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Immersify [.Net] 1.9

41.395

Description

Immersify is a mod designed to enhance the interaction between NPCs and player in GTA V.
By improving the behavior of peds during various situations, this mod ensures a more realistic and engaging experience.
The goal is to create a dynamic environment where players feel the consequences of their actions and witness more complex interactions as they explore the game world.

Full feature list
  • Enemy combat overhaul:
    • Enemy personality types (Coward/Aggressive/Tactical)
    • Advanced player location by enemies after loosing contact
    • Enemy gang reinforcements may arrive when few enemies remain. In case of backup not arriving some enemies will flee
    • Enemies can be disarmed
    • Low HP enemies might abandon the fight

  • Dead peds have markers on radar
  • Security cameras can report player crimes
  • Enhanced interaction with peds
  • Various random encounters:
    • Gang wars
    • Vehicle shootouts
    • Ongoing store robberies
    • Mugging
    • Injured person in distress
    • "Breaking Bad" encounter
    • Hostage situations

  • Diversified configurable gang weapons pool
  • Drivers surrendering cars while aimed at
  • Advanced reaction of drivers to traffic accidents
  • Enhanced ped threat response
  • Ped robberies
  • DLC vehicles in traffic [Advanced]
  • Faster traffic speeds [Advanced]
  • New cheat codes:

    • amnesia - Enemies and witnesses forget about player

    • cantcme - All CCTV cameras around player get destroyed



Almost every aspect of the mod can be tweaked.

Installation
Place Consciousness.dll and Consciousness.ini into "scripts" folder.
You'll need Script Hook V & Script Hook .NET

Changelog
2.0
  • Polished multiple features
  • Performance optimization
  • Removed witness system
  • Lifted exclusive access to all 1.9 features


1.9
  • New feature that groups NPCs while walking to increase realism
  • Slightly changed event blips look
  • Performance optimization
  • Added two config vars for performance improvement:
    • PROCESS_EACH_NUMBER_OF_TICKS: Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)
    • PROCESS_TIME_EQUALS_FPS: Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.

  • Fixed a bug when unarmed enemies wouldn't flee if player aimed from vehicle
  • Changed traffic accident blips to attract attention
  • Added optional ENABLE_PED_GROUPS_BLIPS setting (default is "false") to show grouped peds on radar.
  • Fixed issues during new dynamic events causing game to crash
  • Stopped random encounters appearing during missions
  • Added vehicle shootout event
  • Ped threat responder
  • Ped robberies
  • Enemy reinforcements in vehicles will no longer spawn if player is too far from enemies
  • Fixed persistent camera blips bug
  • New aspect of an enemy searching logic:
  • If a player gets/changes vehicle while enemies are in search mode player will be able to come closer to enemies before they spot them.

1.8
  • Enemies overhaul:
    • Search logic improvements [Reworked]:
      • NPCs now search around the last known location of the player (instead of current player location),
        enhancing the realism of evasion mechanics.
      • Search timing now uses in-game time, ensuring consistent behavior even if the game is paused.
      • Fixed a bug where NPCs would stall.
      • Added new voice lines.
      • Replaced HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS with STEALTH_ENEMY_BLIPS_OPACITY.

    • Enemy personalities:
      • Introduced three personality types for enemies: Coward, Tactical, and Aggressive. Each type has distinct
        behaviors in combat.
      • Added new setting DISPLAY_PERSONALITY_BLIPS (false by default) which will add additional layer to blip
        depicting enemy personality type.

    • Added height indicator to enemy blips.

  • Added new cheat codes:
    • amnesia - Enemies and witnesses will forget player.
    • cantcme - All CCTV cameras around player will be destroyed.

  • Misc:
    • Added PREVENT_ANIMAL_ATTACKS (default is false) which disables animals attacking player.
    • Witness system will be suppressed in presence of cops.
    • Dynamic events won't be triggered during combat
    • Reinforcements won't spawn when enemies are wrapping up their search
    • Fixed CCTV blips persistance issue
    • Reworked behaviour of event blips - now blip is expanding more slowly and smoothly
      and expansion is gone when player arrives


1.7.1
  • Fixed a bug causing wanted level raising issues.
  • Fixed a bug when NPCs did not react to player actions
  • Fixed a bug when NPCs ran away before that could see player has a weapon

1.7
  • Fixed couple of bugs which caused mod to flatline.
  • CCTV system is supressed during random encounters.
  • Enemies owned by other scripts will be ignored by Consciousness.

