1.246.220
3.028
-
17 Decembrie 2025
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
36.0
~Fix Game crash aroun Alta construction site
36.3
~added toggeable LSIA Hangar Doors
~added toggeable FIB Skylight
~added toggeable Vangelico Referb
37.0
~added support for GTAV Enhanced.
38.0
~added the winning room & Mugshot room to story mode/misc interiors, as they were removed somtime before version 35.0.
~added the Sandy Shores Race Track
~added a major change to the REQUESTINTERIORS method. To prevent script crashes if user is missing any vehicle/prop that gets added to the map (this effects the Kosatka up at Paleto Bay, Trevor's Bodhi at El Burro Heights, and Bilionaires Destroyed Heli by Fort Zancudo)
39.0
~added mansions from A Safehouse on the hills update.
39.1
~ fix a script crash on loading mansion chairs if the mansion cant be loaded (if the mansion cant be loaded, its likely your missing game assets from the latest game update, which includes the chair models, 39.0 didn't include a safeguard on stopping the whole script crashing if the chairs in the mansion [which are also from the latest update] cant load.)
40.0
~This update is a patchfix for users that are not on the latest update of the game (A Safehouse on the hills), EAI will no longer load the mansions if your gtav hasnt been updated to A Safehouse on the hills.
~fix EAI crashing on requesting REQUESTINTERIORS method, for some people this method would take too and cause EAI to crash.
~fixed a few LOD textures in West Vinewood,
~added missing Diamond Casino Billboard from online at Welcome to West Vinewood Sign, so ive added that in as well.
~added a few methods needed for GTAO Mansions in SP.
41.0
~added further compatibility for GTAO Mansions in SP.
42.0
~added options for customizing the exterior of Afterhours Nightclubs, now you can toggle Fencing and Lighting, Posters from each DJ as well as toggling the forsale sign
43.0
~redesigned TP Markers & Blips to use the same list of points
~added a few missing points, MC businesses, Cargo & Vehicle Warehouse, Mckenzie Field Hangar Office
~added Option to disable induvidual blips and teleport markers.
Primul incarcat: 01 Martie 2020
Ultimul incarcat: in urma cu 3 zile
Last Downloaded: in urma cu 1 minut
All Versions
14.847 downloads , 342 KB
26 Noiembrie 2025
16.988 downloads , 338 KB
09 Septembrie 2025
11.982 downloads , 338 KB
28 Iulie 2025
25.670 downloads , 791 KB
22 Mai 2025
6.609 downloads , 130 KB
26 Decembrie 2020
4.393 Comentarii
More mods by HKH191:
- Mission
- Gameplay
- Mission
- Gameplay
- .Net
- Gameplay
- Gameplay
- Vehicles
Enable All Interiors or EAI, is a mod to enable All interiors in GTAV, this mod will be a full replacement for the following mods
Open All Interiors, Online Interiors
Open Command Center Interiors (Still needed if your using Working Avenger, Working MOC, Working Terobyte, or their Business Mod Conterpart)
Open 60 Car Garage
to Set an Interior to enabled or Disabled or to customize an interior you can either do it via ini, or open your ingame phone, and a handy menu will allow you to do it there, this mod also has the Ability to Enable MP maps on Game Load/ Mod Refresh, this function can be turned off via ingame menu
this mod also allows you to turn of the interior Blips and Markers, Customize Each Customizable interior, like Hanger, Arcade, Nightclub etc
as this is a WIP please know that some doors to a couple interiors will not open, and i am trying to make them open
Install
1. download and Install scripthookv + Scripthookvdotnet (latest Scripthookvdotnet nightly if your on the latest game patch), make sure to set a reload key in scripthookvdontet.ini, preferably Insert
2. create a scripts folder (named scripts and not Scripts) if you havent got one already
3. install LemonUI(if you havnt already got it for SHVDN3) there is a download link in the text file of the zip, copy the url into a browser, then a zip will be downloaded, drag the CONTENTS of the SHVDN3 folder into scripts
4. drag EnableAllinteriors.dll, EnableAllinteriors.ini, EnableAllinteriors.pdb into scripts folder
5 Launch game, when your game has loaded, hit insert to force load MP maps, failing to do this will make you fall though the air when entering an online interior
Patch Notes :
34.0
Added Heist Yacht (Used in Cluckin'Bell Farm Raid) (Heists Update)
Fixed Cluckin'Bell Farm not loading correctly
Added Billionaires Crashed Swift Deluxe (West of Fort Zancudo Bridge)
Fixed The Contract update interiors not saving their states (toggled on/off)
35.0
Redesigned the method in EAI that loads all Interior/Map changes to be better organized, 16 map changes that EAI was auto toggling have now been changed to allow them to be enabled or disable, these changes range from graffiti on a few billboards, to changes around Michaels House (Forsale signs, Plane Ticket, Meltdown Poster, etc), Enable All Interiors has also been reduced in file size to bring back a bit of performance, around 10k redundant lines (code from MOC and Yacht that were not being used) to bring the mods file size down from 900mb to 560mb.
