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@sidh1990 No that I don't know.
Try seeing if Eddlm can point you in the right direction for this one.
@sidh1990 Oh so then there's a little more work to do, because the author 'Bountyhunter' had added a few improvements from the original, read the above change log to see them (i.e. Changelog 1.2.1 & Changelog 1.2)
As for how to make these changes, then that's where my abilities in that dept are very limited. This is where the original Author would could be very helpful for.
I can however, once you get pass how to get started, provide you with some info on how to increase the number of Ped models & possibly where to locate there set health max.
@zombieguy I'd like to quickly add, please remind those who complain or experience constant or continued game crashes, to remember the fact that there other requirements needed to keep heavy GTA5 modding stable.
'Resource adjuster' is just one of them and a major vital one, if I may add.
Other requirements needed are;
1) Obviously updating to latest ScripthookV & VDotNet versions is advised.
2) Pack File Limit Adjuster
3) Heap limit Adjuster (setting this to 10,000 is found to really help for most with mem related game crashes)
4) Weapons limit Adjuster
5) SirenSetting limit Adjuster
6) fwBoxStreamerVariable and decals limit patch
7) Weapons limit Adjuster .
Lastly, beware of using large amounts of extended scaling distance, this takes a whole lot of memory.
@Pr0metheus I truly appreciate your work, its those fine details that makes immersion really possible, thanks bro!
@sidh1990 Which BG mod source code did you get, the one from Eddlm or Bountyhunter?
@Cheater4free Oh man thanks for replying, almost forgot about this from months ago.
But yes exactly, that would be an epic mod, which could add an incredible immersion feel like that of call or duty.
@Alex94 Oh ok, care to share that though?
@Jerlamarel Can this be made into higher res. if possible, like 2k or 4k?
@sidh1990 Yes, currently the script is hard coded for max of 2 custom style & model Peds. For editing this part, you'll need to set more custom model values & therefore limits (increasing number of both CustomStyle1Name & models beyond 2).
As for replenishing bodyguard peds health, I believe that value is also hard coded in the script & would need to increase there. Now its currently not possible to replenish these particular Bodyguards from this mod, however you could simply have them auto respawn after they all get terminated in combat. This is an option found in the mod Native UI menu.
@sidh1990 Now to add & expand this list beyond 2 custom Ped models, you'll need to edit mod itself & do from there. Keep in mind, you could still had a near countless amount of custom vehicles & Helicopters. Heck I was even trying to get the jet fighters to act as Air guards for me, protecting the skies against my enemies/cops/military crafts, but never was able to get the ped to fire using fighter jets.
Lastly, as for editing the mod itself, that would be awesome, although I do wish you could continue where Author "Bosshunter" left off. Hence you would need to contact him/her & request the source codes. Otherwise contact the original Author "Eddlm" & ask him for the original source code files. Good news about him is he's probably more likely to respond then Bosshunter, who hasn't replied to anyone for months now. In any case, do let me know, maybe we could collaborate on Making this Mod Great Again:)