75.745
891
75.745
891
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v12
Fixed the following issues found on whatever57010 videos:
- A misplaced light inside a tunnel
- Some of the guns prices inside Ammu-Nation being in pounds instead of dollars
- Bullets and throwables going through this bridge at Rockford Hills from underneath
- A schedule being upside down inside the Prologue's bank vault
- Added more fences near the oil fields
- Removed two out of place signs near a fruit stand at Vinewood Hills
- Some other stuff that I forgot to write down
Fixed the following issues found on DarkViperAU videos:
- A wall at Downtown LS missing a collision
- Added some boulders to prevent from going OOB at Vespucci
- The walls on Mountebank Gallery missing a collision (MP map already fixed by Rockstar)
- A bridge on the Palomino Freeway missing a collision
- A window of a building at Vespucci missing a collision
- The motel at Del Perro missing a collision (MP map already fixed by Rockstar)
- The visible ending of the water quad
- Some props inside the Yellow Jack Inn glitching with a collision box the interior
- A missing wall collision at Backlot City
- A wall underwater at the Port missing a collision
- A wall at the dam missing a collision
- The LifeInvader building missing some collisions
- A building at Burton missing some collisions
- An house at Vespucci Canals missing a collision
- The leftover detail collision on the roof of the Straight and Direct Piping Components warehouse
- The roof of Franklin's mansion missing a collision
- An OOB inside the strip club
- The parking garage at Del Perro missing a collision
- The gas station at Richman missing a collision
- The parking garage of The Jetty missing a collision
- The tram tunnel missing a collision
- The strip club missing a collision on the outside
- The roof of the Pill-Pharm at Rockford Hills missing some collisions
- The glitched paper holder
- The Lombank building at Downtown LS missing a collision
- The Discount Store (Binco) at Strawberry missing a collision (MP map already fixed by Rockstar)
- A visual and collision gap at this house in Mirror Park
- A wall outside the Ponsonbys at Richman missing a collision
- Two trash bins clipping with the static collisions of this house at Chumash
- An hedge at Lake Vinewood missing a collision
- These pillars at Elysian Island missing collisions
- The Slaughter, Slaughter & Slaughter LLP building at Downtown LS missing two wall collisions
- The Von Crastenburg hotel at West Vinewood missing a collision
- The brick wall behind the barber shop in Rockford Hills missing some collisions
- A pillar on the roof of the Pillbox Hill hospital missing a collision
- The "glowing" tree on the Mount Gordo
- An OOB at the parking lot at Mission Row
- An OOB on a house at Chumash
- A missing collision at 3669 Wild Oats Drive
- A missing collision at Chumash Plaza
- A missing collision at the Haute restaurant
- A missing collision at the Betta building at Boulevard Del Perro
- A missing collision on a house at Chumash
- A missing collision at the Mount Zonah hospital
- The wrong collision material on a road near the oil fields at Murrieta Heights
- Removed a wrongly linked trash bin LOD at outside Lost MC clubhouse
- A missing wall collision on an house at Hawick (MP map already fixed by Rockstar)
- A missing collision on a garage at West Vinewood
- An OOB on the road down to the gas company building
- Two missing collisions outside the 24/7 in Sandy Shores
- Some missing collisions at the Opium Nights hotel
- A missing collision at the tower (not the control one) at the LSIA (MP map already fixed by Rockstar)
- An OOB under the freeway at Murrieta Heights
- A missing collision at the Paleto Forest Sawmill
- An OOB at Legion Square
- Some instantly dying NPCs on a balcony at Vinewood Hills
- Some instaltly dying NPCs ona bridge at Procopio Beach
- A missing collision inside the race track building
- A bunch of issues (main building, decals, ladders, collisions, etc.) on the 1966 Digestive Co. building
