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Okay the Bullpup mk2 bug can be reproduced in my setup, i'll fix it on 1.4.1. As for the Heavy pistol, in my setup it's working properly, so you might want to contact me on Discord if you still want more assistance
@SendDooods @V3ST3R19 On NPC or player? and do you use modded component or weapon?
@mcshithead I haven't tested this but you can try the new option to disable AnimatePutGunToBack in the .ini that i've put in the 1.4.0 later
Guys, something happened and now i decided not to support bodyguard/follower mods. When i have time, i will fix this but idk honestly, compatibility is such pain in the ass, sorry
@mcshithead What's the mod, i dont really know any draw mod other than PYGO
@sjaak327 Hey, can you please accept my discord request, i have a question as a fellow script devs, im in the process of updating my mod with an npc feature, and i have a compatibility issue with bodyguard function in this trainer. Lot of people use your mod and i want to try to make my mod work smoothly with yours. Sorry for bothering you btw
2025 update: NPC update will be coming, also i will rebrand the mod to Visible Weapons since this is going too big from the original code (there's no leftover from jedi's script anymore), for weapon slot swapping will make it as override so you can input a weapon to one of the already available 4 slot (LR-hips, back, front) in a config ini. So, it will 1.4.0 (NPC and rebrand) and 1.5.0 (swap weapon slot)
@RILUKO not a chance, this only works when you got damaged since it calculates how much the damage you received, so if you are in invincible mode then no reaction. As for normal operation and why you never fall over, if you dont get shot with something strong (shotgun for example) you wont fall over. Read description to better understand the mod. This is not those "over the top" unrealistic ragdoll mod.
@NOHABLOTAKATAKA Sorry can't do it. It's ScriptHookV mod, and im not familiar with C++ coding. You can ask someone at 5mods discord to update it (use request-mod channel), since that mod has a GitHub, someone should be able to update.
@AndreyevOkonievsky For now you can increase the chance by reducing the RecoverTime