135.048
1.260
135.048
1.260
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
Primul incarcat: 24 Iunie 2019
Ultimul incarcat: 12 Februarie 2025
Last Downloaded: in urma cu 2 minute
All Versions
1.567 Comentarii
More mods by Alex106:
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
Primul incarcat: 24 Iunie 2019
Ultimul incarcat: 12 Februarie 2025
Last Downloaded: in urma cu 2 minute
A bit confused, do we need the mp map fixes or can we only do the sp if we're on singleplayer?
@TheDivineHustle The two mpmapfixes dlc packs and the OIV package are necessary only if playing with the MP map enabled, otherwise no
is this compatible with RDE? i believe that mod modifies the RPF files for the areas around police stations
https://imgur.com/a/qFuevCK hey l found a bit things
Had to manually install/remove some ymaps because they were conflicting with my MLO‘s. Seems like a great mod. 👍
@Alex106 been wondering are the changes from Map Fixes applied to Beta Map Restoration mod?
noticed a few files that are shared between them and was wondering!
@dumbdumb89 I think there's some ymaps that both mods replace
@JamesRack Yes, the fixes are carried over
@F7YO game will not crash but most of MLO maps conflict with this mod like RooftopApartment and A1's Grove Steet House ... etc
Hello. Sorry, maybe I don't understand something. Look, I play lspdfr purely in single player. Do I need to install MP fixes? Or can I make do with just the SP folder?
@extric1 The mpmapfixes packs are recommended only if playing with the MP map enabled, otherwise no
Does this work with Realism Beyond 2.0 as I think it only changes a few textures like roads and some lighting but I just want to make sure. I also want to make sure it works with GTA re-sized as I used that mod just to reduce textures so the game runs smoother whilst having mods
@E3Im0 I don't know about Realism Beyond. As for GTA re-sized, I remember it changed some files which are also edited by this mod, but it should work anyway
@Alex106 Do you think it would be possible to make a "No magazine" mod for the carbine rifle? I know it sounds strange, but I think the glitched look for it makes it look cool.
Here's the link to what I mean:
https://www.reddit.com/r/GrandTheftAutoV/comments/9bfqfs/how_come_all_the_guns_in_the_cut_scenes_have_no/
Thanks!
@Alex106 Alright thank you
@MrOutlaw1899 I think it's possible (but I don't know how)
The issue would be how to handle the reloading animations
@Alex106 If you were able to make one, I could live with the standard reload animation, even though it would look off, I don't mind. It doesn't seem to be heavily requested, or even requested at all, so it wouldn't have to be perfect. I'd really love to see it done, I think all your mods are top notch and I'm sure this would be. I've been looking for it for ages.
Unfortunately, from a lover to a hater of this mod.. Your mod is very good even excellent but in one case which is the game is free of any other modifications.. Why ? cuz > Many "MLO'' .. "ymaps".. "addon maps" ( new roads ..streets ) don't work with these improvements and clash with ur modifications and result in either a crash in the game or loading infinity .. "In the past" I was addicted to the updates of this mod because I did not have experience in downloading buildings,, maps ,, scenarios,, etc.. that are compatible with each other "But in fact this doesn't diminish your wonderful work" good luck Pal 😎
I use just FosA and Remaster, looks to integrate well:
Fixes & Improvements
Map Fixes
Map Updates
Scenario Groups
Hi @Alex106, the script is really good, really! However, I think you should add more gates to open. In the mod, the only gates that open are the ones at Richard's studio and the docks. You could add the others, like the ones at the parking lots.
Is here: // barier2
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -713.5543f, -1377.86f, 4.09903f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02a", -703.5298f, -1386.205f, 4.143246f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02a", 285.7195f, -356.0675f, 44.14019f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", 266.1027f, -348.6416f, 43.73014f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -794.1517f, -2025.27f, 7.983848f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -798.6975f, -2020.847f, 8.028091f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -668.3018f, -2004.629f, 6.591576f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_02b", -663.0427f, -2002.043f, 6.189287f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03b", -1025.373f, -1307.199f, 4.979877f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03a", -1024.579f, -1306.112f, 5.092987f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barier_03b", -1009.919f, -1286.156f, 5.16449f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barrier_ld_01a", -967.0093f, -2802.45f, 13.9571f, true)
SetLockedUnstreamedInDoorOfType("prop_sec_barrier_ld_01a", -961.235f, -2796.275f, 13.9571f, true)
I tried putting this in the scripts but it didn't work :(. If you can help me with this I would greatly appreciate it.
@Tuchet The reason why it doesn't work is beacuse you have set the bool to true, which locks the door/gate/barrier/etc.
Anyway, there's no need to update the script since I replaced all those barriers with openable ones