- A missing collision on the roof of Devin's hangar
- A missing collision on one side of Devin's hangar
- Some misplaced detail collisions on the Senora Freeway
- A missing collision behind the Luxury Autos at Rockford Hills
- A missing collision under the road near the Maibatstu Motors Inc. building
- Some other stuff that I forgot to write down
Fixed the following issues found on Vucko100 videos:
- A clipping wooden reel
- Throwables going under the pool at the Devin's mansion
- A floating sign at the "Old Auto Repair"
- Some gates going through the ground at South LS
- Some other stuff that I forgot to write down
Other fixed issues:
- A car generator at Vespucci Beach spawning between two bollards
- The misplaced SLOD2 of 3 train fuel tankers on the tracks at the Palmer-Taylor power station
- One sign near the oil fields not casting shadows
- One missing collision inside Backlot City
Updated files:
- mpmappatches (renamed to mpmapfixes)
- mpmappatches2 (renamed to mpmapfixes2)
- spmappatches (renamed to spmapfixes)
- apa_ch2_05c_3.ybn in "MP Map Collisions Fixes/ch2_05c"
New files:
- apa_bt1_05_0.ybn in "MP Map Collisions Fixes/bt1_05"
- hei_ap1_04_8.ybn in "MP Map Collisions Fixes/ap1_04"
- hei_bh1_13_0.ybn in "MP Map Collisions Fixes/bh1_13"
- hei_bh1_22_0.ybn in "MP Map Collisions Fixes/bh1_22"
- hei_bh1_40_0.ybn in "MP Map Collisions Fixes/bh1_40"
- hei_ch1_02_3.ybn in "MP Map Collisions Fixes/ch1_02"
- hei_ch3_08_17.ybn in "MP Map Collisions Fixes/ch3_08"
- hei_ch3_12_19.ybn in "MP Map Collisions Fixes/ch3_12"
- hei_dt1_12_0.ybn in "MP Map Collisions Fixes/dt1_12"
- hei_id2_14_0.ybn in "MP Map Collisions Fixes/id2_14"
- hei_po1_01_0.ybn in "MP Map Collisions Fixes/po1_01"
- lr_cs4_10_3.ybn in "MP Map Collisions Fixes/cs4_10"
- marlowe_drive.ymt in "Scenario Points Fixes"
- procopio_beach.ymt in "Scenario Points Fixes"
Note: installation instructions for the new collisions have been updated. YMTs go in the same path as the others ("mods\update\update.rpf\x64\levels\gta5\scenario").
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v12
Fixed the following issues found on whatever57010 videos:
- A misplaced light inside a tunnel
- Some of the guns prices inside Ammu-Nation being in pounds instead of dollars
- Bullets and throwables going through this bridge at Rockford Hills from underneath
- A schedule being upside down inside the Prologue's bank vault
- Added more fences near the oil fields
- Removed two out of place signs near a fruit stand at Vinewood Hills
- Some other stuff that I forgot to write down
Fixed the following issues found on DarkViperAU videos:
- A wall at Downtown LS missing a collision
- Added some boulders to prevent from going OOB at Vespucci
- The walls on Mountebank Gallery missing a collision (MP map already fixed by Rockstar)
- A bridge on the Palomino Freeway missing a collision
- A window of a building at Vespucci missing a collision
- The motel at Del Perro missing a collision (MP map already fixed by Rockstar)
- The visible ending of the water quad
- Some props inside the Yellow Jack Inn glitching with a collision box the interior
- A missing wall collision at Backlot City
- A wall underwater at the Port missing a collision
- A wall at the dam missing a collision
- The LifeInvader building missing some collisions
- A building at Burton missing some collisions
- An house at Vespucci Canals missing a collision
- The leftover detail collision on the roof of the Straight and Direct Piping Components warehouse
- The roof of Franklin's mansion missing a collision
- An OOB inside the strip club
- The parking garage at Del Perro missing a collision
- The gas station at Richman missing a collision
- The parking garage of The Jetty missing a collision
- The tram tunnel missing a collision
- The strip club missing a collision on the outside
- The roof of the Pill-Pharm at Rockford Hills missing some collisions
- The glitched paper holder
- The Lombank building at Downtown LS missing a collision
