Shootdodge: The Sequel 1.4.1 (shvdn-nightly.116/newer)
3.146
74
3.146
74
Thanks to jedijosh920 for the original mod
I like Max Payne and Shootdodge's great mod. Unfortunately, it's outdated. I decided to revive it and added stuffs to make it better.
Showcase video above is from v0.9, new changes below, read till the end
Features:
Installation and Usage:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder.
Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can shootdodge by pressing J. You can change the key in the .ini config with some other stuff. For controller, double-click Reload button to use it.
Requirement:
ScriptHookVDotNet3. I strongly recommend the Nightly Version
This script was made on game version 3179
If you like my work and have spare change, feel free to donate here 😁
Bugs:
Slow-mo mods will conflict if activated simultaneously. SilverFinish's KillCam works but after Kill Cam-ing, the dodging will end too
Physics/ragdoll mods will affect this mod. The jump height & push forward force when diving are indeed affected, you need to adjust the forward & upward forces in the config to suit your game if you use one.
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.4.1 - Added option to disable falling from high ground, suggested by cameroncoolage
1.4.0 - Added screen shakes when landing to show impact, suggested by bloolol
1.3.1 - Fixed crash on shvdn nigthly version above 115
1.3
I like Max Payne and Shootdodge's great mod. Unfortunately, it's outdated. I decided to revive it and added stuffs to make it better.
Showcase video above is from v0.9, new changes below, read till the end
Features:
- Bullet Meter HUD (texture by Dragononandon) acts as a limit to balance gameplay, forces you to think strategically
- Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
- Bullet meter will be filled very slowly, but killing people will fill the time meter faster
- Sound effects implemented
- Better controller\gamepad support (read Usage below)
- Bullet meter HUD and Sound can be deactivated inside .ini config
- Config for changing time scale and dodging forces (in case the jump is too high for you, read incompatibility below)
- Character will stay prone on the floor in aiming mode on landing unless move keys are pressed
- Works with Dual Wield Reboot with some limitations
Installation and Usage:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder.
Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can shootdodge by pressing J. You can change the key in the .ini config with some other stuff. For controller, double-click Reload button to use it.
Requirement:
ScriptHookVDotNet3. I strongly recommend the Nightly Version
This script was made on game version 3179
If you like my work and have spare change, feel free to donate here 😁
Bugs:
- Mistakenly choosing melee weapons in the middle of diving will break animation
- Legs will get through the ground when landing on slopes or uneven ground. It looks weird but not important so I'll ignore this
- Faster fire rate (v1.3) doesn't affect the gun sounds, the gun still sounds like it shoots at slowed fire rate, but if you look at the bullet holes it shoots at normal speed
- Physics/ragdoll mods affect this mod, adjust forward/upward forces accordingly in the .ini config to prevent jumping too far/high
Slow-mo mods will conflict if activated simultaneously. SilverFinish's KillCam works but after Kill Cam-ing, the dodging will end too
Physics/ragdoll mods will affect this mod. The jump height & push forward force when diving are indeed affected, you need to adjust the forward & upward forces in the config to suit your game if you use one.
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.4.1 - Added option to disable falling from high ground, suggested by cameroncoolage
1.4.0 - Added screen shakes when landing to show impact, suggested by bloolol
1.3.1 - Fixed crash on shvdn nigthly version above 115
1.3
- Now works with Dual Wield Reboot 1.1 with limitation (see Dual Wield page)
- Added wider camera view (Thanks to JoyLucien), you can turn it off in the config
- Added faster gun fire rate (shoot normal speed on slow-mo), you can turn it off in the config
- INI config now moved inside Shootdodge folder. Added proper error handling when textures or INI are missing
- Better hud textures, now in dds instead of png format
- Better controller support, now shootdodge by double-clicking Reload button instead of Aim first then Jump. It means no more overlapping with the player rolling, and the button is more reachable
- Changed diagonal leaping direction, char facing correctly
- Default config changed, forces reduced a bit more
- Small code refactoring
- Changed the forces delivery, now unpredictable forces mostly fixed, leaping-landing curve is smoother
- Fixed the endless floating bug on slopes (slopes still not recommended tho)
- Height limit to ragdoll raised back. You can jump from higher places
- Now if health is below 50% the time will slow a little bit more (read config)
- Default config adjusted closer to what Max Payne 3 values (jump is not far but high, same level as enemy's head)
- Removed hud delay, configs and codes refactoring
- Tightened the height limit to ragdoll to reduce floating bugs around stairs/slopes
- Sound overhaul: added heartbeat sfx, ambient sounds reduced when shootdodging, removed loud gun bang on the intro
- Configs overhaul: forces and timescale can now be adjusted, added adjustable hud update delay to lighten script load
- Running vs walking will produce a slightly different boost unless the inconsistency bug breaks the forces
Primul incarcat: 16 Mai 2024
Ultimul incarcat: 29 Septembrie 2024
Last Downloaded: 3 hours ago
70 Comentarii
More mods by mbahdokek | jedijosh920:
Thanks to jedijosh920 for the original mod
I like Max Payne and Shootdodge's great mod. Unfortunately, it's outdated. I decided to revive it and added stuffs to make it better.