Added money Front Interiors/IPLs including:
~ Car Wash
~Office
~Mid-end Apartment
~Low-end Apartment
~Construction Areas
~Exterior Changes
~Extras
35.2 Fixes:
~ SS Bulker Cargoship not showing up as normal state, sunken state also missing fire
~ Vangelico not toggling to closed state
~ fixed franklin move in clutter not toggling off
~ Cluckin' Bell doors not togging off
~ Life Invader showing as unenterable version (needs to be toggled back on if you havn't updated your ini from 35.2)
~ fixed O'Neil Farm house duplicated door
36.0
~Fix Game crash aroun Alta construction site
36.3
~added toggeable LSIA Hangar Doors
~added toggeable FIB Skylight
~added toggeable Vangelico Referb
37.0
~added support for GTAV Enhanced.
38.0
~added the winning room & Mugshot room to story mode/misc interiors, as they were removed somtime before version 35.0.
~added the Sandy Shores Race Track
~added a major change to the REQUESTINTERIORS method. To prevent script crashes if user is missing any vehicle/prop that gets added to the map (this effects the Kosatka up at Paleto Bay, Trevor's Bodhi at El Burro Heights, and Bilionaires Destroyed Heli by Fort Zancudo)
39.0
~added mansions from A Safehouse on the hills update.
39.1
~ fix a script crash on loading mansion chairs if the mansion cant be loaded (if the mansion cant be loaded, its likely your missing game assets from the latest game update, which includes the chair models, 39.0 didn't include a safeguard on stopping the whole script crashing if the chairs in the mansion [which are also from the latest update] cant load.)
40.0
~This update is a patchfix for users that are not on the latest update of the game (A Safehouse on the hills), EAI will no longer load the mansions if your gtav hasnt been updated to A Safehouse on the hills.
~fix EAI crashing on requesting REQUESTINTERIORS method, for some people this method would take too and cause EAI to crash.
~fixed a few LOD textures in West Vinewood,
~added missing Diamond Casino Billboard from online at Welcome to West Vinewood Sign, so ive added that in as well.
~added a few methods needed for GTAO Mansions in SP.
41.0
~added further compatibility for GTAO Mansions in SP.
42.0
~added options for customizing the exterior of Afterhours Nightclubs, now you can toggle Fencing and Lighting, Posters from each DJ as well as toggling the forsale sign
43.0
~redesigned TP Markers & Blips to use the same list of points
~added a few missing points, MC businesses, Cargo & Vehicle Warehouse, Mckenzie Field Hangar Office
~added Option to disable induvidual blips and teleport markers.
Primul incarcat: 01 Martie 2020
Ultimul incarcat: in urma cu 3 zile
Last Downloaded: in urma cu 1 minut
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Hello guys i'm just asking why when i add this mod parts of the map disappear like part of mountain and alot of buildings that (the mod before 2 updates was normal)
in urma cu 2 zile -
@HKH191 Some locations have been changed , example facility..was that on purpose or ?
in urma cu 2 zile -
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@lordblackhand not really, just changed the locations, when redoing the list of known teleport and blip markers into one list
in urma cu 1 zi -
@yousefYT5 sorry this is most likely a incompatible mod installled or missing game assets, if you want to show me on discord where your missing textures/holes in the floor i can confirm better
in urma cu 1 zi -
@HKH191 Can you make aunt denise house available for version 38.0? (I dont have ''a safehouse on the hill'' game version )
in urma cu 1 zi -
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The mod's problem is the hole in the mountain in Vinewood. There are tree trunks right in front of your nose. There are a lot of bugs from the online map now in the game, and the bugs are quite noticeable, especially the disappearing buildings, tree trunks, and the hole in the mountain in Vinewood. The mod is great, but the mod developer, please fix these ridiculous bugs if possible.
