Trevor's Magic Bat 0.1
4.470
70
4.470
70
What it does: increases the force applied to peds by the baseball bat. (Watch the vid!!)
In the vid I also used my Brawler mod for less melee damage-
- Also comes with Michael's magic pistol - (turns the combat pistol into a force to move peds/cars similar to other mods)
Install:
Use openIV - add file to: update.rpf/data/ai
As always, feedback is always appreciated!!
In the vid I also used my Brawler mod for less melee damage-
- Also comes with Michael's magic pistol - (turns the combat pistol into a force to move peds/cars similar to other mods)
Install:
Use openIV - add file to: update.rpf/data/ai
As always, feedback is always appreciated!!
Incarcat: 10 Mai 2015
Last Downloaded: 10 hours ago
16 Comentarii
More mods by bugbutts:
What it does: increases the force applied to peds by the baseball bat. (Watch the vid!!)
In the vid I also used my Brawler mod for less melee damage-
- Also comes with Michael's magic pistol - (turns the combat pistol into a force to move peds/cars similar to other mods)
Install:
Use openIV - add file to: update.rpf/data/ai
As always, feedback is always appreciated!!
In the vid I also used my Brawler mod for less melee damage-
- Also comes with Michael's magic pistol - (turns the combat pistol into a force to move peds/cars similar to other mods)
Install:
Use openIV - add file to: update.rpf/data/ai
As always, feedback is always appreciated!!
Incarcat: 10 Mai 2015
Last Downloaded: 10 hours ago
Hello sir,what values did you edit in weapons.meta for making michael's magic gun??
man this is quite the funny gem...Is there a way i could or you could make the bat a little less force...its cool and all..but i think adjusting the force to a lesser value would be a little more suitable...but good job by the way ;)
@perese1
Agree, Trevor is strong but I like realism. Too super hero strong
This is tons of fun!! Thanks!!
lol! plz add peds have super-fast stand up from falling down, and are un-kill-able
I love this mod. Both additions to the game really make the game that much more fun. Keep it up!
Is it possible to make the bat work for cars too?
can you add i file that gives the line of text that was edited so we can add it along other mods
Good work on finding that force value. I kept using a value that was too high and it did not work
How do i make mine work? i place everything right but the bat act normal
i have no update.rpf/data/ai
do you think its possible to make this so it doesnt have as much force, just so its like a powerful hit that gives good ragdoll but isnt too much and looks realistic if you know what i mean? ty in advance good mod
as far as I can tell the differences in weapons.meta are:
(with mod authors first then original weapons.meta):
around pos/line 0x022000 "forcevalue=300.00.." it's normally =0.00
then just after that is forcehitpedvalue=3000.00' normally =150.0
just after that forcehitvehicle=3000.' normally =0.0
a few more lines after you should see BONETAG values for different body types. mod author set these all to either 300.00 or 3000.00, they are all normally around 30 to 55
hope this helps. I'd imagine the ones that were 0.00 normally dont need changed.
@evans1471 update/update.rpf/common/data/ai
Better option = use simple trainer to remove gravity,then enable explosive melee
Any way to make the bat have even more knockback?