vehicle_track2 shader patch 1.0
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For some reason Rockstar loves to add great vehicle features and then hardcode them to only specific vehicles. This patch, brought to you directly from the Emperor's snowy castle, aims to remove one such limitation!
So, in this case, it is a vehicle shader known as "vehicle_track2," primarily used for animating engine belts. The way this shader works by default, is that it only animates the left side of the car and not the right side. As one can imagine, that is a big problem! There is a workaround for this actually, by breaking the model in a way where an entire object is flipped in such a way where it ends up on the left side of the car and then the game flips it back to the correct way when the vehicle is rendered in game, allowing the shader to work on the right side of the car as well. But from my experience that rarely worked, and felt too messy on the model for my liking. Additionally, that workaround does not apply the additional behavior to the animation, which is speed adjustment. The shader is also hardcoded in such a way that the speed of the animation is dependent on the amount of throttle, i.e. it's slower when idling and a lot faster when revving up. This patch makes it so that every car in the game, whether vanilla or modded, can have those effects applied to it... as long as the shader is present on the car, of course.
---FEATURES---
• Hardcoded effects of the vehicle_track2 shader enabled on every single car, now allowing it to animate on the right side of the car and adjust speed based on throttle.
---INSTALLATION---
Drop the "FubukiTrack2Patch.asi" file into the root directory of your Grand Theft Auto V installation.
---THINGS TO NOTE---
• This was ONLY tested on the latest version (1.0.3028.0) of the game. If the script causes an infinite loading screen or an error popup at startup, that means you are on an unsupported version and the mod will not work!! Sorry.
---CREDITS---
• Me (Wildbrick142): The script.
• Dilapidated and Tanuki: Open-source patches that hook into the game, which allowed me to learn how to make one myself.
---CREDITS STUFF---
You are allowed to:
• Use it on FiveM and/or other multiplayer client mods*
• Reupload it elsewhere
• Port it to FiveM (or ask FiveM) to make a custom native there or something so that cars on the platform use it there too.
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
• Sell or monetize any content as part of my mods for any reason
• Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
So, in this case, it is a vehicle shader known as "vehicle_track2," primarily used for animating engine belts. The way this shader works by default, is that it only animates the left side of the car and not the right side. As one can imagine, that is a big problem! There is a workaround for this actually, by breaking the model in a way where an entire object is flipped in such a way where it ends up on the left side of the car and then the game flips it back to the correct way when the vehicle is rendered in game, allowing the shader to work on the right side of the car as well. But from my experience that rarely worked, and felt too messy on the model for my liking. Additionally, that workaround does not apply the additional behavior to the animation, which is speed adjustment. The shader is also hardcoded in such a way that the speed of the animation is dependent on the amount of throttle, i.e. it's slower when idling and a lot faster when revving up. This patch makes it so that every car in the game, whether vanilla or modded, can have those effects applied to it... as long as the shader is present on the car, of course.
---FEATURES---
• Hardcoded effects of the vehicle_track2 shader enabled on every single car, now allowing it to animate on the right side of the car and adjust speed based on throttle.
---INSTALLATION---
Drop the "FubukiTrack2Patch.asi" file into the root directory of your Grand Theft Auto V installation.
---THINGS TO NOTE---
• This was ONLY tested on the latest version (1.0.3028.0) of the game. If the script causes an infinite loading screen or an error popup at startup, that means you are on an unsupported version and the mod will not work!! Sorry.
---CREDITS---
• Me (Wildbrick142): The script.
• Dilapidated and Tanuki: Open-source patches that hook into the game, which allowed me to learn how to make one myself.
---CREDITS STUFF---
You are allowed to:
• Use it on FiveM and/or other multiplayer client mods*
• Reupload it elsewhere
• Port it to FiveM (or ask FiveM) to make a custom native there or something so that cars on the platform use it there too.
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
• Sell or monetize any content as part of my mods for any reason
• Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
Primul incarcat: 24 Noiembrie 2023
Ultimul incarcat: 24 Noiembrie 2023
Last Downloaded: 3 hours ago
23 Comentarii
For some reason Rockstar loves to add great vehicle features and then hardcode them to only specific vehicles. This patch, brought to you directly from the Emperor's snowy castle, aims to remove one such limitation!
So, in this case, it is a vehicle shader known as "vehicle_track2," primarily used for animating engine belts. The way this shader works by default, is that it only animates the left side of the car and not the right side. As one can imagine, that is a big problem! There is a workaround for this actually, by breaking the model in a way where an entire object is flipped in such a way where it ends up on the left side of the car and then the game flips it back to the correct way when the vehicle is rendered in game, allowing the shader to work on the right side of the car as well. But from my experience that rarely worked, and felt too messy on the model for my liking. Additionally, that workaround does not apply the additional behavior to the animation, which is speed adjustment. The shader is also hardcoded in such a way that the speed of the animation is dependent on the amount of throttle, i.e. it's slower when idling and a lot faster when revving up. This patch makes it so that every car in the game, whether vanilla or modded, can have those effects applied to it... as long as the shader is present on the car, of course.
---FEATURES---
• Hardcoded effects of the vehicle_track2 shader enabled on every single car, now allowing it to animate on the right side of the car and adjust speed based on throttle.
