This mod looks really promising. I have a Logitech X56 flight stick. If I could configure this mod to map yaw to a dinput axis on one of my devices, this mod could provide the analog rudder functionality this game has lacked since launch! I hope that's possible, looking forward to future development!
Also, consider releasing new versions on GitHub as well so I don't have to wait 12+ hours for a mod here to approve the download. I like testing new features ASAP!
Amazing work, glad to see this mod updated! Is it possible to create custom dealerships as well? I have many mod maps, and this mod could go a long way towards making those areas more lively!
Excellent Work! I suggest using iFruitAddon2 to allow players to call in air strikes. Give them a flare when they make the call, and then it triggers the air strike. Keep up the excellent work!
My character seems to lag behind the vehicle and bug out quite a bit, and eventually the mod crashes with this error in the SHVDN log.
[12:24:00] [INFO] Started script HitchHikerMod.Main1.
[12:28:46] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at HitchHikerMod.Main.HandOpenDoor(Boolean handTrigger, Bone plaboneIndex, EntityBone VehicleBone)
at HitchHikerMod.Main.Grabbing()
at HitchHikerMod.Main.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[12:28:46] [ERROR] The exception was thrown while executing the script HitchHikerMod.Main1.
[12:28:46] [WARNING] Aborted script HitchHikerMod.Main1.
This mod looks really promising. I have a Logitech X56 flight stick. If I could configure this mod to map yaw to a dinput axis on one of my devices, this mod could provide the analog rudder functionality this game has lacked since launch! I hope that's possible, looking forward to future development!
The blips are not persistent, I am dumb
Plus, if I could set the blips to not be persistent, that'd help clean up the minimap quite a bit. Thanks again!
Also, consider releasing new versions on GitHub as well so I don't have to wait 12+ hours for a mod here to approve the download. I like testing new features ASAP!
@megazOid Fantastic! I don't mind poking around in the XML files, I'm just glad it's possible. Thanks again for your awesome mod and hard work!
Amazing work, glad to see this mod updated! Is it possible to create custom dealerships as well? I have many mod maps, and this mod could go a long way towards making those areas more lively!
MVP. This is gonna be a godsend for people like me with tons of mod maps
Excellent Work! I suggest using iFruitAddon2 to allow players to call in air strikes. Give them a flare when they make the call, and then it triggers the air strike. Keep up the excellent work!
Also, when I let go of a car, my character can't stand back up until I noclip. I can grab other cars after that though so thats solved.
My character seems to lag behind the vehicle and bug out quite a bit, and eventually the mod crashes with this error in the SHVDN log.
[12:24:00] [INFO] Started script HitchHikerMod.Main1.
[12:28:46] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at HitchHikerMod.Main.HandOpenDoor(Boolean handTrigger, Bone plaboneIndex, EntityBone VehicleBone)
at HitchHikerMod.Main.Grabbing()
at HitchHikerMod.Main.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[12:28:46] [ERROR] The exception was thrown while executing the script HitchHikerMod.Main1.
[12:28:46] [WARNING] Aborted script HitchHikerMod.Main1.