@Russkiy Zakonnik There should be no compatibility problems with graphics mods.
There are no controls as the script takes cues from the game itself, so it's compatible I guess? The menu system to look at things and configure things is controller-compatible, just edit settings_menu.ini to change how you open the menu with a controller.
@V3ry_H1GH There are still some fundamental problems with the suspension handling/patching code - I'm amazed that the assembly botch job from 2017 still works for today, but it's not ideal and damage is not transferred, and at extreme angles/heights/offsets the physics still go haywire.
Also physical/visual sizes are still decoupled.
Maybe someone will find a way to fix those, but at this point I doubt it.
@cptawsum Props are removed because they otherwise clip into the camera.
Didn't figure out how to hide the player head the same way the native first person camera does, I'd also love to keep the overlay (mostly for the helmets).
@nj5050
None, it just changes the aim of the headlights individually per vehicle.
@alex20121981
Yes, just identify the light bones for those extra lights and set them as high beam lights.
@Russkiy Zakonnik
There should be no compatibility problems with graphics mods.
There are no controls as the script takes cues from the game itself, so it's compatible I guess? The menu system to look at things and configure things is controller-compatible, just edit settings_menu.ini to change how you open the menu with a controller.
@V3ry_H1GH
There are still some fundamental problems with the suspension handling/patching code - I'm amazed that the assembly botch job from 2017 still works for today, but it's not ideal and damage is not transferred, and at extreme angles/heights/offsets the physics still go haywire.
Also physical/visual sizes are still decoupled.
Maybe someone will find a way to fix those, but at this point I doubt it.
@PNWParksFan
Done.
Just look at the example files and use that gray matter.
He probably hasn't updated his own dlclist.xml.
@cptawsum
Props are removed because they otherwise clip into the camera.
Didn't figure out how to hide the player head the same way the native first person camera does, I'd also love to keep the overlay (mostly for the helmets).
@MegaBorred
It's not made for that.
@shakeyjake100
Using the included DismembermentASI.asi, the script already should hide the player head.
Also, with Manual Transmission, if you enable the custom animations, the player character will not jolt forward on braking.
For FiveM, no that was just me being petty over the general state of things. I may remove the block if I ever get around updating this.
@72levin
Something I'm making but haven't found the time to release yet.
If time permits I may release it soon-ish.
@AlexUA6
You need to edit the vehicle's handling.meta entry to make changes permanent.