@InfamousSabre Yo, how come this script continues to function despite dll being absent in game dict— vanilla FPV controls remain intact (desirable) but still have the ability to enable ‘action mode’ at will?
@GJ19964 Dude, if you had your highfall/superhighfall (vanilla would do) and tazer reactions like Bass Dragon, this would take the cake for me. Gunplay is solid—very well done.
@InfamousSabre Yo, how come this script continues to function despite dll being absent in game dict— vanilla FPV controls remain intact (desirable) but still have the ability to enable ‘action mode’ at will?
A truly expanded and enhanced experience… the game just pops. Glad to see you back, man.
Essential script but sadly conflicts (‘NoPhysicsSleep’ function) with ‘StopThePed’… hopefully you’ll look into this.
@GJ19964 Dude, if you had your highfall/superhighfall (vanilla would do) and tazer reactions like Bass Dragon, this would take the cake for me. Gunplay is solid—very well done.
@Kaai210 Of course, I appreciate that— just the standing around sullies gunplay; I bounce off quick.
With all due respect… falling is pants. I suggest you take a leaf out of Bass Dragon’s book.
Fixed draw distance for car shadows cast by lampposts? I’d love to see randomized walkstyles for NPCs, perhaps a ped injector…
Do consider adding an option to lock input method to avoid camera conflicts between respective modes. Many thanks.
@InfamousSabre A pity there is no option to keep FPV as is… just want action mode toggle.
You can knock me down with a feather. I’d love to you get strafing outside of cover working, that cops do; additional option to replace roll.