@Artupaky01 Fair enough, as for a more legitimate issue, the sniper rifle is registering as a carbine rifle in the weapon wheel. It only seems to affect Trevor's side missions with Cletus, so it's not a huge deal but it kinda soft locks them to a point where the only way to progress is to fail enough to skip them.
Man am I just on crack or didnt you have an old PKM and AK-74 mod? I remember using them both quite a bit like a year ago now, the PKM one was probably the best MG replacer on the site
Is there anyway to make the added vehicles spawn more? Even with vehicle variety doubled, it's just %85 the same exact cars with some different ones mixed one.
It seems like a lot of vehicles in story missions don't like this mod, as soon as I enter any mission vehicle, it immediately fails claiming the vehicle is either imoblie or destroyed
Banger after banger after banger
I mildly wish it was a replacer for the mk1, still pretty bitchin
@Artupaky01 Fair enough, as for a more legitimate issue, the sniper rifle is registering as a carbine rifle in the weapon wheel. It only seems to affect Trevor's side missions with Cletus, so it's not a huge deal but it kinda soft locks them to a point where the only way to progress is to fail enough to skip them.
Man am I just on crack or didnt you have an old PKM and AK-74 mod? I remember using them both quite a bit like a year ago now, the PKM one was probably the best MG replacer on the site
I kinda wish we had a version in the FDE colors, but this still scratches my 1911 itch perfectly.
Is there anyway to make the added vehicles spawn more? Even with vehicle variety doubled, it's just %85 the same exact cars with some different ones mixed one.
Wait, nevermind I'm stupid it was an ASI from another mod
It seems like a lot of vehicles in story missions don't like this mod, as soon as I enter any mission vehicle, it immediately fails claiming the vehicle is either imoblie or destroyed
noooooo I dont wanna pay taxes
dont know how I missed that but either way, thanks a ton