@dtrail In fact, I do not know how WERO or my mod can break the game, do backup, try other installation methods, the game sometimes breaks without a reason
@xFaZebRuTaLx Yes, just install the "only sound" version after IC
@Pehotinec_78 Then I will do this while you can use weaponanimations for SMG MK2 from the past version of the mod, it is located dlc_patch\mpgunrunning\common\data\ai
@vylizanimamrdi I don’t understand what the problem is, I think this behavior of the weapon is logical, but I’ll think about it
@JohnyCZ_ I don't know how well this will work, but you can try deleting all weaponanimations.meta files in the mod's manual installation and install the mod without them, I haven't tested this and so I can't guarantee that it will work fine
@Lil_Abbass try using trainer most of them have a damage multiplier and you can tweak it to your liking
@Aaron Marak Now I have found a way to make a reduced return without creating a second version of the mod, this will be in the next update
@Rodutchi Thanks for the review. This is very strange, the files that replace the mod do not touch the cars, I really do not know how it can happen, no one else writes about it again
@KILdaniel Thanks for the high rating, but I don't understand what you mean, try to write to me on gta5mods forums
@hucabuca There are links to sounds under the video, in the description or comments. I selected the icons for my weapon mods, you can find them here - on gta5mods
@Mrkraken12 @basher_hd Thanks for the review. Yes, this is really a problem, I will try to adjust it somewhat in the next version, but this will not be completely lost
@MAXX_J_ I have tested something and forgot to remove it, will be fixed in the next update
@princesjojoe You must open the "weapons.meta" and find the lines"AMMO_(The right caliber)", look the right caliber there and change the value AmmoMax, AmmoMax50, AmmoMax100 to the values you need
@Aaron Marak I tested the mod and everything was working, the game sometimes breaks on its own after installing OIV, I advise you to often make backups
@7th Ward Lines are responsible for this:
<FirstPersonScopeFov value="48.00000"/>
@Pehotinec_78 Спасибо за отзыв, тебе нужно найти файл "weapons_assaultrifle_mk2.meta", в нем попытаться подстроить значения этой строки <FirstPersonScopeOffset x="0.000000" y="0.14000" z="0.007000" />, насколько я помню z это вверх вниз, еще вероятно придется изменять <FirstPersonScopeRotationOffset x="-0.450000" y="0.000000" z="0.000000" />, но это не точно. Звук стрельбы может пропасть из за модов на звуки
@Fresh_1 This sometimes happens to GTA, it is not connected with my mods, do more backups
@oooper666 Thanks buddy, I don't know how it happened
@Drugula Muzzle Flashs/Smoke settings are in the "weapon.meta" "(in your case "weaponsnspistol.meta") These are the lines "<Fx></Fx>". The clip size in the "weaponcomponents.meta" file "(in your case in the "weaponcomponents.meta" file that lies in folders with "weaponsnspistol.meta") You need to change the value "<ClipSize value="
@conde_vampichoco Open the Weapons.meta Find there <Name>WEAPON_MINIGUN</Name> and replace the line <Audio>AUDIO_ITEM_COMBATPISTOL</Audio> with <Audio>AUDIO_ITEM_MINIGUN</Audio>
@Lyk0s I think I will do it all the same. I also noticed that the recolil is highly dependent on the skill of the character, try to increase it somehow, and the return will become much less
@Daspaz Read the answer for Lyk0s. It is very possible I will add an option in the future
@Adecentusername A sniper rifle shoots 7.62x51 so as not to make a separate type of cartridge for one weapon, marksman pistol shoots 50bmg for fun, otherwise it will become useless
@notDONEyet The heavy rifle is now installed with the main mod
@Itzhak880 You are right, I think I will do it
@Daevinski I'm not sure about the other missions, but there should not be in this problem
@JordanSouzaS No, these mods replace the same things, but you can eat them yourself and use part of the files from the IC, and part from the RWO
@EduardAzo2211 @Dima4887 я очень рад, что вы друг другу помогаете
@Dimitri_Rascalov @YoYO16 @MACKMIN As I said, I corrected it partially, while I do not know how to eliminate it completely without removing the types of ammunition
@SlayeModifications I don't play FiveM, so I will hardly do it
@Teodoric0420 This is a feature of the work of ENB, I can't fix it
@Haetzetz You can only install everything at once, or you can compare the meters of meta using "Compared" for notepad++ and transfer only the modes you need to Vanila
@GensokyoIsReal I already thought about it, perhaps I will do this in one of the future updates
@383rd Order I will do it in the update
@daBestSpycrab Unfortunately, I can't do something like that yet
