Dynamic Weather [.NET] + Props 1.8
4.050
83
4.050
83
Thanks to my friend Crankv2 for basically reworking the whole script, check out his own scripts like VCruise Control and
VAddon Spawner
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet3 latest nightly build
LemonUI 2.12
This is a script that makes weather changes happen more often. In the original game, weather changed very rarely, sometimes only once in a few hours.
INSTALLATION
drop DynamicWeather.dll and WeatherConfig.ini(if present) in your scripts folder.
Thanks to:
Crankv2 for working with me on the script.
Tested on 1.0.3095 and 1.0.3274 game versions.No bugs found.Feel free to leave feedback
Changelog:
Changelog for Dynamic Weather v1.8.Older changelogs are in the readme.txt file in the archive
DO NOT REDISTRIBUTE WITHOUT MY PERMISSION.
- New Features
- Hurricane Weather
- Added a new hurricane weather type with increased wind speed and rain intensity to simulate hurricane conditions.
- Introduced lightning and thunder effects during hurricanes.
- Added a hurricane alert notification system that warns players of incoming hurricanes with a message sent to their in-game phone.
- Note: The hurricane feature is in alpha and will be improved in future updates.
- Menu Enhancements
- Weather Transition Duration
- Added a new menu option for setting weather transition duration, allowing users to select transition times from 1 to 10 seconds.
- The transition duration setting is saved to the configuration file and applied immediately upon change.
- Descriptive Menu Items
- Updated all weather-related menu items with detailed descriptions to inform players about the effects and probabilities of each weather type.
- Added descriptive text to toggle options, such as notifications and festive props, for better clarity.
- Bug Fixes and Improvements
- Resolved Initialization Errors
- Fixed an issue with duplicate keys in the dictionary during initialization, which was causing exceptions.
- Performance Enhancements
- Optimized the logic for transitioning between weather conditions to improve stability and reduce the chance of crashes during rapid weather changes.
- Reduced the frequency of lightning and thunder during hurricanes to prevent performance issues and potential crashes.
VAddon Spawner
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet3 latest nightly build
LemonUI 2.12
This is a script that makes weather changes happen more often. In the original game, weather changed very rarely, sometimes only once in a few hours.
INSTALLATION
drop DynamicWeather.dll and WeatherConfig.ini(if present) in your scripts folder.
Thanks to:
Crankv2 for working with me on the script.
Tested on 1.0.3095 and 1.0.3274 game versions.No bugs found.Feel free to leave feedback
Changelog:
Changelog for Dynamic Weather v1.8.Older changelogs are in the readme.txt file in the archive
DO NOT REDISTRIBUTE WITHOUT MY PERMISSION.
- New Features
- Hurricane Weather
- Added a new hurricane weather type with increased wind speed and rain intensity to simulate hurricane conditions.
- Introduced lightning and thunder effects during hurricanes.
- Added a hurricane alert notification system that warns players of incoming hurricanes with a message sent to their in-game phone.
- Note: The hurricane feature is in alpha and will be improved in future updates.
- Menu Enhancements
- Weather Transition Duration
- Added a new menu option for setting weather transition duration, allowing users to select transition times from 1 to 10 seconds.
- The transition duration setting is saved to the configuration file and applied immediately upon change.
- Descriptive Menu Items
- Updated all weather-related menu items with detailed descriptions to inform players about the effects and probabilities of each weather type.
- Added descriptive text to toggle options, such as notifications and festive props, for better clarity.
- Bug Fixes and Improvements
- Resolved Initialization Errors
- Fixed an issue with duplicate keys in the dictionary during initialization, which was causing exceptions.
- Performance Enhancements
- Optimized the logic for transitioning between weather conditions to improve stability and reduce the chance of crashes during rapid weather changes.
- Reduced the frequency of lightning and thunder during hurricanes to prevent performance issues and potential crashes.
Primul incarcat: 26 Iulie 2024
Ultimul incarcat: 04 August 2024
Last Downloaded: 1 hour ago
All Versions
90 Comentarii
More mods by kaizzzz & CRANKV2:
Thanks to my friend Crankv2 for basically reworking the whole script, check out his own scripts like VCruise Control and
VAddon Spawner
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet3 latest nightly build
LemonUI 2.12
This is a script that makes weather changes happen more often. In the original game, weather changed very rarely, sometimes only once in a few hours.
