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@5stars And also as I had previously mention to several others when using the Rating system, you cannot do rating solely based on not having the basic requirements needed described in description. This has nothing to do with the mod. This is why you should attempt to address your issues first, before making any reviews, as that would not be an honest overall review but a technical related based review.
The description clearly showed the latest SHVDN nightly version for the Army v2.3 (Nightly vers.) mod would of fallen under the October 2024 release. Any subsequent releases of the Nightly version could very well alter the proper functioning of this mod thereafter, so thats why it would be better to just bring it to my attention instead of using the Rating system based on this fact, which is a violation of use.
@5stars Which army file you using exactly?
@5stars Are you by chance also using the "Airforce Intercept When Wanted" Mod?
Because this issue has already been posted about with a solution given already.
This is a sign that you are using the two mods that carry out the same similar code features, as I mentioned in the past, you cannot have both mods paratrooper function operating. Its either having one on & the other paratrooper option off.
@PedPal Aight Bro I may have needed to make that code I provided you earlier, a little more clearer & less complicated, here's one I tested & should work pretty quickly along these lines. Check it out & let me know.
Public Sub GamepadControl()
If [Function].[Call](Of Boolean)(Hash.IS_CONTROL_ENABLED, New InputArgument() { 1, Me.ControllerButtonPress1 }) AndAlso [Function].[Call](Of Boolean)(Hash.IS_CONTROL_ENABLED, New InputArgument() { 1, Me.ControllerButtonPress2 }) AndAlso Not [Function].[Call](Of Boolean)(Hash._0xA571D46727E2B718, New InputArgument() { 1 }) Then
Me.OpenMenu()
.......
Public ControllerButtonPress1 As Integer
Public ControllerButtonPress2 As Integer
..........
ControllerButtonPress1.ScriptSettings = ....Settings.iniFile.GetValue(Of Integer)("Controller", "ControllerButtonPress1 ", 189)
ControllerButtonPress2.ScriptSettings = ....Settings.iniFile.GetValue(Of Integer)("Controller", "ControllerButtonPress2 ", 189)
@PedPal Aight Bro, here's a code snippet you can checkout to give you an idea of how to implement the game control functions for your current mod. Hopefully it makes enough sense for you. Let me know whenever you'd like me to test it.
Private Function IsControllerButtonPressed(int As Integer, control As GTA.Control) As Boolean
Dim flag01 = IsControllerButtonPressed(0, Me.gameControlPad1) AndAlso IsControllerButtonPressed(0, Me.gameControlPad2)
If flag01 Then
OpenMenu()
End If
Return Game.IsControlPressed(int, control)
End Function
Me.gameControlPad1 = scriptsettings.GetValue(Of GTA.Control)(Input, "GamePadResetButton1", 228) 'LT button
Me.gameControlPad2 = scriptsettings.GetValue(Of GTA.Control)(Input, "GamePadResetButton1", 229) 'RT button
@RusLanParty Ahh welcome back Bro, but off topic, could you look into my last comment I made regarding supplying an updated latest "NAV" mod release with an older Naudio file of version v1.8.0, because Naudio v2.0 won't & doesn't support my other dozens of other mod file depedencies.
@_Player1_ Yea I know, its just that I need to know what & where I'm replacing stuff, in case something starts acting weird so that I could easily revert back to native files.
@_Player1_ For Single Player, the instructions describe how to replace the native dog files, but do you have one thats stand-alone Addon as dlc?
@PedPal Oh I see, well if you don't mind I could possibly send you the necessary game control code lines to add into the mod script where appropriate, instead. Its the Menu Start-up & Backup callings I would love to see get control support.
I wouldn't mind beta testing it for ya :)
@ _Player1_ Looks interesting but where is the "Addon version"? I'm only seeing FiveM & Replacement files.