@b_aboon Perhaps there are conflicts with some mods, no one else wrote about a similar problem
@Felfrags Good idea, I'll think about it
@aphextwin432 I played with him and found no problem, if I find conflicting files, I will add a compatibility file
@CanZEd_hl3 In the next version I will make instructions to return taser in Vanilla
@Dima4887 Thank you, this will be fixed in the update
@youngdami I have tested something and forgot to remove it, I will correct in the update
@Forest70599 Thank you, I'll change this in the next update
@Dima4887 This is true
@PanBijo You can only install everything at once, I think about making several versions in the future
@HyperOutz As well as the texture of smoke
@MrCaravan78 will be fixed in the update
@EvilTim1911 I will try to do something about it, thank you for finding it
@Viking aircraft Thank you for finding this, I will correct it in the next update
@Tixer I also play with this combination, and I agree with you
@basher_hd @SamPorter In the next update, I will try to fix this
@Davixw The update will have a new compatibility file
@AestroCody Thanks for the feedback!
@Nick4142 @baked beans For this is responsible "<RecoilShakeAmplitude" in "weapons.meta". Turn the value for 0 and the shaking of the screen will completely disappear
@SMatesz Perhaps you have conflicts with other mods, I did not face such a problem
@romeo. Added instructions in the update
@dtrail In fact, I do not know how WERO or my mod can break the game, do backup, try other installation methods, the game sometimes breaks without a reason
@xFaZebRuTaLx Yes, just install the "only sound" version after IC
@Pehotinec_78 Then I will do this while you can use weaponanimations for SMG MK2 from the past version of the mod, it is located dlc_patch\mpgunrunning\common\data\ai
@vylizanimamrdi I don’t understand what the problem is, I think this behavior of the weapon is logical, but I’ll think about it
@JohnyCZ_ I don't know how well this will work, but you can try deleting all weaponanimations.meta files in the mod's manual installation and install the mod without them, I haven't tested this and so I can't guarantee that it will work fine
@Lil_Abbass try using trainer most of them have a damage multiplier and you can tweak it to your liking
@Aaron Marak Now I have found a way to make a reduced return without creating a second version of the mod, this will be in the next update
@Rodutchi Thanks for the review. This is very strange, the files that replace the mod do not touch the cars, I really do not know how it can happen, no one else writes about it again
@KILdaniel Thanks for the high rating, but I don't understand what you mean, try to write to me on gta5mods forums
@hucabuca There are links to sounds under the video, in the description or comments. I selected the icons for my weapon mods, you can find them here - on gta5mods
@Mrkraken12 @basher_hd Thanks for the review. Yes, this is really a problem, I will try to adjust it somewhat in the next version, but this will not be completely lost
@MAXX_J_ I have tested something and forgot to remove it, will be fixed in the next update
@trash8 answer me gta5mods forums
@princesjojoe You must open the "weapons.meta" and find the lines"AMMO_(The right caliber)", look the right caliber there and change the value AmmoMax, AmmoMax50, AmmoMax100 to the values you need
@Aaron Marak I tested the mod and everything was working, the game sometimes breaks on its own after installing OIV, I advise you to often make backups
@7th Ward Lines are responsible for this:
<FirstPersonScopeFov value="48.00000"/>
@Pehotinec_78 Спасибо за отзыв, тебе нужно найти файл "weapons_assaultrifle_mk2.meta", в нем попытаться подстроить значения этой строки <FirstPersonScopeOffset x="0.000000" y="0.14000" z="0.007000" />, насколько я помню z это вверх вниз, еще вероятно придется изменять <FirstPersonScopeRotationOffset x="-0.450000" y="0.000000" z="0.000000" />, но это не точно. Звук стрельбы может пропасть из за модов на звуки
@Adecentusername I checked and did not see such a problem, perhaps this is a mistake from 1.6
@EO3M95 Adds a new sniper rifle and carbine
@Fresh_1 This sometimes happens to GTA, it is not connected with my mods, do more backups
@oooper666 Thanks buddy, I don't know how it happened
@Drugula Muzzle Flashs/Smoke settings are in the "weapon.meta" "(in your case "weaponsnspistol.meta") These are the lines "<Fx></Fx>". The clip size in the "weaponcomponents.meta" file "(in your case in the "weaponcomponents.meta" file that lies in folders with "weaponsnspistol.meta") You need to change the value "<ClipSize value="
@conde_vampichoco Open the Weapons.meta Find there <Name>WEAPON_MINIGUN</Name> and replace the line <Audio>AUDIO_ITEM_COMBATPISTOL</Audio> with <Audio>AUDIO_ITEM_MINIGUN</Audio>
@Quincy123 Thank you!
