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@nj5050 that fixed my issues with the improper spawns - thanks bro
don't know how or why I put the spaces in there?¿?¿
For the official record I miss the air traffic, that was cool to see jets just flying around, but this mod has never been better and fighting the authorities around LS has never felt more dynamic - you rule
@nj5050 here is full .ini settings (minus description paragraphs):
[JetsWanted]
models=f16c,f35b1
number_of_Jets_at_3stars=2
number_of_Jets_at_4stars=4
number_of_Jets_at_5stars=6
aircraftOnly=true
dogFightEnabled=true
blip=true
jetFighterBlipName="ANG Fighter Jet"
showNotification=true
respawnTime=190
spawnDistance=4450
belowRadar=false
radarHeight=500
maxJetSpeed=300
UI_JetsWanted_DisplayMessage="~g~SA Airforce has scrambled its fighter Jets in & around Los Santos, to intercept ~r~wanted suspect"
pilotPedName=s_m_y_pilot_01
coPilotPedName=s_m_y_pilot_01
; SA AirForce Unmanned Aerial Vehicle (UAV Drone) Division Wanted Section
;
;
[UAVDroneWanted]
models=mq9,mq25
number_of_Drones_at_3stars=1
number_of_Drones_at_4stars=1
number_of_Drones_at_5stars=2
aircraftOnly=false
dogFightEnabled=true
blip=true
uavDroneBlipColor=RedLight
uavDroneBlipName="SA Airforce UAV"
showNotification=true
respawnTime=250
spawnDistance=4450
belowRadar=false
radarHeight=7500
maxDroneSpeed=215
UI_UAVDroneWanted_DisplayMessage="SA Airforce has deployed ~o~UAV Air Assets ~w~around Los Santos, for ISR against ~r~wanted suspect"
pilotAiPedName=s_m_m_pilot_02
; SA AirForce Strategic Reconnaissance Spy Division Wanted Section
;
;
[StrategicSpyPlaneReconnaissance]
models=ac130j1,titan2
number_of_SpyPlanes_at_2stars=0
number_of_SpyPlanes_at_3stars=0
number_of_SpyPlanes_at_4stars=1
number_of_SpyPlanes_at_5stars=2
blip=true
spyPlaneBlipColor=BlueLight
reconSpyPlaneBlipName="Military C3 Reconnaissance Plane"
showNotification=true
onFootOnly=true
onFootRunningOnly=false
onFootCombatOnly=false
inTheAirOnly=false
respawnTime=160
belowRadar=false
radarHeight=600
spyPlaneProximityRadius=750
spawnPlaneDistance=3190
minPlaneHeight=750
maxPlaneHeight=1500
maximumPlaneDistance=3500
pilotFlyingSpeed=40
maximumPlaneFlyingSpeed=150
UI_SpyPlaneReconnaissance_DisplayMessage="~w~SA Airforce ~y~Strategic Reconnaissance Aircraft ~w~Has Been Deployed Throughout the skies of Los Santos - We Now Have Command and Control"
pilotSpyPedName=s_m_m_pilot_02
; SA AirForce Paratroopers Airborne Division Wanted Section
;
;
[ParaTroopersWanted]
plane_models=titan,titan
number_Planes_at_3stars=0
number_Planes_at_4stars=0
number_Planes_at_5stars=0
blip=true
paraPlaneBlipColor=Green2
paraTroopsPlaneBlipName="SA Airforce Paratroops Plane"
showNotification=true
onFootOnly=true
onFootRunningOnly=true
belowRadar=true
radarHeight=10
respawnTime=210
spawnPlaneDistance=150
minPlaneHeight=265
maxPlaneHeight=330
maximumPlaneDistance=1000
pilotFlyingSpeed=20
maximumPlaneFlyingSpeed=85
paraSoldiersLandingRadius=29
UI_ParaPlaneWanted_DisplayMessage="~w~Army ~y~Airborne ParaTroopers ~w~Are Now Inbound To Los Santos, In Hunt For ~r~wanted suspect"
driverPedName=s_m_y_marine_01
passengerPedName=s_m_y_marine_02
rightRearPedName=s_m_y_marine_03
leftRearPedName=s_m_y_marine_03
extraSeat1PedName=s_m_y_marine_03
extraSeat2PedName=s_m_y_marine_03
extraSeat3PedName=s_m_y_marine_03
extraSeat4PedName=s_m_y_marine_03
extraSeat2PedWeapon=CombatMG
extraSeat3PedWeapon=SMG
extraSeat4PedWeapon=CombatMG
extraSeat5PedWeapon=MicroSMG
extraSeat6PedWeapon=CarbineRifle
extraSeat7PedWeapon=SpecialCarbine
extraSeat8PedWeapon=SpecialCarbine
extraSeat2PedParachuteTintColor=Black
extraSeat3PedParachuteTintColor=Black
extraSeat4PedParachuteTintColor=Blue
extraSeat5PedParachuteTintColor=AirFocce
extraSeat6PedParachuteTintColor=Shadow
extraSeat7PedParachuteTintColor=SeasideStripes
extraSeat8PedParachuteTintColor=Rainbow
planeParaTrooper_ParachuteLandingType=Stumbling
; SA AirForce Helicopter Division Wanted Section
;
;
[HelisWanted]
helicopter_models=apache,ah1z
number_of_Heli_at_3stars=0
number_of_Heli_at_4stars=2
number_of_Heli_at_5stars=3
inHeliOnly=true
inTheAirOnly=true
blip=true
heliBlipName="SA Military Helicopter"
showNotification=true
enable_AiPilot_HeliSearchLight=true
respawnTime=220
spawnDistance=2350
UI_Heli_NotificationMessage="~w~SA Army has dispatched its Air Cavalry in & around Los Santos, in pursuit of ~r~wanted suspect"
driverPedName=s_m_y_pilot_01
passengerPedName=s_m_y_pilot_01
rightRearPedName=s_m_y_marine_03
leftRearPedName=s_m_y_marine_03
extraSeat1PedName=s_m_y_marine_03
extraSeat2PedName=s_m_y_marine_03
extraSeat3PedName=s_m_y_marine_03
extraSeat4PedName=s_m_y_marine_03
passengerWeaponHash=HeavySniperMk2
rightRearWeaponHash=SMG
leftRearWeaponHash=CombatMG
extraSeat1WeaponHash=MicroSMG
extraSeat2WeaponHash=CarbineRifle
extraSeat3WeaponHash=CarbineRifleMk2
extraSeat4WeaponHash=SpecialCarbine