INSTALLATION
drop DynamicWeather.dll and WeatherConfig.ini(if present) in your scripts folder.
Thanks to:
Crankv2 for working with me on the script.
Tested on 1.0.3095 and 1.0.3274 game versions.No bugs found.Feel free to leave feedback
Changelog:
Changelog for Dynamic Weather v1.8.Older changelogs are in the readme.txt file in the archive
DO NOT REDISTRIBUTE WITHOUT MY PERMISSION.
- New Features
- Hurricane Weather
- Added a new hurricane weather type with increased wind speed and rain intensity to simulate hurricane conditions.
- Introduced lightning and thunder effects during hurricanes.
- Added a hurricane alert notification system that warns players of incoming hurricanes with a message sent to their in-game phone.
- Note: The hurricane feature is in alpha and will be improved in future updates.
- Menu Enhancements
- Weather Transition Duration
- Added a new menu option for setting weather transition duration, allowing users to select transition times from 1 to 10 seconds.
- The transition duration setting is saved to the configuration file and applied immediately upon change.
- Descriptive Menu Items
- Updated all weather-related menu items with detailed descriptions to inform players about the effects and probabilities of each weather type.
- Added descriptive text to toggle options, such as notifications and festive props, for better clarity.
- Bug Fixes and Improvements
- Resolved Initialization Errors
- Fixed an issue with duplicate keys in the dictionary during initialization, which was causing exceptions.
- Performance Enhancements
- Optimized the logic for transitioning between weather conditions to improve stability and reduce the chance of crashes during rapid weather changes.
- Reduced the frequency of lightning and thunder during hurricanes to prevent performance issues and potential crashes.
VAddon Spawner
REQUIREMENTS
ScriptHookV
ScriptHookVDotNet3 latest nightly build
LemonUI 2.12
This is a script that makes weather changes happen more often. In the original game, weather changed very rarely, sometimes only once in a few hours.
INSTALLATION
drop DynamicWeather.dll and WeatherConfig.ini(if present) in your scripts folder.
Thanks to:
Crankv2 for working with me on the script.
Tested on 1.0.3095 and 1.0.3274 game versions.No bugs found.Feel free to leave feedback
Changelog:
Changelog for Dynamic Weather v1.8.Older changelogs are in the readme.txt file in the archive
DO NOT REDISTRIBUTE WITHOUT MY PERMISSION.
- New Features
- Hurricane Weather
- Added a new hurricane weather type with increased wind speed and rain intensity to simulate hurricane conditions.
- Introduced lightning and thunder effects during hurricanes.
- Added a hurricane alert notification system that warns players of incoming hurricanes with a message sent to their in-game phone.
- Note: The hurricane feature is in alpha and will be improved in future updates.
- Menu Enhancements
- Weather Transition Duration
- Added a new menu option for setting weather transition duration, allowing users to select transition times from 1 to 10 seconds.
- The transition duration setting is saved to the configuration file and applied immediately upon change.
- Descriptive Menu Items
- Updated all weather-related menu items with detailed descriptions to inform players about the effects and probabilities of each weather type.
- Added descriptive text to toggle options, such as notifications and festive props, for better clarity.
- Bug Fixes and Improvements
- Resolved Initialization Errors
- Fixed an issue with duplicate keys in the dictionary during initialization, which was causing exceptions.
- Performance Enhancements
- Optimized the logic for transitioning between weather conditions to improve stability and reduce the chance of crashes during rapid weather changes.
- Reduced the frequency of lightning and thunder during hurricanes to prevent performance issues and potential crashes.
Primul incarcat: 26 Iulie 2024
Ultimul incarcat: 04 August 2024
Last Downloaded: 1 hour ago
Hey, just wondering if anyone has encountered issues with QuantV and the new hurricane weather? Doesn't seem to stop raining after a hurricane hits. May just have be a random bug, but just wanted to see if anyone is having this happen.
@amen_brother The hurricane weather is still in Alpha, and may have bugs. It will be improved when the script will be updated
@kaizzzz Right - sorry, forgot! Love the mod so keep up the great work!
@amen_brother ❤️
@kaizzzz @CRANKV2
This mod is something I was looking for a long time.