@Lyk0s I think I will do it all the same. I also noticed that the recolil is highly dependent on the skill of the character, try to increase it somehow, and the return will become much less
@Daspaz Read the answer for Lyk0s. It is very possible I will add an option in the future
@Adecentusername A sniper rifle shoots 7.62x51 so as not to make a separate type of cartridge for one weapon, marksman pistol shoots 50bmg for fun, otherwise it will become useless
@notDONEyet The heavy rifle is now installed with the main mod
@Itzhak880 You are right, I think I will do it
@Daevinski I'm not sure about the other missions, but there should not be in this problem
@JordanSouzaS No, these mods replace the same things, but you can eat them yourself and use part of the files from the IC, and part from the RWO
@EduardAzo2211 @Dima4887 я очень рад, что вы друг другу помогаете
@Dimitri_Rascalov @YoYO16 @MACKMIN As I said, I corrected it partially, while I do not know how to eliminate it completely without removing the types of ammunition
@SlayeModifications I don't play FiveM, so I will hardly do it
I would really like to see new attachments from you
@PA_Brito I will add an intermediate version of the texture in the following update
@Cabbage Dealer Thanks for the feedback!
@Teodoric0420 This is a feature of the work of ENB, I can't fix it
@Haetzetz You can only install everything at once, or you can compare the meters of meta using "Compared" for notepad++ and transfer only the modes you need to Vanila
@GensokyoIsReal I already thought about it, perhaps I will do this in one of the future updates
@383rd Order I will do it in the update
@daBestSpycrab Unfortunately, I can't do something like that yet
@b_aboon Perhaps there are conflicts with some mods, no one else wrote about a similar problem
@Felfrags Good idea, I'll think about it
@aphextwin432 I played with him and found no problem, if I find conflicting files, I will add a compatibility file
@CanZEd_hl3 In the next version I will make instructions to return taser in Vanilla
@Dima4887 Thank you, this will be fixed in the update
@youngdami I have tested something and forgot to remove it, I will correct in the update
@Forest70599 Thank you, I'll change this in the next update
@Dima4887 This is true
@PanBijo You can only install everything at once, I think about making several versions in the future
@HyperOutz As well as the texture of smoke
@MrCaravan78 will be fixed in the update
@EvilTim1911 I will try to do something about it, thank you for finding it
@Viking aircraft Thank you for finding this, I will correct it in the next update
@Tixer I also play with this combination, and I agree with you
@basher_hd @SamPorter In the next update, I will try to fix this
@Davixw The update will have a new compatibility file
@AestroCody Thanks for the feedback!
@Nick4142 @baked beans For this is responsible "<RecoilShakeAmplitude" in "weapons.meta". Turn the value for 0 and the shaking of the screen will completely disappear
@SMatesz Perhaps you have conflicts with other mods, I did not face such a problem
@PatrickStar It will be soon
(Mention does not work.What should I do with it)
@PA_Brito Did you use "Effects Textures" in optional files?
@GensokyoIsReal Thank you, you were not really long
@R3Flow If I understand you correctly, then yes, I fixed it
@illegalchees Thank you for rating. The parameter "<AnimReloadRate" is responsible for this
@oooper666 Yes, now Heavy sniper mk2 shoots with explosive ammunition, I forgot to indicate this