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@QuarkJoseph everyone's game is different, it's not a one size fix all. Sorry it doesn't work for you
@Double Doppler lol right. Trying to make a low quality location accurate version of the GTA map for blender map making. So far country is done
@QuarkJoseph then the issue is with your install because I have video of it working and I'm using it right now. Maybe try completely removing your GTA folder then reinstalling. Sorry but gameconfigs will not help if the install is currupted.
Added XML Parser from XML Toolkit. Ability to convert replace cars to addon coming soon. For now I want to finish the Weapons Pack Creator and the Weapon Spawner script. Custom ini spawns....
@Double Doppler it was designed to use with ptfx files but it can also be used with rel files. It can be used with any file if set up properly. I did test it with radio tracks, but haven't tried any other edits.
@QuarkJoseph Can you be more specific?
@TrueBest yes this can be used to make extract, change, then inject your own colors. Then you can keep the files you modified to add to any other ptfx files. That's the main goal is instead copying over the entire ptfx just for a few mods, this injects modded lines into vanilla ptfx. So mix and matching ptfx is possible without editing the whole file.
@Double Doppler No this does not inject data into the game. It's used to extract and inject data into REL and PTFX files. So if you only want to modify the vehicles exhaust, this will only extract that part so easier editing.
@imitenotbecrazy it will work for cars with car mods, you just have to manually move the files into the new car packs car mod folder. All the meta data is there, and will be automating it in the future.
@TyNox Games P not sure what you mean?