- The Discount Store (Binco) at Strawberry missing a collision (MP map already fixed by Rockstar)
- A visual and collision gap at this house in Mirror Park
- A wall outside the Ponsonbys at Richman missing a collision
- Two trash bins clipping with the static collisions of this house at Chumash
- An hedge at Lake Vinewood missing a collision
- These pillars at Elysian Island missing collisions
- The Slaughter, Slaughter & Slaughter LLP building at Downtown LS missing two wall collisions
- The Von Crastenburg hotel at West Vinewood missing a collision
- The brick wall behind the barber shop in Rockford Hills missing some collisions
- A pillar on the roof of the Pillbox Hill hospital missing a collision
- The "glowing" tree on the Mount Gordo
- An OOB at the parking lot at Mission Row
- An OOB on a house at Chumash
- A missing collision at 3669 Wild Oats Drive
- A missing collision at Chumash Plaza
- A missing collision at the Haute restaurant
- A missing collision at the Betta building at Boulevard Del Perro
- A missing collision on a house at Chumash
- A missing collision at the Mount Zonah hospital
- The wrong collision material on a road near the oil fields at Murrieta Heights
- Removed a wrongly linked trash bin LOD at outside Lost MC clubhouse
- A missing wall collision on an house at Hawick (MP map already fixed by Rockstar)
- A missing collision on a garage at West Vinewood
- An OOB on the road down to the gas company building
- Two missing collisions outside the 24/7 in Sandy Shores
- Some missing collisions at the Opium Nights hotel
- A missing collision at the tower (not the control one) at the LSIA (MP map already fixed by Rockstar)
- An OOB under the freeway at Murrieta Heights
- A missing collision at the Paleto Forest Sawmill
- An OOB at Legion Square
- Some instantly dying NPCs on a balcony at Vinewood Hills
- Some instaltly dying NPCs ona bridge at Procopio Beach
- A missing collision inside the race track building
- A bunch of issues (main building, decals, ladders, collisions, etc.) on the 1966 Digestive Co. building
- A missing collision on the roof of Devin's hangar
- A missing collision on one side of Devin's hangar
- Some misplaced detail collisions on the Senora Freeway
- A missing collision behind the Luxury Autos at Rockford Hills
- A missing collision under the road near the Maibatstu Motors Inc. building
- Some other stuff that I forgot to write down
Fixed the following issues found on Vucko100 videos:
- A clipping wooden reel
- Throwables going under the pool at the Devin's mansion
- A floating sign at the "Old Auto Repair"
- Some gates going through the ground at South LS
- Some other stuff that I forgot to write down
Other fixed issues:
- A car generator at Vespucci Beach spawning between two bollards
- The misplaced SLOD2 of 3 train fuel tankers on the tracks at the Palmer-Taylor power station
- One sign near the oil fields not casting shadows
- One missing collision inside Backlot City
Updated files:
- mpmappatches (renamed to mpmapfixes)
- mpmappatches2 (renamed to mpmapfixes2)
- spmappatches (renamed to spmapfixes)
- apa_ch2_05c_3.ybn in "MP Map Collisions Fixes/ch2_05c"
New files:
- apa_bt1_05_0.ybn in "MP Map Collisions Fixes/bt1_05"
- hei_ap1_04_8.ybn in "MP Map Collisions Fixes/ap1_04"
- hei_bh1_13_0.ybn in "MP Map Collisions Fixes/bh1_13"
- hei_bh1_22_0.ybn in "MP Map Collisions Fixes/bh1_22"
- hei_bh1_40_0.ybn in "MP Map Collisions Fixes/bh1_40"
- hei_ch1_02_3.ybn in "MP Map Collisions Fixes/ch1_02"
- hei_ch3_08_17.ybn in "MP Map Collisions Fixes/ch3_08"
- hei_ch3_12_19.ybn in "MP Map Collisions Fixes/ch3_12"
- hei_dt1_12_0.ybn in "MP Map Collisions Fixes/dt1_12"
- hei_id2_14_0.ybn in "MP Map Collisions Fixes/id2_14"
- hei_po1_01_0.ybn in "MP Map Collisions Fixes/po1_01"
- lr_cs4_10_3.ybn in "MP Map Collisions Fixes/cs4_10"
- marlowe_drive.ymt in "Scenario Points Fixes"
- procopio_beach.ymt in "Scenario Points Fixes"
Note: installation instructions for the new collisions have been updated. YMTs go in the same path as the others ("mods\update\update.rpf\x64\levels\gta5\scenario").
