0 files liked
79 comments
0 videos
0 uploads
3 followers
@Alex106 yes now i use only RCA work fine because this mod use vanillaroad in this sector ^^ sry my english spanish XD
@Alex106 not without a mod the road is good, but if we add a road mod like parallax or LA Road there are two places where this one appears when we get closer and when we move away, the vanilla road gradually reappears, it's strange it's the fact that in the steep climb behind Mik's and at the top of Mik's on the right the small climb before the boulevard I decided to play without a road mod just with RCA it's ok
video after change value https://www.youtube.com/watch?v=tIxTBzdjc4I&t=135s
@ikt here are the values to change in the visualsettings.dat in the traffic light section, then it all depends on the graphics mod used because the timecycle is also important it is up to the user to try to rate them I will post a video of the result trafficLight.near.intensity 3.75
trafficLight.near.radius 2.5
trafficlight.near.falloffExp 4.0
trafficLight.near.innerConeAngle 0.10
trafficLight.near.outerConeAngle 10.00
trafficLight.near.coronaHDR 10.0
trafficLight.near.coronaSize 4.5
trafficLight.farFadeStart 300.0
trafficLight.farFadeEnd 350.0
trafficLight.nearFadeStart 200.0
trafficLight.nearFadeEnd 230.0
i need more lod distance street light and freewaypannel pls help !!!
mod ok for Vremastered 3.5 and custom_map LA NATURE final ?
@ikt it is no longer a problem for me my solution has solved the problem
hello there is a problem with the last GTA update at a certain place behind Mik's in hollywood the road appears in streaming the further you go the more the road becomes like the vanilla one again and when you turn around and come back to she the textures reappear does this fix correct that?
play with these values to make them appear more or less far away but I haven't yet understood what has increased or what has decreased, it's up to you
"trafficLight.farFadeStart 175.0"
"trafficLight.farFadeEnd 225.0"
"trafficLight.nearFadeStart 90.0"
"trafficLight.nearFadeEnd 120.0"
after a few hours of research I found an effective solution for traffic lights in first person open OPENV navigated to "mods/update/update.rpf/common/data" edited the visualsettings in the trafficlight section "trafficLight.near. strength 3.75"
"trafficLight.near.radius 2.5"
"trafficlight.near.falloffExp 4.0"
"trafficLight.near.innerConeAngle 0.1"
"trafficLight.near.outerConeAngle 10.00"
"trafficLight.near.coronaHDR 10.0"
"trafficLight.near.coronaSize 3.5" in games open the ENB menu in the effects window on the left scroll down to "LIGHTARTIFICIAL" and go down edit "SpotIntensityDay" from 1.00 to 7.00 or more according to your choices and dino DNA bingo that's it