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@Sir Joseph Dirt sorry for the very late reply i have not checked the comments in a while the reason why the blood spray effect is large is cause i accidently left it in a altered value when i was testing some stuff with them which is why there large, I plan to fix it when i got the time and energy to do so tell then i recommend using raiders blood overhaul which is what i use for the blood so i completely forgot about the issue till now
Nice mod would you be willing to make a glock 17 gen 2?
ahh yes "olice" my favorite branch of law enforcement
@HKH191 also a side note teleports and blips to interiors that are disabled don't disappear is that intentional or a bug?
@HKH191 mainly with the contract interiors
Certian interior options are stubborn and will turn themselves back on even when refreshing but other then that gr8 mod
@DaveGravePrank last i remembered i believe it was the position values in the rotation section of the code
(Also a follow up)
The collisions of the brass not interacting with vehicles is actually a bug in general and not the result of editing the particles given that the default particles go so low its my understanding that R* never bothered to make collisions with vehicles and or props given how this was an issue i experienced all the way back before i even made ypt mods,
as such i sadly cannot fix this issue i hope this is a small issue in your eyes and can be over looked.
@DaveGravePrank the 9mm brass is not a custom model but in fact the first person model of the casing but resized to be more visible most particles in the core ypt file come with variables for resizing the model but with that considered it is possible to fix this issue given they are variables for where the particle spawns vs where the particle ends up and how far on the angle they go 1.1 of the mod toke advantage of the first person angle values for the shotgun casing and applied them to the rifle casings given at the time i was relatively new to editing ypt files but with my knowing of how ypts values work and with the help of this github post: https://github.com/krzysiula3000/gta-ypt-research it is possible to edit this to your liking if you have the time and or patience to do so i do not mind you or anyone editing and making there own custom edits of the mod so long as credit to the original mod is given to myself,
I would use codewalker to help extract the ypt given how open iv does not support it and while on the topic of open iv you can edit the weapons.meta file and look for "WEAPON_MICROSMG" and "WEAPON_SMG" (and any other weapon you wish to edit the effects for) then look for the ShellFx line and replace "eject_auto" with "eject_pistol" for the results you want,
If you have any more questions and or suggestions don't be afraid to ask and thank you for downloading the mod it makes me feel happy that my work can help contribute to the over all game experience.
@DaveGravePrank The visual glitch with the Shell's being see through is sadly a fix i can not make as of writing but to be fair its only something you can really notice when using any slow motion mods which is why the speed is set to where it is to work around it being so noticeable, As for the collision could you please explain it further cause i've had issues with shell fx clipping through broken windshield textures and im not sure if thats what your referring too.