Chevrolet Camaro Ringbrothers Valkyrja 1969 [Add-On] v1.01
5.266
83
5.266
83
Chevrolet Camaro Ringbrothers Valkyrja 1969 by ArteX Mods
Changelog
V1.01 - Updated the dlc.rpf with help from @pixelmurderer for doing the changes to it and being kind enough to send them out and for @impactjunky for the handling line that he used to fix it.
V1 - Release
Credits
Base Model - CSR Racing 2
Textures - CSR Racing 2 / SCRAT
Conversion to V - ArteX Mods
Features
Working Mirrors
Working Dials
Breakable windows
Full Tuning Options
HQ Interior
Engine model
Hands ( Almost ) on wheel
Any Issues Found then please let me know and I'll try to reslove them.
Join my Discord to see more vehicles like this one in WIP and for Unlocked model sale :
https://discord.gg/HGsf5Gx
-- Installation --
Read READ ME in the Download Folder
Changelog
V1.01 - Updated the dlc.rpf with help from @pixelmurderer for doing the changes to it and being kind enough to send them out and for @impactjunky for the handling line that he used to fix it.
V1 - Release
Credits
Base Model - CSR Racing 2
Textures - CSR Racing 2 / SCRAT
Conversion to V - ArteX Mods
Features
Working Mirrors
Working Dials
Breakable windows
Full Tuning Options
HQ Interior
Engine model
Hands ( Almost ) on wheel
Any Issues Found then please let me know and I'll try to reslove them.
Join my Discord to see more vehicles like this one in WIP and for Unlocked model sale :
https://discord.gg/HGsf5Gx
-- Installation --
Read READ ME in the Download Folder
Primul incarcat: 26 August 2020
Ultimul incarcat: 28 August 2020
Last Downloaded: in urma cu 1 zi
26 Comentarii
More mods by ArteX:
Chevrolet Camaro Ringbrothers Valkyrja 1969 by ArteX Mods
Changelog
V1.01 - Updated the dlc.rpf with help from @pixelmurderer for doing the changes to it and being kind enough to send them out and for @impactjunky for the handling line that he used to fix it.
V1 - Release
Credits
Base Model - CSR Racing 2
Textures - CSR Racing 2 / SCRAT
Conversion to V - ArteX Mods
Features
Working Mirrors
Working Dials
Breakable windows
Full Tuning Options
HQ Interior
Engine model
Hands ( Almost ) on wheel
Any Issues Found then please let me know and I'll try to reslove them.
Join my Discord to see more vehicles like this one in WIP and for Unlocked model sale :
https://discord.gg/HGsf5Gx
-- Installation --
Read READ ME in the Download Folder
Changelog
V1.01 - Updated the dlc.rpf with help from @pixelmurderer for doing the changes to it and being kind enough to send them out and for @impactjunky for the handling line that he used to fix it.
V1 - Release
Credits
Base Model - CSR Racing 2
Textures - CSR Racing 2 / SCRAT
Conversion to V - ArteX Mods
Features
Working Mirrors
Working Dials
Breakable windows
Full Tuning Options
HQ Interior
Engine model
Hands ( Almost ) on wheel
Any Issues Found then please let me know and I'll try to reslove them.
Join my Discord to see more vehicles like this one in WIP and for Unlocked model sale :
https://discord.gg/HGsf5Gx
-- Installation --
Read READ ME in the Download Folder
Primul incarcat: 26 August 2020
Ultimul incarcat: 28 August 2020
Last Downloaded: in urma cu 1 zi
All the issues with crashing should now be fixed and it is uploaded with a new dlc.rpf thanks to @pixelmurderer and @impactjunky
@ArteX it crashes my game
@ArteX its crashing my game bro
HERE YOU GO IF IT CRASHES YOUR GAME JUST COPY AND PAST OVER ORIGINAL FILES.
