Nice. Just a heads up, vehfuncs rpm has sadly stopped working for several updates now, so you have 1 needle not moving for people with updated games. That's why I stopped making stuff with it.
@saurion Vanilla cars also use modkits, and updates add more cars that take up more. I am downgraded 2 versions for scripts I use and I checked just now - tuning is fine. Also spamming numbers wont help - after a certain number (1024) it just repeats to 1. Also you would think if the kits are broken someone would have already mentioned it.
@saurion and you're the only one who complains that can't access tuning, surely it's not because you just have too much cars without tracking modkits right?
@razera vehfuncs rpm for all cars has stopped working I think after the contract update, ain't my fault, I'm guessing whatever the native was r* changed the name, but there is literally nothing we could do to fix this as zolika just totally quit the modding scene.
@razera up until now I still can't decide what to do with the rear turns. I can just slap on an extra layer of light and call it a day, but when they're on at night, the tails need to blink which I haven't found a default V flag for. Either I succeed in pestering my script friends to make that possible or I just update it with the first idea, probably in the following weeks.
@gdfGDS44 it is supposed to be smaller, these are matched to photo references and are true to scale measurements in blender at least for radius, width I kinda just eyeballed. 18 inch on the front and 19 inch on the rear.
@Murikov liveries are benny's tuning option, as separate yfts
@Baschdn 2000+ people downloaded across 2 versions, several comments talking about stuff you can only notice if spawned in-game, yet only yours gets crashed by the mod and somehow it's the mod's problem. Maybe if you added more context like what it does to your game and at what point it crashes then people will be inclined to help you, or if you asked in the community link that I provided a link for then someone would probably guide you through it because clearly something is going with your copy of the mod/game that isn't happening for others.
Nice. Just a heads up, vehfuncs rpm has sadly stopped working for several updates now, so you have 1 needle not moving for people with updated games. That's why I stopped making stuff with it.
@Salorez nice catch, will be fixed in a bit
@3821 I might have accidentally pulled down or moved the driver dummy. Will check it out over the next week.
@saurion Vanilla cars also use modkits, and updates add more cars that take up more. I am downgraded 2 versions for scripts I use and I checked just now - tuning is fine. Also spamming numbers wont help - after a certain number (1024) it just repeats to 1. Also you would think if the kits are broken someone would have already mentioned it.
@saurion and you're the only one who complains that can't access tuning, surely it's not because you just have too much cars without tracking modkits right?
@razera vehfuncs rpm for all cars has stopped working I think after the contract update, ain't my fault, I'm guessing whatever the native was r* changed the name, but there is literally nothing we could do to fix this as zolika just totally quit the modding scene.
@Davion Knight good looking out, will reference this list when I get around to updating this thing.
@razera up until now I still can't decide what to do with the rear turns. I can just slap on an extra layer of light and call it a day, but when they're on at night, the tails need to blink which I haven't found a default V flag for. Either I succeed in pestering my script friends to make that possible or I just update it with the first idea, probably in the following weeks.
@gdfGDS44 it is supposed to be smaller, these are matched to photo references and are true to scale measurements in blender at least for radius, width I kinda just eyeballed. 18 inch on the front and 19 inch on the rear.
@Murikov liveries are benny's tuning option, as separate yfts
@Baschdn 2000+ people downloaded across 2 versions, several comments talking about stuff you can only notice if spawned in-game, yet only yours gets crashed by the mod and somehow it's the mod's problem. Maybe if you added more context like what it does to your game and at what point it crashes then people will be inclined to help you, or if you asked in the community link that I provided a link for then someone would probably guide you through it because clearly something is going with your copy of the mod/game that isn't happening for others.