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@JohnFromGWN Im making an inventory mod that is working already but I want to add lockpicks/hotwiring tools can you help me understand how to prevent the player from using cars (except their owned ones) if they don't have those in their inventory?
Could you make it so when looking at an npc if you say things irl it makes the npc say something
how the fuck do you make the player stop breaking in or stop hotwiring so you can start the animation? Trying to make a similar script
Someone remake this
@F4r9 Great man keep it up, maybe keep my idea in mind or don't its all good either way
@F4r9 even if i just had to use a text file thats fine, it seems thats already possible but quite confusing (maybe better if the text file sorted each mission it its own section). Being able to customize how the mission is activated like through one or multiple phone contacts or even npcs in the world would really take it to another level. Even if you just made the frameworks so its easier, the vision of being able to call a families contact and get a random low level mission that if completed gives you rep with that contact so next time you get a slightly higher level mission, shit could change the whole game bro. I would do all the contacts, missions, and rep levels on my own in a text file bro Ive been dying for some shit like this lmao
@F4r9 awesome bro keep it up, as long as everything is as customizable as possible (unlike other mission mods) this could be a masterpiece
If you could make it simple to create missions, like only needing to provide the objective text and vehicle/ped/object coords I would make a fuck ton of missions, maybe even a whole storyline and share it. Please make it so you can start a mission from a phone contact or npc on the map (or maybe multiple for different kinds of missions? families contact/npc for ballas hits etc). You're sitting on gold here bro please great work
@thalilmythos 💀💀💀💀💀💀
Please someone make a version where different locations accept different cars (list in .ini file)