Showcase video above is from v0.9, new changes below, read till the end
Features:
Installation and Usage:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder.
Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can shootdodge by pressing J. You can change the key in the .ini config with some other stuff. For controller, double-click Reload button to use it.
Requirement:
ScriptHookVDotNet3. I strongly recommend the Nightly Version
This script was made on game version 3179
If you like my work and have spare change, feel free to donate here 😁
Bugs:
Slow-mo mods will conflict if activated simultaneously. SilverFinish's KillCam works but after Kill Cam-ing, the dodging will end too
Physics/ragdoll mods will affect this mod. The jump height & push forward force when diving are indeed affected, you need to adjust the forward & upward forces in the config to suit your game if you use one.
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.4.1 - Added option to disable falling from high ground, suggested by cameroncoolage
1.4.0 - Added screen shakes when landing to show impact, suggested by bloolol
1.3.1 - Fixed crash on shvdn nigthly version above 115
1.3
I like Max Payne and Shootdodge's great mod. Unfortunately, it's outdated. I decided to revive it and added stuffs to make it better.
Showcase video above is from v0.9, new changes below, read till the end
Features:
- Bullet Meter HUD (texture by Dragononandon) acts as a limit to balance gameplay, forces you to think strategically
- Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
- Bullet meter will be filled very slowly, but killing people will fill the time meter faster
- Sound effects implemented
- Better controller\gamepad support (read Usage below)
- Bullet meter HUD and Sound can be deactivated inside .ini config
- Config for changing time scale and dodging forces (in case the jump is too high for you, read incompatibility below)
- Character will stay prone on the floor in aiming mode on landing unless move keys are pressed
- Works with Dual Wield Reboot with some limitations
Installation and Usage:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder.
Put all of them into /scripts folder, the usual for script mods, located in gta main folder
After installation, In-game you can shootdodge by pressing J. You can change the key in the .ini config with some other stuff. For controller, double-click Reload button to use it.
Requirement:
ScriptHookVDotNet3. I strongly recommend the Nightly Version
This script was made on game version 3179
If you like my work and have spare change, feel free to donate here 😁
Bugs:
- Mistakenly choosing melee weapons in the middle of diving will break animation
- Legs will get through the ground when landing on slopes or uneven ground. It looks weird but not important so I'll ignore this
- Faster fire rate (v1.3) doesn't affect the gun sounds, the gun still sounds like it shoots at slowed fire rate, but if you look at the bullet holes it shoots at normal speed
- Physics/ragdoll mods affect this mod, adjust forward/upward forces accordingly in the .ini config to prevent jumping too far/high
Slow-mo mods will conflict if activated simultaneously. SilverFinish's KillCam works but after Kill Cam-ing, the dodging will end too
Physics/ragdoll mods will affect this mod. The jump height & push forward force when diving are indeed affected, you need to adjust the forward & upward forces in the config to suit your game if you use one.
