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@HKH191 How long the "Bleuter'd Champaine Diamond" buzz supposed to last? It lasted for more than 5 mins real time. Maybe it should be minimized a bit so you can engage into other missions, either ambient or modded, without the wavy distortions
@HKH191 I just noticed I still have what it seems an older version of HKHModHelper in my scripts folder, HKHModHelper.dll, which apparently was modified back in 8/15/2021, do I still need to have that version installed alongside the newer version, HKHModHelperNew.dll, or should I delete it?
@mikesta That's great, Thank you very much for doing that.
@mikesta You're getting very close to what I'm looking for. I don't wanna keep asking you to keep making changes, I know you're going out of your way to do that and I appreciate it but, if you wanna keep working on it I can suggest some minor changes:
1. Maybe change the dark blue color to a light blue like this one > https://www.icolorpalette.com/download/solidcolorimage/26f7fd_solid_color_background_icolorpalette.png
2. Change the "USA" logo to this but, do not remove the "TRIATHLON" > https://www.shutterstock.com/image-vector/winter-white-background-blue-snowflakes-260nw-511887823.jpg
3. Change the triangular shaped US flag with any of these images >
Image #1: https://coloradotriathlete.com/wp-content/uploads/2022/02/Mens-podium-at-the-2022-Winter-World-Triathlon-Championships-Tommy-Zaferes-1024x683.jpg
Image #2: https://www.triathlon.org/uploads/webgalleries/129734/190209-asiago-elite-web-msj-076.jpg
@mikesta I was thinking something more like "Winter" instead of "Christmas". Something like this > https://vhx.imgix.net/triathlon1/assets/55d967cd-34fd-40bb-9915-242aa77e0e9b-d0ff73da.jpg?auto=format%2Ccompress&fit=crop&h=720&q=75&w=1280 with maybe a combination of this around it > https://i.pinimg.com/736x/d0/c1/f2/d0c1f22ec294ff620ff80b2c90dfbee9.jpg and something similar for the tables. If you can create something like that that'll be great.
@mikesta Can you do a "Winter" theme one? With maybe snow flakes and other winter related stuff on it?
@KRYST4LCLR I must say you seem to be improving a bit with your gameconfigs but, they need a lot of work. Modifying gameconfigs for gta 5 patches is not as easy as 1-2-3....If it were that easy everyone would be doing it by now. There are a lot of values that need to be increased with every patch and some values are hardly changed by *R. To give you an idea of how many values within the gameconfig has to be modified, I did an experiment a few months ago with one of F7YO's gameconfigs, which is the one I've being using up to now and I compared both the vanilla gameconfig and his, in Notepad ++, for patch 3179 and the list of values changed were a lot. For starters, Pools such as AnimatedBuilding, BlendshapeStore, Building, AnimStore, CGameScriptResource, CSenarioInfo, CScenarioPintExtraData, CScriptEntityExtension, DecoratorExtension, DrawableStore, Dummy Object, DwdStore, GragmentStore, InteriorInst, MaxLoadedInfo, MaxLoadRequestedInfo, ActivePersistenLoadedInfo, LightEntity, MapDataLoadedNode, MapDataStore, MapTypesStore, MetaDataStore, NavMeshes, phInstGta, PortalInst, PtFxSortedEntity, PtFxAssetStore, ScaleformStore, ScriptStore, StaticBounds, tcBox, TxdStore, HandlingData, fwLodNode, CMoveObject, CMoveAnimatedBuilding, fwDynaicArchettypeComponent, fwDynamicEntityComponent, ScenarioCarGensPerRegion, ScenarioPointsAndEdgesPerRegion, ScenarioPoint, ScenarioPointEntity, ScenarioPointWorld, MaxNonRegionScenarionPointSpatiaObjects, etc..etc... All of those values may or may not have to be increased within every new patch among other values under <ConfigModelINfo>, <ConfigStreamEngine>, <ConfigScriptStackSIzes> and <ConfigScriptResourceExpectedMaximums> , some of the values of some of those lines also have to be increased.
One thing that I've noticed and learned in the past with other gameconfigs is that whoever is modifying them, they should never delete or remove any data from it. I'm not saying you've being doing that with yours but, I noticed that most working gameconfigs that I've used in the past are around 90Kb in size, after being modifed, and yours is only about 65Kb, I don't know if you've being deleting stuff from there that you believe is uneccesary but for example, I looked into your latest one here and there seems to be a few lines missing from the original.
Anyways, like I said, you seem to be improving with your gameconfigs, I managed to play for 11 minutes with this new 1.3 version (3351 patch) vs the 1.2 version which crashed my game in 5 minutes.
I think you're gonna do great as you keep learning along the way. In the meantime I'm gonna have to downgrade to an earlier version of gta 5 so I can play because as of today there doesn't seem to be any gameconfig out there that works with the v3351, by that I mean, a gameconfig that allows you to play for at least an hour. :-/
JAM102970's REVIEW OF THIS MOD:
I must say this is one of the best "Halloween" themed mods I've installed thus far, btw...no "virus" alerts associated with it...like some players are saying. Even though I haven't tested it fully yet. I only recently installed it and I've only experienced the "Slashers" who attack you when you pick up the "Jack-O-Lanterns" but, I'm sure eventually I will experience the other features of this mod.....unfortunately, I will be removing it after October 31st and will reinstall it next year, since I will be transforming my game into a "Winter" version after October but, this is a light review of it. That said, I'll give it a nice 5 stars.
WARNING TO PLAYERS: If you have the "Custom Player-Spawning" mod installed, like I do, this one right here > https://www.gta5-mods.com/scripts/spawn-where-you-died , make sure you split the values of the "Custom Player Spawning Chances" to whatever you want but, DO NOT SET IT AT 100% on "at_death_point_spawn_chance" because once you die or get killed you will spawn exactly at the same spot where you just died and that's a problem. I had that mod saved at 100% to spawn the character at the same spot where he died but, the problem is that if you have it set at 100% to spawn back where you just died the Slasher will be there again, waiting for you, and he will kill you immediately, unless you run away fast and spawn a weapon while you're running away. So if you have that mod installed make sure to split the values to spawn elsewhere, otherwise you will be constantly killed by the same slasher over and over again unless, like I said, you run away immediately and spawn a weapon while you're running in order to kill him.
@adopcalipt I don't remember whether I asked you this question before or not but, where does the "Outfits" folder goes? Does it goes inside the "NSPM" folder or outside of it?
@adopcalipt Is this new 4.5 update supposed to be installed only in the new 3351 patch or is it supposed to work with any versions of the game? I've being playing with the v3179 game version up to now because of the scripthookvdotnet mess but, anyways...I installed this new v4.5 version in my 3179 patch but, when I launched the game this is what it said: "New Street Phone Missions 4.42 by adopcalipt loaded", how is it loading the 4.42 version that I just replaced with the 4.5 version? None of the phones were ringing and neither one has the green marker in front of them.