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Hide Collisions & Lights Tool for 3DsMax 1.0

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Hide Collisions & Lights Tool for 3ds Max (GTA V Modding)

This 3ds Max script is designed specifically for GTA V Modders to streamline the workflow when working with collisions and lights inside MLOs.

With a single click the tool automatically detects and hides all collision meshes and lights; helping you work on your scene without unnecessary clutter. It supports both object names and modifiers making it reliable across different setups.

Features:
  • Instantly hide common collision objects (Box, Sphere, Capsule, Cylinder, Plane, Disc, etc.)
  • Supports GTA V specific collision class names:

    • EGIMS_V_CollisionMesh
    • EGIMS_V_Col_PrimBox
    • EGIMS_V_Col_PrimSphere
    • EGIMS_V_Col_PrimCapsule
    • EGIMS_V_Col_PrimCylinder
    • EGIMS_V_Col_Disc
    • EGIMS_V_Col_Sphere
    • EGIMS_V_Col_Cylinder
    • EGIMS_V_Col_Plane
    • EGIMS_V_Col_Box
    • EGIMS_V_Col_Capsule
  • Hides lights to keep your viewport clean (supports GIMS Evo Lights + Default 3ds Max Lights).
  • Easy to access from the Utility Panel in 3ds Max.


Perfect for MLO Creators/Developers who want a faster and cleaner workflow inside 3ds Max.

Credits:
  • Inspired by Rockstar’s GTA V extension system & Sollumz Tools for Blender.


Enjoy!
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 1.0 (current)

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