Se incarca...
gta5testya
Groningen
872 files liked
959 comments
35 videos
22 uploads
72 followers
82.558 downloads
  • D30a12 trevor4

    @CSYON : Thanks Man!!!

    06 Noiembrie 2021
  • D30a12 trevor4

    @oldnapalm : Thanks man, your new Map Editor™ is working fine again, the objects to choose from are rotating well in the menu. I hope also that it makes objects rotate less when saving a map, this sometimes happens with some objects if the map has been saved many times already. Btw I experienced a camera bug with the old Map Editor that sometimes it can no longer put the camera in the correct fixed position (it turns over). Don't know if others have seen this before.

    19 Octombrie 2021
  • D30a12 trevor4

    @SmuxHD : Sorry for the late reply, did you load multiple maps with Map Editor when you played the game? because you can't use more than 2048 props per Map Editor map. First choose new map so that the counter is back to 0, then load this map by typing tow. Anyway, a better polished version is coming out soon, so check that out.

    18 Octombrie 2021
  • D30a12 trevor4

    Never knew teleporting to Cayo Perico with Simple Trainer was so easy! : Teleporting, →Other Teleports, →Enable MP Maps & choose MP Heist4 Teleports. Nice & easy as it should be!

    18 Octombrie 2021
  • D30a12 trevor4

    @CSYON : Hey man are you going to update this cool colored 3D Radio/Weapon HUD again?

    17 Octombrie 2021
  • D30a12 trevor4

    @oldnapalm : The funny thing is that I got the old Map Editor 2.13 up and running again with no script errors. For this I also pasted the older NativeUI 1.7 over it. I suspect my GTA5 installation didn't have administrator rights, so Map Editor 2.13 couldn't create an invalid object list. So I gave the GTAVLauncher & PlayGTAV administrator rights under compatibility options.

    I hope I can open your new version of Map Editor 2.14 in the game soon. The new features that you have improved are very interesting.

    17 Octombrie 2021
  • D30a12 trevor4

    @oldnapalm : Yes I deleted the old version of Map Editor then I copied all your files into my scripts folder which included NativeUI 1.9 But unfortunately I can't open the 2.14 version in the game.
    It returns with the same log file:

    [22:30:28] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
    [22:30:28] [INFO] Started script MapEditor.JavascriptHook.
    [22:30:28] [DEBUG] Instantiating script MapEditor.MapEditor ...
    [22:30:30] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.NullReferenceException: The object reference is not set to an instance of an object.
    with NativeUI.UIMenu.BindMenuToItem(UIMenu menuToBind, UIMenuItem itemToBindTo)
    with MapEditor.MapEditor..ctor()
    [22:30:30] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [22:30:30] [INFO] Started script NativeUI.BigMessageThread.
    [22:30:30] [DEBUG] Instantiating script ScriptTest ...
    [22:30:30] [INFO] Started script ScriptTest.

    17 Octombrie 2021
  • D30a12 trevor4

    @oldnapalm : Hello the weird thing is that I can't open your Map Editor 2.14 in the game while I can open Guadmaz 2.13 version with F7 or gamepad. But the 2.13 version gives a script error when I want to scroll through the object list, I get this error: Unhandeled exception in script "MapEditor.MapEditor"! UnauthorizedAccesException with System.IO.___Error.WinIOError(Int32 errorCode, String maybeFullPath). I copied the older NativeUI 1.7 for Guadmaz 2.13 version.

    But I can't open your new 2.14 version in the game when I press F7 or with buttons for gamepad (LB, RStick).
    This is in the Scripthook.net log:
    [20:32:09] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
    [20:32:09] [INFO] Started script MapEditor.JavascriptHook.
    [20:32:09] [DEBUG] Instantiating script MapEditor.MapEditor ...
    [20:32:11] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.NullReferenceException: The object reference is not set to an instance of an object.
    with NativeUI.UIMenu.BindMenuToItem(UIMenu menuToBind, UIMenuItem itemToBindTo)
    with MapEditor.MapEditor..ctor()
    [20:32:11] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [20:32:11] [INFO] Started script NativeUI.BigMessageThread.
    [20:32:11] [DEBUG] Instantiating script ScriptTest ...
    [20:32:11] [INFO] Started script ScriptTest.

    17 Octombrie 2021
  • D30a12 trevor4

    @oldnapalm : How nice that you want to update Map Editor but with a clean install I get errors when using Map Editor with the latest GTA version, has this program been updated to the latest ScriptHookVDotNet v3.3.2? because there some internal script faults when I want to use it, for so long i can't work with Map Editor and it is a serious problem. I've tested Guadmaz version 2.13 and it opens well but when i want to scoll down the objectlist I get a error that will terminate Map Editor. I've always used the NativeUI 1.7 for this but now there other errors in program to work with. Please Help:(

    16 Octombrie 2021
  • D30a12 trevor4

    @stevehainesfib : use this gameconfig https://nl.gta5-mods.com/misc/gameconfig-xml-dilapidated in combination with the latest Map Builder, it works fine for me but I don't have any vehicles in my dlclist at the moment.

    30 Iulie 2021