  • [Immersify] Witnessess can now be stopped and threatened with interaction menu.

  • [Immersify] Diversified and enhanced ped interaction menu

  • [Immersify] Added new "Hostage situation" dynamic encounter

1.6.0.1
SHVDN Compatibility fix
1.6

  • [Immersify] Crime witness system

  • [Immersify] Ehanced player-to-ped interaction system
  • Enemy reinforcements will arrive in vehicles as well as on foot
  • Security cameras will ignore ped actions if ped is set not to trigger wanted level
  • Minor bug fixes


1.5.2
  • Fixed an issue preventing security cameras feature from working
  • Reworked dynamic event blips
  • Added an ability to turn on blips for spawned gang members in gang war event [GANG_WAR_PARTICIPANT_BLIPS]
  • Spawned entities will despawn if not needed on scripts reload
  • Added notification to check log file in case of an error

1.5.1
  • Reorganized config settings
  • Fixed bug with Mugging event causing crashing
  • Fixed two dynamic events triggering at the same time
  • Added ability to toggle event blips

1.5
  • Secutiry cameras feature: There are multiple security cameras throughout the map which now have a purpose! Whenever player commits a crime and is spotted by camera they will be given a wanted level. Players can shoot security cameras to prevent it from reporting. There are options to configure if shooting camera after it spotted you commiting a crime could be stopped (CAN_STOP_REPORT config var)
  • Whenever scripts are reloaded all blips created by Consciousness will be cleaned up
  • Gang blip colors can now be modified
  • Added voice lines for enemies looking for player
  • Previously if there are two or more enemies of different groups (e.g. Ballas & Vagos) whenever player was spotted by any enemy all other enemies were alerted. This update introduces new way: whenever player has been spotted by npc of specific group only enemies of the same group will be alerted.

1.4.0.1
  • Scripthook DotNet compatibility fix

1.4
  • Enhancements:
    • Enemies searching for a player in a stealth mode will have blips disappear if player does not see them (Configurable with HIDE_OUT_OF_SIGHT_STEALTH_ENEMY_BLIPS)
    • Reworked traffic accident manager (thanks jazzysoggy12 for an idea): Some drivers will now accept payments instead of calling cops right away
    • Changed hands up animation for peds surrendering vehicles

  • Fixes:
    • Fixed the traffic accident report warning appearing when driver is dead



1.3.2
  • Enhancements:
    • Shop robberies: Previously if no shopkeeper spawned (GTA's logic only spawning shopkeeper if player is really close to the store), the event would not be triggered. I patched this issue by spawning custom shopkeeper if GTA's not there already
    • Introduced DISABLE_NOTIFICATIONS config var (Disables notifications about accidents/reinforcements/etc)

  • Fixes:
    • "Special" event won't spawn any new vehicles if there's already one
    • Fixed some reported crashes in "special" event
    • Army peds and peds in tanks won't surrender vehicles anymore


1.3.1
  • Enhancements:
    • Added new "Mugging" dynamic event [Events map]
    • As soon as game started new events are ready to begin (Previously needed to wait MINUTES_BETWEEN_ALL_EVENTS)
    • New blip is being used to display events on map
    • Decision to avoid event triggering if player is looking now depends on camera and not play model position

  • Fixes:
    • In "Special" event voice is now correctly set for the npc
    • In "Special" event fixed a bug where friendlies would run


1.3.0
  • Enhancements:
    • Added new "special" dynamic event
    • Added EVENT_DESPAWN_DISTANCE configuration option. (200 by default)
    • Added a possibility to disable individual event types. (See the "DynamicEvents" config section)

  • Fixes:
    • Fixed issues with dynamic event despawn distance calculations.
    • Corrected event completion logic in the "Pickup" event.


1.3.0 [Beta]
  • Added a new system of dynamic events in the game world, providing more immersive and varied gameplay experiences.
    • Event types:
      1. Pickup. Players can now encounter events where they must transport injured pedestrians to hospitals.
      2. Ongoing shop robberies
      3. Gang brawls/shootouts

    • Configuration:
      1. MINUTES_BETWEEN_ALL_EVENTS - Amount of minutes that need to pass before triggering another event
      2. MINUTES_BETWEEN_EVENTS_OF_SAME_KIND - Minimum minutes required between events of the same type (e.g., no other shop robbery until threshold is met).
      3. MINUTES_BETWEEN_EVENTS_AT_SAME_PLACE - Minimum minutes required between events of the same type in the same place (i.e. Grove St. shop robbery)