Some suggestions for the next update (if possible):
- A longer weather transition (up to 30 seconds)
- A flexible interval for weather changes instead of a fixed interval so the weather does not change after the same fix time (e.g. somewhere between 5-30 minutes)
- Random weather at game start
- Another notification logo (e.g. Weazel news)
- Friendly announcements (e.g. "It´s gonna be a beautiful day with a lot of sun" instead of "....be prepared")
These are just suggestions, the mod is awesome anyways. Thanks for sharing this!
@darkblue hey, sounds great thanks.
the flexible thing is already there just check the .ini file there u can adjust the weather changing time.
- the logo icons is also planned already for the next update with a custom one from Dynamic Weather.
the rest are all good suggestions and we definetly will use them thanks alot!
@Crankv2
Hey, what I meant with flexible is: A random timeframe within a min and max time for weather, e.g. min weather time 10 minutes, max weather time 20 minutes and the weather changes within this timeframe randomly, sometimes after 12 minutes, sometimes after 18 minutes and so on. Now when the change is set to 10 minutes, it will always change after 10 minutes, then after 10 minutes again and so on. I don´t mind it, it would just be more dynamic. Now if its extrasunny you have a chance to get extrasunny again so the weather can be the same 20 minutes, that´s ok for me. This mod is truly awesome.
@darkblue yea i understand now what u mean lol
ofc this would be more dynamic thats for sure. also ancheck preventing same weather again would be good then.
for now just use yhe key to change the weather if it appears twice. thanks for thr info, will definitely come on the todo list!
@Crankv2
Appreciate it, man. Something I noticed after playing a few hours now: The weather should be more persistent. I experienced a "vanilla" transition over the script. E.g. when it´s raining, the game naturally transfers into the actual real game weather after some while (with smooth transition without noticing directly - sun slightly comes out raining goes into clearing and then stops). When the scripted weather transition kicks in, it suddenly starts raining and scripted transition starts. I think you may not notice with 30000 milisecs (5 mins) but with higher value (60000/10 mins or 90000/15 mins), this is happening.
@darkblue alr. thanks for the info i will check that out.
Good work, I appreciate your work and share it with the community. This is the basic mod but useful for everyone. Once again, hope u guys are well and make more useful mods like this
@MurdockTitanium ❤️❤️
@Crankv2
Hey man, sorry for spamming but I recently encountered another bug.
I was in Thunderstorm and after transition to the next weather it keept raining (but without raindrops) and the streets have become extremely slippery so I couldnt drive anymore. Had to exit the game, nothing helped.
@darkblue hey, no probelm, actually i mentioned this issue myself too, and i already find out why this is happening, actually the rain force is to heavy which means game engine makes the roads to slippery so we cant drive anymore, even changing erather manually havent fixed it yet. Also the rain on the ground shows that its raining after transition but there is no rain coming down which is weird. And yes the only solution is to restart the whole game and turn off thunder allowed in the menu. But i find the problem and the next update definetly fixes it! :)
Also you have to wait for the update, since the owner of this mod is not avaiable atm and i cant upload anything since is on his account, i can only fix and add things nothing else the rest @Kaizzzz has to do.
For now, disable thunderstorm allowed in the allowed tba on the menu to prevent this happening, till the update come.
Thabks for all ur feedbacks man you been acyually helping alot with fixing things here really appreciated! :-)
Absolutely WONDERFUL...Thanks for taking the time to give me a Better Gaming Experience . I truly Appreciate you!
@MarcusStone You more then welcome buddy :-)
@darkblue TODO list for upcoming build's.
If you find or have any more stuff just let us know!
https://github.com/CRANKV2/Random-Stuff/blob/main/Dynamic-Weather-TODO.md
I'll be back in 2 weeks. I'll try to make the update with all fixes as fast as possible when I come home so yall don't got to wait. By the way, me and crank are going to make something interesting soon and upload it on the website
@kaizzzz Nice during the first minutes... once it rains, it never stops, even when the weather changes to sunny smog or clear, it keeps on raining. Tried to force the change, but nothing happens, I have to restart the game each time....
@Hazekware hurricane weather is still in alpha and has bugs, and you could also scroll up the comments and look at thr todo list on githuv