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  • B9cb46 sasquatch gtav closeup.webp (webp image 1000 × 563 pixels)   2

    Ha -ha! Oh man that's a great ideal for a mod, after all it's GTA, why not. What would really be cool is if the mugger ran up to the player sitting in a non-moving car and robbed + hijacked the car too. Imagine if the player just stole the car and got played by another NPC thief. The thief opens the car door, pulls the player/us out of the car like the usual animation plays out and runs off with the car. Lol. Now that would be even more amusing.

    But I don't know how that would work with the assigned personal vehicles the game gives to the protagonist, since those vehicles would probably end back in the hands of the protagonist, after the NPC successfully stole their vehicles. Maybe exclude those particular vehicles? But other vehicles not assigned to them, which they just stole themselves, might be easier to script in the game. I don't know.

    Anyway, just another ideal if it could be done. I'll be following this mod with interest. :D

    in urma cu 1 zi
  • B9cb46 sasquatch gtav closeup.webp (webp image 1000 × 563 pixels)   2

    Awesome and fun mod. Gotta give it 5 stars. But unfortunately, it seems this particular mod screws with conversations related to cut-scenes in the GTA 5 v.3580. Specifically after the meeting where Micheal meets Steve and Andrea with Dave for the first time and Micheal and Dave start walking away from the others to the car. There is no "Come on. Let's go." and any other long conversation after that including in the car. Neither one of them talk to each other and it's also that way with other characters too until the mission is complete.

    Now in the next mission that follows after that, where Trevor tortures the kidnapped spy and Dave and Micheal go out to snipe someone, same issue and I can't get past the first attempt by Micheal to find the target with the sniper rifle. It gets stuck at that point and doesn't continue back to the next scene with Steve and Trevor. I don't know why or how this issue is related to this mod, but I check this a number of times and it's always the same issue with this mod installed. Otherwise I get through it like normal game play.

    Maybe this mod can still be used despite not being updated in few years, as long as you first finish the story-mode missions and/or small side missions with strangers with long conversations in them. Maybe install the mod after that and hope it doesn't mess with anything else? :D

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  • B9cb46 sasquatch gtav closeup.webp (webp image 1000 × 563 pixels)   2

    I love this mod. So simple, yet something Rockstar should have put into the game years ago. I do have a suggestion for @ViceCityVigilante. If you could somehow make an actual hot wiring animation, like two or three wires colored, red, green, blue, whatever, touching each other, maybe even with small animation sparks, with whatever keyboard keys and any kind of progress bar, I think that would be more immersive with the GTA 5 sound of hot wiring cars, helicopters, planes. But you could still use the ignition lock picking animation on motorcycles only, or other types of vehicles, like bulldozers only, or both, or not at all. Or include all of it and make it a player's choice on which type of animation they want to use/see, if what I suggested is possible. Because oh man, this mod has got great potential.

    in urma cu 3 zile
  • B9cb46 sasquatch gtav closeup.webp (webp image 1000 × 563 pixels)   2

    Awesome mod! Still worksgreat in v 3580. I was looking for something like this while my three protagonist stole cars and robbed stores. :D And much quicker and immersive than using a trainer to put on masks. Only one little issue, maybe the author forgot to mention this, that you can't use the same mask numbers for each protagonist, regardless of texture numbers, in the EquipMask.ini file. I didn't try it with MP PEDs, but I assume it's the same deal. No biggie, I eventually found three different masks I like for each of the three protagonist.

    in urma cu 4 zile
  • B9cb46 sasquatch gtav closeup.webp (webp image 1000 × 563 pixels)   2

    A really nice mod and I like that it populates the map with the super cars or MP cars, but unfortunately it seems that it conflicts with the Vehicle Export 2.0 mod. They both use two garages in the mid North region and lower South region of the GTA 5 map. I will be following this mod to see if the author updates and corrects the conflict so that i can have both mods installed in my game. Hint - hint. ;)

    in urma cu 4 zile