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.4.1 - Added option to disable falling from high ground, suggested by cameroncoolage
1.4.0 - Added screen shakes when landing to show impact, suggested by bloolol
1.3.1 - Fixed crash on shvdn nigthly version above 115
1.3
- Now works with Dual Wield Reboot 1.1 with limitation (see Dual Wield page)
- Added wider camera view (Thanks to JoyLucien), you can turn it off in the config
- Added faster gun fire rate (shoot normal speed on slow-mo), you can turn it off in the config
- INI config now moved inside Shootdodge folder. Added proper error handling when textures or INI are missing
- Better hud textures, now in dds instead of png format
- Better controller support, now shootdodge by double-clicking Reload button instead of Aim first then Jump. It means no more overlapping with the player rolling, and the button is more reachable
- Changed diagonal leaping direction, char facing correctly
- Default config changed, forces reduced a bit more
- Small code refactoring
- Changed the forces delivery, now unpredictable forces mostly fixed, leaping-landing curve is smoother
- Fixed the endless floating bug on slopes (slopes still not recommended tho)
- Height limit to ragdoll raised back. You can jump from higher places
- Now if health is below 50% the time will slow a little bit more (read config)
- Default config adjusted closer to what Max Payne 3 values (jump is not far but high, same level as enemy's head)
- Removed hud delay, configs and codes refactoring
- Tightened the height limit to ragdoll to reduce floating bugs around stairs/slopes
- Sound overhaul: added heartbeat sfx, ambient sounds reduced when shootdodging, removed loud gun bang on the intro
- Configs overhaul: forces and timescale can now be adjusted, added adjustable hud update delay to lighten script load
- Running vs walking will produce a slightly different boost unless the inconsistency bug breaks the forces
Primul incarcat: 16 Mai 2024
Ultimul incarcat: 29 Septembrie 2024
Last Downloaded: 3 hours ago
Attention! My account got hacked on 4th Oct 2024, Dual Wield is compromised, the file got replaced by hacker. But, now it's safe, I've secured my acc. I advise to all of you in the future to pay attention to the file size, script mods rarely change drastically in terms of file size, the "hacked" dual wield grows from 9kb to 269kb. Also, pay attention to addition of files that wasn't there on the previous version (especially new dll). Contact me ASAP if you notice odd things, stay safe!
Add a screenshake fx when landing
@bloolol did you ever get to modify hunks gta v expansion?
@bloolol your suggestion is taken, v1.4 screen shake on landing. For everyone, the version for shvdn-nightly.115 or older is discontinued, you can still download but any new update won't be compatible with shvdn-nightly 115 or older
@mbahdokek Ever gonna update the "Beta Takedowns" mod that JediJosh created?
That's a great mod that should def get updated!
Also, dope mod my dude.
@-EcLiPsE- check that mod comment page, i already did a fix for that a while ago
@mbahdokek Oh, it's NexusMods, okay thanks!
Good thing I still have my acc on there.
@-EcLiPsE- You're welcome. Well, nexus account is a must have, you'll never know when the craving to mod Fallout/Skyrim will come up in the future
GTA V is updated to 3323.0, if you still want to use mods, please consider to revert back to older version. Got confirmation that the update included BattleEye anti-cheat that will pose difficulty on ScriptHookV. I won't respond to any errors that correlates with user mistake on using mods on the new version of the game.
I will use version 2545, will it work in version 2545?
@mbahdokek you can publish this mod on gtainside, it would be very nice
@jackflomes probably not work on version older than 3179, but if you can run shvdn nightly on that version then probably yes. GtaInside, i dont see why i want to publish it there, this site has been on top on google search. Plus, the original creator uploaded here too, this is sort of to respect his work
@mbahdokek If you're taking any suggestions, is there any way to jump off of edges with this? When I try jumping off, it ends the sequence and just ragdolls me in the air. Thanks!
@cameroncoolage You can still jump off edges if the height to the ground is not bone-breaking (from top of car, etc) but from high building it will ragdoll automatically, it's a feature to make it more challenging
@mbahdokek Good to know, thank you for the mod!
@mbahdokek One more thing, is it possible to add a setting in the ini to disable the rag dolling when jumping off of a higher place?
@cameroncoolage i'll try to add it when i have time
@mbahdokek I noticed,but won't it affect other mods if i downgrade?
@Zapzzable100 sorry im lost here what are you referring to?
@mbahdokek amazing mod but can you update the deadeye mod? to be like rdr2's deadeye and make it usable with any weapon?