ultimul incarcat: 17 August 2021
Last Downloaded: 6 hours ago
New Update: Supports all upcomming game versions!
Version 2.0 has some major changes under the hood by changing the game version detection to a memory pattern detection.
That means it will now work with any upcomming game version and you don't have to wait for mod updates anymore.
@PsychoDad Hadn't tried the 'quicksave' yet. Been busy loading and unloading malfunctioning MLOs. Glad to see you found the problem. When I reinstall your mod, I'll give it a try and see if I can snag a 'dump' for you when it breaks.
Is it possible to add respawn on a drug farm as it was intended to be? It's one of random events.
@Babuin777 I actually looked into this some time ago. I wish I could fix this, but it's not easy. The script contains code to respawn the event after a week, but also contains code to mark this event as "not repeatable" in the startup code, so the script will immediately exit when started a second time. I don't know if it can be fixed with an external script, without replacing the broken drug-farm script.
@PsychoDad many thanks for your explanation!
@PsychoDad , New version works just fine.
@iammistahwolf Great. The memory location is actual hardcoded for game version 1.0.2245, because I extracted it anyway while I was debugging the issue. I guess the next game update will prove how good the improved memory scan code actual works. I'm pretty sure I've fixed it, but let me know if you run into any issues, after that.
@PsychoDad, Will do! Hey, any possibilty of a 'Cayo Perico' version?
@iammistahwolf I don't have the time to do that, unfortunately.
@PsychoDad , (sad face)
@PsychoDad
Hey there! I was wondering if this mod will be updated for the tuners dlc?
@TrustNo1 yes. I hope I will have some spare time to update it in the next days.
Hmm... "game version unsupported" comes up when booting GTA. Seems like it doesn't work anymore with all upcoming versions?
@drail I will look into it.
@TrustNo1 @dtrail Version 2.2 should work again with tuners dlc and upcomming versions
@PsychoDad Thank you!
@PsychoDad
Awesome! I appreciate the update, thank you. :)
good👍
thanks for fixing the game
is this still needed?
@breadfan85
Yes. R* hasn't and likely will not "fix" hidden package spawn issues.