; SA AirForce Coast Guard Division Wanted Section
;
;
[SACGWanted]
models=jayhawk,sheriffmav
number_of_CGHelicopters_at_3stars=1
number_of_CGHelicopters_at_4stars=2
number_of_CGHelicopters_at_5stars=3
inBoatOnly=true
inWaterOnly=true
blip=true
cgHeliBlipColor=Orange
cGHeliBlipName="Coast Guard Heli"
showNotification=true
respawnTime=270
spawnDistance=1350
enable_AiPilot_HeliSearchLight=true
UI_CoastGuard_NotificationMessage="~o~San Andreas Coast Guard ~w~has dispatched its Air Emergency Units to the waters of Los Santos, in pursuit of ~r~wanted suspect"
driverPedName=s_m_m_pilot_02
passengerPedName=s_m_m_pilot_02
rightRearPedName=s_m_y_uscg_01
leftRearPedName=s_m_y_uscg_01
extraSeat1PedName=s_m_y_uscg_01
extraSeat2PedName=s_m_y_uscg_01
extraSeat3PedName=s_m_y_uscg_01
extraSeat4PedName=s_m_y_uscg_01
passengerWeaponHash=HeavySniperMk2
rightRearWeaponHash=CarbineRifle
leftRearWeaponHash=HeavySniperMk2
extraSeat1WeaponHash=SMG
extraSeat2WeaponHash=CombatMG
extraSeat3WeaponHash=SpecialCarbine
extraSeat4WeaponHash=MicroSMG
; SA AirForce SpaceForce Division Wanted Section
;
;
[SpaceForceWanted]
jetpack_models=thruster,thruster
number_of_Thrusters_at_3stars=0
number_of_Thrusters_at_4stars=0
number_of_Thrusters_at_5stars=0
inHeliOnly=false
inTheAirOnly=false
belowRadar=false
radarHeight=100
blip=true
spaceForceBlipColor=RedDark2
spaceForceBlipName="SA Airforce Spaceforce Agent"
showNotification=true
respawnTime=195
spawnDistance=180
UI_SpaceForce_NotificationMessage="~w~SA Airforce ~o~SpaceForce ~w~has dispatched its Air Assets in & around San Andreas, to pursue ~r~wanted suspect"
driverPedName=s_m_y_marine_01
driverPilotWeaponHash=CarbineRifle
@nj5050 Thank you for addressing #2
as for #1 - I have the plane models I want replaced in the .ini - my problem is that somehow the volatol and hydra are still spawning, even though Ive replaced the hydra with the f16/f35 and rthe volatol with the mq9/mq25 in the .ini file.
sorry for the poor explanation of the problem
@nj5050 am seeing a problem with this version doing 2 things:
1. it is not calling the vehicles I have in the config files, it spawns the volatol and the hydra even though they don't exist in the file.
2. The reconnaissance aircraft just falls out of the sky when it spawns - I see it spawn in world, it just doesnt fly forward - crashes straight down to the ground and explodes.
love the new categories and thanks for adjusting the star levels!
@lDracarys_ love and appreciate the updates so far- working perfectly other than the hyper-specific issue described below:
Only problem I am experiencing comes into play with other mods - when I try to use the airstrike function of DSCADX's warzone mod (as well as a few other small functions like orbital cannon or satellite observation mods) after initiating the strike from the overhead satellite camera view, upon returning to the normal game my character is suspended in mid-air where I prompted the strike, completely invisible, and I am unable to control the character anymore. I have to use a menu to kill myself and then upon respawn at the hospital I am sometimes spawned as a different ped - jimmy or someone.
Not sure if this is specifically because of these mods function or if perhaps because I am playing on RPH.
appreciate any help in figuring it out, mod is amazing either way, cheers.
This mod at version 3.0 has worked for me for a long time now - running on a heavily modified game load
3.3 crashed with the same line 106 error as @sezario
really love the idea for spy/recon division - would love to see that feature start at even 1/2 stars wanted (so we see the recon planes show up before having to deal with the armed jets)
appreciate the continued updates @nj5050
1.3 Working perfectly and happy to report that the targeting display works fine on a clean game install - the loss I experienced was caused by other mod conflicts.
Thank you @ShinyWasabi for reaching out to help me troubleshoot
Added you on Disc as well - also uploaded a video here for you to see what i mean - for some reason the targeting overlay doesn't appear
I would also request if possible that in future updates you perhaps extend the range of the missiles much further if possible?
I would like to be able to strike anywhere on the map from Cayo Perico and vice verca.
Reporting complete success in legacy (including while using RPH)
@ShinyWasabi you are absolutely incredible - many thanks to you I am thrilled
One note I have is that there is no blue display while I pilot the missiles like there is in your demo video or in the real mission - it is just a hazy blank screen - not sure if that is a version bug or just a problem on my end.
As a note for everyone: You can fire these successfully both from in a vehicle and from underwater....meaning you can now fire cruise missiles from a warship or a submerged submarine just like in real life.