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A little about yld files. To use different folders and a large number of yld files at the same time, you need to change two lines in gameconfig. Open gameconfig and look for lines <PoolName>ClothStore</PoolName> <PoolSize value="YOUR NUMBER"/> and <ResourceTypeName>CLOTH_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="YOUR NUMBER"/> and increase existing values (you need to increase numbers, the first line increases number of models used yld, the second line allows you to use more folders to place yld)
A little about yld files. To use different folders and a large number of yld files at the same time, you need to change two lines in gameconfig. Open gameconfig and look for lines <PoolName>ClothStore</PoolName> <PoolSize value="YOUR NUMBER"/> and <ResourceTypeName>CLOTH_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="YOUR NUMBER"/> and increase existing values (you need to increase numbers, the first line increases number of models used yld, the second line allows you to use more folders to place yld)
A little about yld files. To use different folders and a large number of yld files at the same time, you need to change two lines in gameconfig. Open gameconfig and look for lines <PoolName>ClothStore</PoolName> <PoolSize value="YOUR NUMBER"/> and <ResourceTypeName>CLOTH_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="YOUR NUMBER"/> and increase existing values (you need to increase numbers, the first line increases number of models used yld, the second line allows you to use more folders to place yld)
A little about yld files. To use different folders and a large number of yld files at the same time, you need to change two lines in gameconfig. Open gameconfig and look for lines <PoolName>ClothStore</PoolName> <PoolSize value="YOUR NUMBER"/> and <ResourceTypeName>CLOTH_DICTIONARY</ResourceTypeName> <ExpectedMaximum value="YOUR NUMBER"/> and increase existing values (you need to increase numbers, the first line increases number of models used yld, the second line allows you to use more folders to place yld)
@WhatAngeloPictures you don't have to add animations to xml manually. just go into game and search for animations you need through search in "all animations" section, after finding need animations, just press b key, this will add animations to your favorites. check video "ycd instalation"
@NotOfTheWorld Yes, a cape can be made easily.
@MissySnowie this ingame interior "freak shop" from update Drug Wars
@iammistahwolf I just checked what exactly I sent you, and there is no ytd file. There is a dds file that needs to be manually inserted through open 4 (for example) into interested in you are ytd
@Venoxity if this is a paid menu, then I would not want my work to be used in something commercial. if you are going to distribute this for free, then use it calmly (you don't even have to indicate my authorship, but I advise you to indicate the creators of the original animations)
@PrinceAlbert since I do not specify any restrictions, it is your right to use my works (I advise you to indicate the original authors of the original animations). as for the fact that my works are sold on the side, this is not very good, since I make my content for free for everyone. it can be press the assholes for copyright infringement (many animations are taken from various games, and I think their authors would hardly like the fact that their work is sold by third parties), but I will not do this, after all, we are on the Internet, here this is all the time
@TayMcKenzie It seems like I made a separate animation for this (so as not to suffer with setting up the prop bones on hands). There is not quite a standard animation launch. A second character is needed (invisible), then guitar prop is attached to it, most likely to the skeleton root bone. In general, it is better to look at this ycd through rpf explorer (code walker), there should probably be another animation there, not listed in the list of main animations