CONTENT.XML
<Item>
<parent>vehicles_dom_interior</parent>
<Item>
<filename>dlc_ccrv69:/data/vehicles.meta</filename>
<fileType>VEHICLE_METADATA_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ccrv69:/data/handling.meta</filename>
<fileType>HANDLING_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
<Item>
<filename>dlc_ccrv69:/data/carcols.meta</filename>
<fileType>CARCOLS_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ccrv69:/data/carvariations.meta</filename>
<fileType>VEHICLE_VARIATION_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ccrv69:/data/dlctext.meta</filename>
<fileType>TEXTFILE_METAFILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ccrv69:/%PLATFORM%/vehicles.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_ccrv69:/%PLATFORM%/vehiclemods/voiture_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>ccrv69_AUTOGEN</changeSetName>
<filesToDisable />
<filesToEnable>
<Item>dlc_ccrv69:/data/handling.meta</Item>
<Item>dlc_ccrv69:/data/vehicles.meta</Item>
<Item>dlc_ccrv69:/data/carcols.meta</Item>
<Item>dlc_ccrv69:/data/carvariations.meta</Item>
<Item>dlc_ccrv69:/data/dlctext.meta</Item>
<Item>dlc_ccrv69:/%PLATFORM%/vehicles.rpf</Item>
<Item>dlc_ccrv69:/%PLATFORM%/vehiclemods/voiture_mods.rpf</Item>
</filesToEnable>
<txdToLoad />
<txdToUnload />
<residentResources />
<unregisterResources />
</Item>
VEHICLE META
<Item>
<parent>vehicles_dom_interior</parent>
<child>ccrv69</child>
</Item>
@ArteX nice! Can you make this as well? https://gamemodels.ru/files/file/8069-chevrolet-quintin-brothers-camaro/
@Willy41007 I’ll have a look into it and see
@cammyb @909murda67 if your game crashes try doing what @keirona Had said and is in the pinned comment and see if it works.
@keirona If you wouldn’t mind telling me, what did you find was wrong with the metas and xmls so that I can learn for next time as I have never had this issue before
@ArteX I crashed too upon attempting to spawn the car. I looked into the files and found various errors.
1. In content.xml, you have "nom_mods.rpf" listed instead of "voiture_mods.rpf" as the vehicle mod file. Although both are technically useless, as the car uses no tuning parts, and both instances (along with the empty .rpf) could be safely removed.
2. There's no handling.meta file at all for me, though I'm not very familiar with this part. I see you use DUKES' handling, so perhaps a handling.meta is not required, not sure. One thing I know for sure is that when I do what @keirona said (creating an entry for a handling.meta file within content.xml), my game will crash before it's done loading, even before I attempt to spawn the car. I'm going to try and use a handling.meta file of my own along with the instances in content.xml and let you know if it works.
The rest is optional and not the reason for the crash, as far as I'm aware (such as the <child> model name in vehicles.meta being voiture instead of ccrv69).
But don't take my word for anything just yet; I'll eventually look into it further once I get free time. I really like this car and won't remove it. Thank you for sharing it!
I'll give it a 5/5 because, unlike many careless modders here, you actually try to solve the issue.
@ArteX Just tried the stuff I mentioned above, and it works perfectly fine. Took a screenie before parking it: https://i.imgur.com/lr683v5.png
I'll try to list the things I did, in case I broke something:
1) In content.xml (ccrv69 > dlc.rpf > content.xml), I added under <dataFiles> the following entry:
<Item>
<filename>dlc_ccrv69:/data/handling.meta</filename>
<fileType>HANDLING_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item>
2) And under <filesToEnable> the following entry:
<Item>dlc_ccrv69:/data/handling.meta</Item>
3) Then I removed the vehiclemods file entries under both, <dataFiles> and <filesToEnable>, as the vehicle uses no custom tuning. (And, as stated in my previous post, the first entry for it was also invalid. It had nom_mods.rpf instead of voiture_mods.rpf, as the second entry.)
