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@RichKid I plan to do the other gangsters at some point, no ETA yet.
@CuliaoPro I'll probably give the koreans MP5s
@Jon Do LOADOUT_FAMILY only covers both the Families who are the green gangsters found around Franklins house and the purple gangsters who are the Ballas. Sure, you can bundle this with whatever you want :)
@Darien Are you sure it doesn't work already? Mine only modifies the weapon loadouts nothing to do with the spawns of NPCs!
@_l1pe_ ok thankyou. I will take a look!
@_L1pE_ do you know where these gangs spawn? I know where to find the LOST and Cult and probably the hillbilly's. What about the Koreans and Mexicans? Thanks.
@_L1pE_ I will take a look at the sns pistol :)
and what other gangs are there? The only other option was 'MEXICAN_GANG' which I imagine is the Vagos gang(I can't remember where they spawn though) so I will also try and do something about that.
@BobJaneTMart Will do! Sorry :)
2) SMG has 10% chance to spawn
The one in the normal weapons is the one that breaks gangsters and makes them run away if I change anything to do with it. So I tried adding a new pistol option under random and it worked fine.
I have updated the mod so it is now compatible with Crime and Police Rebalance & Enhancement v1.362. and thank you again Lanshire, I am new as well.
Hello, I made a mod that edits the the loadout of Gangsters which edits loadouts.meta. Some users have some said it conflicts with your mod obviously because it's the same file. Can I have permission to use your code in my mod so I can have a separate version that is compatible with your mod? Thank you.