52.609
746
52.609
746
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
Primul incarcat: 01 Iunie 2018
Ultimul incarcat: 27 Aprilie 2023
Last Downloaded: in urma cu 4 minute
463 Comentarii
More mods by Alex106:

- Graphics
- Featured
4.99
24.844
335
13.06.23
By Alex106
Information:
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements:
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks:
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog:
v3.9
Updated "rancho.ymt" to include a fixed scenario point from Map Fixes.
Primul incarcat: 01 Iunie 2018
Ultimul incarcat: 27 Aprilie 2023
Last Downloaded: in urma cu 4 minute
Thanks a lot for the mod, this kind of things are exactly what help to improve the inmersion of the game. It's wasy to do what you did? I would like to add more npcs in a lot of scenarios.
@MNR2112 No.
@JezzTorrent For this mod I did nothing but make it possible to load already existing scenarios. As for adding new ones, follow this tutorial https://www.youtube.com/watch?v=U0nrVL44Fb4
@Alex106 Thxs a lot for the info! Are you planning to add more scenarios?
I take my comment back, works fine now, after I enabled everything to "true" in the .ini file
Hoping for more scenarios in the future, perhaps with South LS gangs too
@Alex106 wait, so this mod is just turning on stuff that is already in the game, but isn't enabled? I thought when you said "disabled by default" you were referring to your config file, not the game files.
@JezzTorrent No
@Think_Tank Exaclty
@Alex106 But why would they all be turned off? That's lame. That's really really lame. Thank you for restoring this. But if that's the case, wouldn't it make more sense to call this mod something like "restored scenarios" or something like that? Anyways, thank you for all the amazing hard work that you do for this game. You truly are one of the MVPs of this community.
@Think_Tank Because some are used only in GTAO (and scripted only for specific things and not for free roam), some are used only in certain missions and some are/might be unused (see the cops inside the sheriff stations of Sandy Shores and Paleto Bay, which interiors aren't loaded either in the vanilla game).
As for the name, I guess what I wrote above explains why (also because when I first made the mod I didn't really think of a different one, even more since at the very beginning it was just a script that enabled some without editing the ymt files)
@Alex106 Well, thank you so much for everything you've done for this community. You truly are one of the pillars of this game's modding community.
@Think_Tank Thanks
Good mod, great work
Some ideas you might wanna consider in your next update:
- More ambient gang npc's hanging around in different parts of LS (Such as the beach areas, liquor stores, clubs, different neighborhoods that have a high presence of shady hoodlums, just like irl, try to create something unique that'll add more creativity to this mod)
- Fix the respawning NPCs. Maybe its a compatibility issue on my side since i'm using Persistent Corpses mod but I often see the dead NPCs respawn really fast after killing them, especially in the Lost MC clubhouse.
- Along with the Gang update wish I just suggested, you can enhance the other NPCs in the city by creating different scenarios of sorts. People partying, enhanced security around certain busy areas, more use of scenario peds, as much as the AI ingame allows knowing that the scripting of GTA 5 is pretty rigged so try and improve as much as you can. Worth taking notes from Watch Dogs or similar open world titles that did better in that aspect of AI realism
does this conflict with missions that trigger these scenarios?
Hi. Thank you for this lovely mod! I got a little issue. When i drive near casino peds appears above its roof. And if i zoom at them with sniper riffle some of them start falling down.
https://imgur.com/a/pv9xg9M
https://imgur.com/a/fPvS3fM
You think you could actually open up the night clubs? And does this open up bahama mamas?
@wand031oe Extract "race_course.ymt" from "update\update.rpf\x64\levels\gta5\scenario" and then import it in "mods\update\update.rpf\x64\levels\gta5\scenario"
@Dimitri_Rascalov The nightclubs are placed under the map, so it's not really possible to "open" them (unless you meant adding scenarios, then the answer is no because the peds are scripted in GTA Online and I can't recreate/add them with scenarios)
As for the Bahama Mamas, I made it enterable from the doors in Map Fixes https://www.gta5-mods.com/maps/map-fixes
@Alex106 Im using NVE and have Enable all Interiors so theres peds in some places. Will this mod add people to that yacht out in the ocean? Dynasty or something like that.
@SnakeSlippers No
is this compatible / does this conflict with your mapfixes mod at all?
@Waddalup Yes, it's compatible
How to enable it