Primul incarcat: 24 Iunie 2019
Ultimul incarcat: in urma cu 4 zile
Last Downloaded: in urma cu 3 minute
992 Comentarii
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v12
Fixed the following issues found on whatever57010 videos:
- A misplaced light inside a tunnel
- Some of the guns prices inside Ammu-Nation being in pounds instead of dollars
- Bullets and throwables going through this bridge at Rockford Hills from underneath
- A schedule being upside down inside the Prologue's bank vault
- Added more fences near the oil fields
- Removed two out of place signs near a fruit stand at Vinewood Hills
- Some other stuff that I forgot to write down
Fixed the following issues found on DarkViperAU videos:
- A wall at Downtown LS missing a collision
- Added some boulders to prevent from going OOB at Vespucci
- The walls on Mountebank Gallery missing a collision (MP map already fixed by Rockstar)
- A bridge on the Palomino Freeway missing a collision
- A window of a building at Vespucci missing a collision
- The motel at Del Perro missing a collision (MP map already fixed by Rockstar)
- The visible ending of the water quad
- Some props inside the Yellow Jack Inn glitching with a collision box the interior
- A missing wall collision at Backlot City
- A wall underwater at the Port missing a collision
- A wall at the dam missing a collision
- The LifeInvader building missing some collisions
- A building at Burton missing some collisions
- An house at Vespucci Canals missing a collision
- The leftover detail collision on the roof of the Straight and Direct Piping Components warehouse
- The roof of Franklin's mansion missing a collision
- An OOB inside the strip club
- The parking garage at Del Perro missing a collision
- The gas station at Richman missing a collision
- The parking garage of The Jetty missing a collision
- The tram tunnel missing a collision
- The strip club missing a collision on the outside
- The roof of the Pill-Pharm at Rockford Hills missing some collisions
- The glitched paper holder
- The Lombank building at Downtown LS missing a collision
- The Discount Store (Binco) at Strawberry missing a collision (MP map already fixed by Rockstar)
- A visual and collision gap at this house in Mirror Park
- A wall outside the Ponsonbys at Richman missing a collision
- Two trash bins clipping with the static collisions of this house at Chumash
- An hedge at Lake Vinewood missing a collision
- These pillars at Elysian Island missing collisions
- The Slaughter, Slaughter & Slaughter LLP building at Downtown LS missing two wall collisions
- The Von Crastenburg hotel at West Vinewood missing a collision
- The brick wall behind the barber shop in Rockford Hills missing some collisions
- A pillar on the roof of the Pillbox Hill hospital missing a collision
- The "glowing" tree on the Mount Gordo
- An OOB at the parking lot at Mission Row
- An OOB on a house at Chumash
- A missing collision at 3669 Wild Oats Drive
- A missing collision at Chumash Plaza
- A missing collision at the Haute restaurant
- A missing collision at the Betta building at Boulevard Del Perro
- A missing collision on a house at Chumash
- A missing collision at the Mount Zonah hospital
- The wrong collision material on a road near the oil fields at Murrieta Heights
- Removed a wrongly linked trash bin LOD at outside Lost MC clubhouse
- A missing wall collision on an house at Hawick (MP map already fixed by Rockstar)
- A missing collision on a garage at West Vinewood
- An OOB on the road down to the gas company building
- Two missing collisions outside the 24/7 in Sandy Shores
- Some missing collisions at the Opium Nights hotel
- A missing collision at the tower (not the control one) at the LSIA (MP map already fixed by Rockstar)
- An OOB under the freeway at Murrieta Heights
- A missing collision at the Paleto Forest Sawmill
- An OOB at Legion Square
- Some instantly dying NPCs on a balcony at Vinewood Hills
- Some instaltly dying NPCs ona bridge at Procopio Beach
- A missing collision inside the race track building
- A bunch of issues (main building, decals, ladders, collisions, etc.) on the 1966 Digestive Co. building
- A missing collision on the roof of Devin's hangar
- A missing collision on one side of Devin's hangar
- Some misplaced detail collisions on the Senora Freeway
- A missing collision behind the Luxury Autos at Rockford Hills