18 hours ago -
GTA5_Enhanced - 1.0.1013.34 version Rockstar
Script Hook V - v3788.0 / 1013.34
ScriptHookVDotNet-v3.7.0-nightly.118
Enable All Interiors 43.0 (Disable Induvidual Blips & Markers)
iFruitAddon2 - 3.1.1
LemonUI - 2.2Why doesn't the mod work? Do I need a specific game or file version?
17 hours ago -
Expand to read the full comment
[03:31:18] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[03:31:18] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[03:31:18] [DEBUG] Initializing NativeMemory members...
[03:31:26] [DEBUG] Loading scripts from C:\Games\Grand Theft Auto V\scripts ...
[03:31:26] [DEBUG] Loading assembly EnableAllinteriors.dll ...
[03:31:26] [INFO] Found 6 script(s) in EnableAllinteriors.dll resolved to API version 3.7.0 (script assembly version: 39.2.0.0, target API version: 3.7.0).
[03:31:26] [DEBUG] Loading assembly iFruitAddon2.dll ...
[03:31:26] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (script assembly version: 3.1.1.0, target API version: 3.6.0).
[03:31:26] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[03:31:26] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (script assembly version: 2.2.0.0, target API version: 3.6.0).
[03:31:26] [DEBUG] Instantiating script EnableAllinteriors.CayoMines ...
[03:31:26] [INFO] Started script EnableAllinteriors.CayoMines.
[03:31:26] [DEBUG] Instantiating script EnableAllinteriors.Class1 ...
[03:31:26] [INFO] Started script EnableAllinteriors.Class1.
[03:31:26] [DEBUG] Instantiating script EnableAllinteriors.LoadMPMaps ...
[03:31:26] [INFO] Started script EnableAllinteriors.LoadMPMaps.
[03:31:26] [DEBUG] Instantiating script EnableAllinteriors.ManageCayoPerico ...
[03:31:26] [INFO] Started script EnableAllinteriors.ManageCayoPerico.
[03:31:26] [DEBUG] Instantiating script EnableAllinteriors.ManageSnow ...
[03:31:26] [INFO] Started script EnableAllinteriors.ManageSnow.
[03:31:26] [DEBUG] Instantiating script EnableAllinteriors.OpenClosedDoors ...
[03:31:26] [INFO] Started script EnableAllinteriors.OpenClosedDoors.
[03:31:26] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
[03:31:26] [INFO] Started script iFruitAddon2.iFruitAddon2.
[03:31:30] [ERROR] Caught unhandled exception:
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en SHVDN.NativeMemory.GetVehicleCount()
en GTA.World.CreateVehicle(Model model, Vector3 position, Single heading) en ScriptHookVDotNet3\GTA\World.cs:línea 1255
en EnableAllinteriors.Class1.REQUESTINTERIORS() en D:\Grand Theft Auto V\GTAV modding\Source Code (BACKUP 21.07.25)\Active\EnableAllinteriors\EnableAllinteriors\Class1.cs:línea 16223
en EnableAllinteriors.LoadMPMaps.OnTick(Object sender, EventArgs e) en D:\Grand Theft Auto V\GTAV modding\Source Code (BACKUP 21.07.25)\Active\EnableAllinteriors\EnableAllinteriors\LoadMPMaps.cs:línea 77
en SHVDN.Script.DoTick()
[03:31:30] [ERROR] The exception was thrown while executing the script EnableAllinteriors.LoadMPMaps from "C:\Games\Grand Theft Auto V\scripts\EnableAllinteriors.dll".
[03:31:30] [WARNING] Aborted script EnableAllinteriors.LoadMPMaps.
en System.Threading.Thread.AbortInternal()
en System.Threading.Thread.Abort()
en SHVDN.Script.Abort()
en SHVDN.Script.DoTick()
en SHVDN.Script.MainLoop()8 hours ago -
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The interior does work as intended. But it is made for interior only, and no persons at all? I don't see any peds on the interior that I go through, made it to the Diamond Casino, and not a single person is there. Is there a way to fix this? I have the Appartment and Garage, and Bennys Customs Mod, and this. Those 3 are my only mods set on the game.
5 hours ago -
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@HKH191 thanks for clarification, but is there a way for us to do it instead? I think the interior configuration through the phone does not include this option as well, correct? If not, do you have plan to for this to be feasible?
1 hour ago






For people having issues with the mansions, please know, i have tested on four different computers all on the latest game patch with Enable All interiors installed, all four load the mansions just fine, please check you have updated all files, removed your mods folder, and tried on a vanilla copy of the game. At this stage getting holes in the map where the mansions are is likely on your end.