4) I placed a handling.meta file from another Camaro inside the data folder and edited it a little. ( Used Impactjunky's "4 speed" preset: https://www.gta5-mods.com/vehicles/semi-realistic-handling-and-top-speed-for-neophyte-s-69-camaro-impactjunky ), but any should work.
5) In handling.meta (ccrv69 > dlc.rpf > data > handling.meta), I changed <handlingName> from CAMARO_SS to ccrv69.
6) In vehicles.meta (ccrv69 > dlc.rpf > data > vehicles.meta), I changed <handlingId> from DUKES to ccrv69.
7) In carcols.meta (ccrv69 > dlc.rpf > data > carcols.meta), I changed the <kitName> to 0_default_modkit (since the car uses no custom modkit) and the ID Value beneath it to 0. I also changed the ID Value under <Lights> from 900 to 0, and I removed the <name>VOITURE</name> entry you had at the bottom of the file, which seemed to be of no use.
8) In carvariations.meta (ccrv69 > dlc.rpf > data > carvariations.meta) I changed the lightSettings value to 0 (Though all the light settings are irrelevant, I just wanted the default light settings. You can ignore these minor changes; I'm just listing them to be sure.
9) I deleted the vehiclemods folder along with the empty .rpf file inside it from ccrv69 > dlc.rpf > x64 since they're unused, but you may want to keep them (along with the vehiclemods entries in content.xml) for adding tuning parts in the future.
I think that's all. Hope I didn't confuse you too much. I can upload/send you the .xml and .meta files, if it's of any use.
Thanks again for a great mod!
@pixelmurderer lol yeah your right got them mixed up, id had someone going on in my ear at the time.
@pixelmurderer you forgot to mention in the vehicle. meta the dials where named Voiture not ccrv69.
@pixelmurderer bloody hell, you did a lot there, thanks a lot for that. If you could send me the dlc.rpf that you have working now and upload it somewhere and then send it too me on my discord that would be much appreciated so that I can upload it as a newer version and ill add you to the credits for doing that much too it.
Make the bonnet and bumper and roof darker black
Can't I see looks gray
@keirona Ah, yes! I said it in my first reply and forgot in my second, dang. Thanks for pointing it out!
It's basically the <child> at the bottom changed from "voiture" to "ccrv69" in the vehicles.meta, like you said.
And I forgot I defragmented the .rpf too with OpenIV for the excess size, welp. I rushed my reply earlier.
@ArteX Glad to be of use! I just typed a somewhat long reply, I didn't really do much work there tbh; it's 5 mins of work tops. All the credit's yours.
I'll happily upload and send the mod right away!
Oh and the one who should get credit is probably @Impactjunky for his handling settings file. (I can make my own if necessary, but his one is quite nice/realistic, I'd keep it. He did a great job on it.)
Also, as @keirona stated above (thanks!), I forgot to mention a couple of changes. The dials model name in the vehicles.meta and and the .rpf's defragmentation for the size fix.
Lastly, I didn't compress the mod folder since I don't know what program you prefer (I hear WinZip and 7zip are the best for compression). Uploading the folder as it is to MEGA and sending the link in a PM shortly.
P.S. I hope you're familiar with the Light Settings ID stuff that I changed, which affect things like the car's lights.
These IDs each have like different corona color, placement, intensity and such. It's like each car has its own ones in the game and you can choose any. I'm using the default one as I don't use any coronas (Using "Corona Begone" and some other mods) and want all of my car lights to be white and such. They look much more realistic that way, but I understand some people would perhaps want an older car like this to have more "yellow-ish" lights.
this car is hot but crashes my game
@domdirtythoughts did you download it a while ago, if so re download and try again
beautiful car, handling wasn't my favorite took a while to get used to but its becoming one of my favorite cars good job!
could you PLEASE do a ferrari 365 GTB/4 daytona spyder (miami vice). i cant believe noone has done one yet. PLEASE HELP!!!
nice brooo, please 1970 charger speedkore's
Nice car, but it's out of scale (too big).