- A missing collision under the road near the Maibatstu Motors Inc. building
- Some other stuff that I forgot to write down
Fixed the following issues found on Vucko100 videos:
- A clipping wooden reel
- Throwables going under the pool at the Devin's mansion
- A floating sign at the "Old Auto Repair"
- Some gates going through the ground at South LS
- Some other stuff that I forgot to write down
Other fixed issues:
- A car generator at Vespucci Beach spawning between two bollards
- The misplaced SLOD2 of 3 train fuel tankers on the tracks at the Palmer-Taylor power station
- One sign near the oil fields not casting shadows
- One missing collision inside Backlot City
Updated files:
- mpmappatches (renamed to mpmapfixes)
- mpmappatches2 (renamed to mpmapfixes2)
- spmappatches (renamed to spmapfixes)
- apa_ch2_05c_3.ybn in "MP Map Collisions Fixes/ch2_05c"
New files:
- apa_bt1_05_0.ybn in "MP Map Collisions Fixes/bt1_05"
- hei_ap1_04_8.ybn in "MP Map Collisions Fixes/ap1_04"
- hei_bh1_13_0.ybn in "MP Map Collisions Fixes/bh1_13"
- hei_bh1_22_0.ybn in "MP Map Collisions Fixes/bh1_22"
- hei_bh1_40_0.ybn in "MP Map Collisions Fixes/bh1_40"
- hei_ch1_02_3.ybn in "MP Map Collisions Fixes/ch1_02"
- hei_ch3_08_17.ybn in "MP Map Collisions Fixes/ch3_08"
- hei_ch3_12_19.ybn in "MP Map Collisions Fixes/ch3_12"
- hei_dt1_12_0.ybn in "MP Map Collisions Fixes/dt1_12"
- hei_id2_14_0.ybn in "MP Map Collisions Fixes/id2_14"
- hei_po1_01_0.ybn in "MP Map Collisions Fixes/po1_01"
- lr_cs4_10_3.ybn in "MP Map Collisions Fixes/cs4_10"
- marlowe_drive.ymt in "Scenario Points Fixes"
- procopio_beach.ymt in "Scenario Points Fixes"
Note: installation instructions for the new collisions have been updated. YMTs go in the same path as the others ("mods\update\update.rpf\x64\levels\gta5\scenario").
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update).
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and up.
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game.
- Map Script Fixes: unlocks a few gates at the Port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- Minimap Textures Fix: contains a fix for a 2D/far away minimap tile.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- mpSecurity Fix: contains a fix for the couch and table inside the Franklin's mansion with the MP map enabled and prevents a part of Vinewood Hills from disappearing when switching from the MP to the SP map. Note: this is only for the build 2545 and above.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
Note: the files that needs to be installed manually have the installation instructions defined in each folder inside the archive.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v12
Fixed the following issues found on whatever57010 videos:
- A misplaced light inside a tunnel
- Some of the guns prices inside Ammu-Nation being in pounds instead of dollars
- Bullets and throwables going through this bridge at Rockford Hills from underneath
- A schedule being upside down inside the Prologue's bank vault
- Added more fences near the oil fields
- Removed two out of place signs near a fruit stand at Vinewood Hills
- Some other stuff that I forgot to write down
Fixed the following issues found on DarkViperAU videos:
- A wall at Downtown LS missing a collision
- Added some boulders to prevent from going OOB at Vespucci
- The walls on Mountebank Gallery missing a collision (MP map already fixed by Rockstar)
- A bridge on the Palomino Freeway missing a collision
- A window of a building at Vespucci missing a collision
- The motel at Del Perro missing a collision (MP map already fixed by Rockstar)
- The visible ending of the water quad
- Some props inside the Yellow Jack Inn glitching with a collision box the interior
- A missing wall collision at Backlot City
- A wall underwater at the Port missing a collision
- A wall at the dam missing a collision
- The LifeInvader building missing some collisions
- A building at Burton missing some collisions
- An house at Vespucci Canals missing a collision
- The leftover detail collision on the roof of the Straight and Direct Piping Components warehouse
- The roof of Franklin's mansion missing a collision
- An OOB inside the strip club
- The parking garage at Del Perro missing a collision
- The gas station at Richman missing a collision
- The parking garage of The Jetty missing a collision
