Really nice. One thing that bother me is the number of streelights, they are too much. You should add options to have them reduced or simply to remove all of them, because the other roads around the Alamo Sea almost got none and it feels weird.
I also think it could be great to include the road which go to the tunnel.
@Exo 401@iam_karnage Rockstar made a dlc patch for this weapon, this is why the current installation method with "weapon_precisionrifle.meta" does not work.
To get attachments, you need to drop "weapon_precisionrifle.meta" in "mods/update/update.rpf/dlc_patch/mpsum2/common/data/ai".
I told him in May to update the installation but I think he forgot lol.
@RusLanParty No scripts and no mods, and it worked (except for the gatling gun which doesn't show any hits ?).
I think the problem for the crash might come from a wanted level mod (Project Enhancement V) which edit the AI of the NPCs, but nothing is sure about that (I noticed the plane spawns but fall through the floor and has no pilot).
Maybe the other guy who had the same crash as me could tell us what kind of mods he uses as well, because if we have something in common it could help.
On all your updates since my last comment I keep getting this error :
[19:32:14] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Airstrike.Main.<>c__DisplayClass46_0.<.ctor>g__callPlane|1(Vector3 target)
à Airstrike.Main.<>c__DisplayClass46_0.<.ctor>g__onTick|0(Object sender, EventArgs e)
à SHVDN.Script.MainLoop()
[19:32:14] [ERROR] The exception was thrown while executing the script Airstrike.Main.
[19:32:14] [WARNING] Aborted script Airstrike.Main.
Do you have any idea of what I could be doing wrong or if it is still an issue from the script ?
Great mod, but Map Builder make the use of weapons by any characters (player/NPCs) impossible. I get a glitched animation when anyone try to pull up a weapon and so they don't spawn in hands. If I disable Map Builder, everything get back to normal. Do you have any idea to have your mod and the use of weapons possible at the same time ?
Great mod overall, but :
- There is a hole in the back and it reveals a weird texture.
- The animation for the rear, to get in and leave, clip through the model sometimes (see my next point).
- The rear seats are weirdly placed. I think you should move them just a little further back, to at least keep a space for animations and characters, this should fix clipping and give more space (definitely better). I think Frogger rear seats are a good example for what I'm talking about.
- You should also fix/hide the hole in the back, and the rear windows (on the doors) don't break correctly.
@danix93 Thank you for the tip.
Really nice. One thing that bother me is the number of streelights, they are too much. You should add options to have them reduced or simply to remove all of them, because the other roads around the Alamo Sea almost got none and it feels weird.
I also think it could be great to include the road which go to the tunnel.
IVPack : Expanded & Enhanced
@Exo 401 @iam_karnage
Rockstar made a dlc patch for this weapon, this is why the current installation method with "weapon_precisionrifle.meta" does not work.
To get attachments, you need to drop "weapon_precisionrifle.meta" in "mods/update/update.rpf/dlc_patch/mpsum2/common/data/ai".
I told him in May to update the installation but I think he forgot lol.
Là où on se les pèle
@RusLanParty No scripts and no mods, and it worked (except for the gatling gun which doesn't show any hits ?).
I think the problem for the crash might come from a wanted level mod (Project Enhancement V) which edit the AI of the NPCs, but nothing is sure about that (I noticed the plane spawns but fall through the floor and has no pilot).
Maybe the other guy who had the same crash as me could tell us what kind of mods he uses as well, because if we have something in common it could help.
On all your updates since my last comment I keep getting this error :
[19:32:14] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Airstrike.Main.<>c__DisplayClass46_0.<.ctor>g__callPlane|1(Vector3 target)
à Airstrike.Main.<>c__DisplayClass46_0.<.ctor>g__onTick|0(Object sender, EventArgs e)
à SHVDN.Script.MainLoop()
[19:32:14] [ERROR] The exception was thrown while executing the script Airstrike.Main.
[19:32:14] [WARNING] Aborted script Airstrike.Main.
Do you have any idea of what I could be doing wrong or if it is still an issue from the script ?
It was working on a previous version. I updated and now I'm getting the same error as Audinokill.
Great mod, but Map Builder make the use of weapons by any characters (player/NPCs) impossible. I get a glitched animation when anyone try to pull up a weapon and so they don't spawn in hands. If I disable Map Builder, everything get back to normal. Do you have any idea to have your mod and the use of weapons possible at the same time ?
Great mod overall, but :
- There is a hole in the back and it reveals a weird texture.
- The animation for the rear, to get in and leave, clip through the model sometimes (see my next point).
- The rear seats are weirdly placed. I think you should move them just a little further back, to at least keep a space for animations and characters, this should fix clipping and give more space (definitely better). I think Frogger rear seats are a good example for what I'm talking about.
- You should also fix/hide the hole in the back, and the rear windows (on the doors) don't break correctly.