  • Fixes:
    • Fixed a bug where reinforcements were not spawned correctly if dead enemies were selected.
    • Addressed issues with body markers not toggling correctly based on distance



1.2.1
  • Scripthook V DotNet 3.6.0 release compatibility hotfix

1.2.0
  • Blips will now start flashing when there's 5 seconds left until enemies give up searching
  • Vehicle surrender feature (Beta). Remember how in GTA IV peds will surrender vehicle with their hands up if you aim at them? This feature is now back [Configured with PED_CHANCE_TO_SURRENDER_VEHICLE]
  • Backup and flee system improvement
  • Added mod toggle hotkey (Special thanks to superfruit86). [Configured with MOD_TOGGLE_KEY; default is None]


1.1.0
  • Added a feature where enemy reinforcements can be called in during combat under certain conditions (special thanks to Matushka) [Can be disabled with REINFORCEMENTS_ENABLED=false]
  • If enemies are mostly wiped out and reinforcements are not called, there is a 50% chance that some enemies will flee. [Also can be disabled by REINFORCEMENTS_ENABLED=false]
  • Fixed an issue where enemies would persist on a very large distance


1.0.1
  • Bugfixes & minor improvements
  • Restored a feature preventing enemies from despawning (ENEMIES_PERSISTANCE_DISTANCE)


1.0.0
  • Traffic accident manager: Diversified and improved behavior
  • Always show blip heading indicator [ON by default/Can be disabled]
  • Multiple bugfixes
  • Stability improvement
  • Default search duration increased to 120 seconds


0.3.3.1
  • Removed persistence feature


0.3.3
  • Performance improvement
  • NPC vision cones displaying (Enemy FOV)
  • I̶n̶c̶r̶e̶a̶s̶e̶d̶ e̶n̶e̶m̶i̶e̶s̶ p̶e̶r̶s̶i̶s̶t̶e̶n̶c̶e̶ d̶i̶s̶t̶a̶n̶c̶e̶ [̶C̶o̶n̶f̶i̶g̶u̶r̶a̶b̶l̶e̶]̶ Had to remove it due to a bug which causes allies to fight each other
  • If an error occurs, it will be logged into Consciousness.log
  • Changes to NPCs searching
  • Added broken bottle to NPC's melee list


0.3.2

  • Body Markers mod has been enhanced and merged into Consciousness (Configurable) [Enter 'bmtoggle' cheat to toggle blips]
  • Diversified gangs' melee weapons
  • Gangs' weapons pool is configurable with config (Proposed by @kanadianborn) [Demo]
  • From now on mod is disabled during missions (Can be changed in config)
  • Slight performance improvement
  • Wanted level won't be given to player if traffic accident reporter is dead ;)
  • Minor bug fixes


0.3.1:
  • Fix typo in settings


0.3
  • Some peds will now have blip color corresponding to their gang. [Can be disabled]
  • Added NPC's rotation indicator when in search mode
  • Improved gang weapons: Gangs will now have greater pool of weapons (Micro SMG, Machine pistol, Assault rifle and more). All weapons are distributed according to their rarity (e.g Pistol - common, Assault rifle - uncommon) [Can be disabled]
  • Added configurable chance to writhe for NPCs (If NPC's health is low, what is chance they would writhe; configurable)
  • Traffic accident handler: If you damage someone's vehicle, there's a chance this person would check the damage and call cops on you [Chance is configurable/Can be disabled]
  • Various bugfixes


0.2.1:
  • Removed debug info


0.2 [Trailer]:
  • Fleeing/Disarming animations are now more smooth
  • NPC location feedback. NPC's will shout to inform allies of player's presence
  • If NPC decides to abandon the fight and flee, their blip will change color and start to flash
  • Introduced config file


0.1 (TL;DR: Video):
  • When enemies losing contact, after some time they will start looking for a player around the area where they were previously seen.
  • Enemies also react on sounds made by player
  • Attracting attention of a single enemy alerts other enemies
  • There's a chance player won't be noticed using silenced weapons
  • There's also an ability to disarm enemies
  • If an enemy is seriously injured, there's a slim chance they'll abandon a fight and run away.
Show Full Description

Primul incarcat: 24 Septembrie 2023
Ultimul incarcat: 2 hours ago
Last Downloaded: in urma cu 3 minute

All Versions

 1.9 (current)

12.426 downloads , 358 KB
26 Februarie 2025

 1.8

7.618 downloads , 295 KB
22 Septembrie 2024

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