- The tram tunnel missing a collision
- The strip club missing a collision on the outside
- The roof of the Pill-Pharm at Rockford Hills missing some collisions
- The glitched paper holder
- The Lombank building at Downtown LS missing a collision
- The Discount Store (Binco) at Strawberry missing a collision (MP map already fixed by Rockstar)
- A visual and collision gap at this house in Mirror Park
- A wall outside the Ponsonbys at Richman missing a collision
- Two trash bins clipping with the static collisions of this house at Chumash
- An hedge at Lake Vinewood missing a collision
- These pillars at Elysian Island missing collisions
- The Slaughter, Slaughter & Slaughter LLP building at Downtown LS missing two wall collisions
- The Von Crastenburg hotel at West Vinewood missing a collision
- The brick wall behind the barber shop in Rockford Hills missing some collisions
- A pillar on the roof of the Pillbox Hill hospital missing a collision
- The "glowing" tree on the Mount Gordo
- An OOB at the parking lot at Mission Row
- An OOB on a house at Chumash
- A missing collision at 3669 Wild Oats Drive
- A missing collision at Chumash Plaza
- A missing collision at the Haute restaurant
- A missing collision at the Betta building at Boulevard Del Perro
- A missing collision on a house at Chumash
- A missing collision at the Mount Zonah hospital
- The wrong collision material on a road near the oil fields at Murrieta Heights
- Removed a wrongly linked trash bin LOD at outside Lost MC clubhouse
- A missing wall collision on an house at Hawick (MP map already fixed by Rockstar)
- A missing collision on a garage at West Vinewood
- An OOB on the road down to the gas company building
- Two missing collisions outside the 24/7 in Sandy Shores
- Some missing collisions at the Opium Nights hotel
- A missing collision at the tower (not the control one) at the LSIA (MP map already fixed by Rockstar)
- An OOB under the freeway at Murrieta Heights
- A missing collision at the Paleto Forest Sawmill
- An OOB at Legion Square
- Some instantly dying NPCs on a balcony at Vinewood Hills
- Some instaltly dying NPCs ona bridge at Procopio Beach
- A missing collision inside the race track building
- A bunch of issues (main building, decals, ladders, collisions, etc.) on the 1966 Digestive Co. building
- A missing collision on the roof of Devin's hangar
- A missing collision on one side of Devin's hangar
- Some misplaced detail collisions on the Senora Freeway
- A missing collision behind the Luxury Autos at Rockford Hills
- A missing collision under the road near the Maibatstu Motors Inc. building
- Some other stuff that I forgot to write down
Fixed the following issues found on Vucko100 videos:
- A clipping wooden reel
- Throwables going under the pool at the Devin's mansion
- A floating sign at the "Old Auto Repair"
- Some gates going through the ground at South LS
- Some other stuff that I forgot to write down
Other fixed issues:
- A car generator at Vespucci Beach spawning between two bollards
- The misplaced SLOD2 of 3 train fuel tankers on the tracks at the Palmer-Taylor power station
- One sign near the oil fields not casting shadows
- One missing collision inside Backlot City
Updated files:
- mpmappatches (renamed to mpmapfixes)
- mpmappatches2 (renamed to mpmapfixes2)
- spmappatches (renamed to spmapfixes)
- apa_ch2_05c_3.ybn in "MP Map Collisions Fixes/ch2_05c"
New files:
- apa_bt1_05_0.ybn in "MP Map Collisions Fixes/bt1_05"
- hei_ap1_04_8.ybn in "MP Map Collisions Fixes/ap1_04"
- hei_bh1_13_0.ybn in "MP Map Collisions Fixes/bh1_13"
- hei_bh1_22_0.ybn in "MP Map Collisions Fixes/bh1_22"
- hei_bh1_40_0.ybn in "MP Map Collisions Fixes/bh1_40"
- hei_ch1_02_3.ybn in "MP Map Collisions Fixes/ch1_02"
- hei_ch3_08_17.ybn in "MP Map Collisions Fixes/ch3_08"
- hei_ch3_12_19.ybn in "MP Map Collisions Fixes/ch3_12"
- hei_dt1_12_0.ybn in "MP Map Collisions Fixes/dt1_12"
- hei_id2_14_0.ybn in "MP Map Collisions Fixes/id2_14"
- hei_po1_01_0.ybn in "MP Map Collisions Fixes/po1_01"
- lr_cs4_10_3.ybn in "MP Map Collisions Fixes/cs4_10"
- marlowe_drive.ymt in "Scenario Points Fixes"
- procopio_beach.ymt in "Scenario Points Fixes"
Note: installation instructions for the new collisions have been updated. YMTs go in the same path as the others ("mods\update\update.rpf\x64\levels\gta5\scenario").
Primul incarcat: 24 Iunie 2019
Ultimul incarcat: in urma cu 4 zile
Last Downloaded: in urma cu 3 minute
@anon23623 Merry Christmas to you too and thanks, noted for the next update.
This happens when i have mpmappatches and mpmappatches2
https://imgur.com/a/mX4qJEW
thanks
@Coolmaker935115 Which game build and other mods you're running?
more stuff from that area
https://ibb.co/8jhCf5G
https://ibb.co/sRytG65
https://ibb.co/TTFqJ9j
https://ibb.co/mTbt334
https://ibb.co/bPLxJcH
https://ibb.co/FDTP4pH
https://ibb.co/d59cRQD
https://ibb.co/RCc4Yg5
https://ibb.co/W6P7Y3Z
https://ibb.co/1ZGWS2F
https://ibb.co/X7z5y8G
https://ibb.co/VB8WyZW
https://ibb.co/hFn9D13
@Alex106 when the MP Maps are enabled some of the objects in Franklin's Hills House Backyard are duplicated (chairs, loungers, table, etc). The YMap that loads them is "sf_franklin" this wouldn't be a big deal if they were static, i assume it's bc both the SP YMap that loads them and the online one are both loaded, i have tried removing the duplicated models but can't seem to get them to not load, was wondering if u maybe could
@anon23623 Noted, thanks.
@JamesRack Yeah, that's because sf_franklin.ymap has the same props as apa_ch2_05c_strm_0.ymap (which is the "default" MP ymap). Rockstar probably hides them with a script for GTAO, but this doesn't apply to SP with mods. I will fix that, thanks for reminding me about it.
@Dogamizer did u ever fix this? areas that use ybn files (The ones from the manual installation) such as Franklin's Mansion, as soon as I walk out the door I fall through the map, Alex, do u by chance know if im doing anything wrong? don't wanna @ u again lol
@JamesRack I checked both the SP and MP collisions and everyting is fine.
@Alex106 I'll reinstall them again, maybe I missed something
@Alex106 found some lod issues. im bad at explaining it check the screenshots
https://cdn.discordapp.com/attachments/880559525516697612/1062247456441634816/enb2023_1_10_06_50_57_26.png
https://cdn.discordapp.com/attachments/880559525516697612/1062247455611174922/enb2023_1_10_06_51_15_06.png
https://cdn.discordapp.com/attachments/880559525516697612/1062247456047366185/enb2023_1_10_06_51_41_45.png
@MaxLuk I'll look into it.
@Alex106 At long last, you got around to the 'doubled deck loungers and potted plant' at Franklin's house. I also see you got the garage door near the 'starter parking lot' in downtown vinewood to open. I'm getting textures freaking out on Grove St. on all the houses between the LTD right up to the edge entering the cul du sac. The textures flicker and change to many others. It started after this last update and I can't figure what mod (if any) is causing this. I see this same issue with the Del Perro Garage installed and I go into 'Benny's' the textures wig out. Any ideas what could be causing this?
@iammistahwolf That's usually caused by missing textures. I checked with just Map Fixes and everything is fine, so it's most likely a conflict with (or caused entirely by) another mod.
@Alex106 Thanks. I figured as much. Would replacing the textures from a copy in the vanilla files work?
@iammistahwolf I think that first checking/disabling any mod that affect that area would be a good start.
@Alex106 That's the thing, I checked those and it still does it when I disable them. I swear, these last few updates have broken more perfectly good mods just so the 'shark card weenies' can have their garbage....
@Alex106 do we have to remove the "mpmappatches" etc. folders first or install these folders on top of it?
@Suzerain001 Yes, those 3 needs to be removed.
Hey, great job maintaining these, I love the dedication. There is one issue with the vanilla game I've had, wonder if it can be fixed with this mod. The Big One, Obvious Approach has you drilling a hole into the UD and during the escape if you go down the tunnel the hole is covered, is it possible for the hole to remain open for the duration of the heist?