---INSTALLATION---
Drop the "FubukiTrack2Patch.asi" file into the root directory of your Grand Theft Auto V installation.
---THINGS TO NOTE---
• This was ONLY tested on the latest version (1.0.3028.0) of the game. If the script causes an infinite loading screen or an error popup at startup, that means you are on an unsupported version and the mod will not work!! Sorry.
---CREDITS---
• Me (Wildbrick142): The script.
• Dilapidated and Tanuki: Open-source patches that hook into the game, which allowed me to learn how to make one myself.
---CREDITS STUFF---
You are allowed to:
• Use it on FiveM and/or other multiplayer client mods*
• Reupload it elsewhere
• Port it to FiveM (or ask FiveM) to make a custom native there or something so that cars on the platform use it there too.
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
• Sell or monetize any content as part of my mods for any reason
• Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
So, in this case, it is a vehicle shader known as "vehicle_track2," primarily used for animating engine belts. The way this shader works by default, is that it only animates the left side of the car and not the right side. As one can imagine, that is a big problem! There is a workaround for this actually, by breaking the model in a way where an entire object is flipped in such a way where it ends up on the left side of the car and then the game flips it back to the correct way when the vehicle is rendered in game, allowing the shader to work on the right side of the car as well. But from my experience that rarely worked, and felt too messy on the model for my liking. Additionally, that workaround does not apply the additional behavior to the animation, which is speed adjustment. The shader is also hardcoded in such a way that the speed of the animation is dependent on the amount of throttle, i.e. it's slower when idling and a lot faster when revving up. This patch makes it so that every car in the game, whether vanilla or modded, can have those effects applied to it... as long as the shader is present on the car, of course.
---FEATURES---
• Hardcoded effects of the vehicle_track2 shader enabled on every single car, now allowing it to animate on the right side of the car and adjust speed based on throttle.
---INSTALLATION---
Drop the "FubukiTrack2Patch.asi" file into the root directory of your Grand Theft Auto V installation.
---THINGS TO NOTE---
• This was ONLY tested on the latest version (1.0.3028.0) of the game. If the script causes an infinite loading screen or an error popup at startup, that means you are on an unsupported version and the mod will not work!! Sorry.
---CREDITS---
• Me (Wildbrick142): The script.
• Dilapidated and Tanuki: Open-source patches that hook into the game, which allowed me to learn how to make one myself.
---CREDITS STUFF---
You are allowed to:
• Use it on FiveM and/or other multiplayer client mods*
• Reupload it elsewhere
• Port it to FiveM (or ask FiveM) to make a custom native there or something so that cars on the platform use it there too.
as long as you give credit to me and everyone listed in the credits section.
*I reserve the right to deny any server from using it at my discretion.
You are NOT allowed to:
• Sell or monetize any content as part of my mods for any reason
• Use data or assets from this mod for your mod
without asking me first and giving credit to me and everyone listed in the credits section.
---MISCELLANEOUS---
If you like what I do and are looking for a way to support me, you can do so on my Ko-Fi page. Thank you!
That's about it. Enjoy!
Primul incarcat: 24 Noiembrie 2023
Ultimul incarcat: 24 Noiembrie 2023
Last Downloaded: 3 hours ago
Simple but effective
Great addition! Never knew it existed on first place
Interesting!!
@SauvageBrick142
Aah finally someone who knows this, I never understood why this was happening, watch my 2 videos if you can and I still haven't found a solution
1 : https://youtu.be/iJLeZq7QIrg?si=fTVKyV7Wpw9xvb2z
2 : https://www.youtube.com/watch?v=eBRY_bTOXQ8&list=PLldeQxNLG_fLCQ0_FUxOtULkGV5Uyiclk&index=6&ab_channel=BSK_Odin
@WildBrick142
Woah
Does anyone know why the textures rotate from right to left ? I take the pulleys from the Sultan RS to add it to my vehicle but the textures are bugged
@Hycade which mod?
hard
I believe rockstar did same thing to rooftop damage,they made it but finally removed it for first person view. Is it possible to restore this basic feature?
Any support for vehicle_track_siren?
Oh wow crazy, that is a problem for a long long time. Now i wonder if you can also patch the EmissiveMultiplier bug?
@WildBrick142 please check the previous comment of MrGTAmodsgerman
@MrGTAmodsgerman
Hi,
What is “EmissiveMultiplier” ?
@OdinPagan It's a game shader effect that created more realistic vehicle lights trough laying over a bloom effect controlled by the vehicle light texture to give the impression that the vehicle lights were actually glowing. Expecially useful for modern lights like LED bars. That effect got downgraded, almost removed by Rockstar Games after the Biker DLC back in 2017. And since then they haven't fixed it. It appears to be a shader bug by some digging in. And Rockstar It'self even fairly recently then in return tried to compensate that downgrade the same way as modders did before by increasing the overall emissiveMuliplier effect in the general visualsettings.dat file, which causes then to have that effect too much on other cars where it shouldn't be that high because it's a global value for the whole game. While the EmissiveMultiplier effect was controlled trough the vehicle light's shader it'self. Allowed you to make that effect just fine tuned for the specific vehicle.
@Gta5KoRn Ich hab die Hoffnung schon aufgegeben das es Jemand fixt. Und selbst wenn, es lohnt sich ja fast nicht mehr 😢
@MrGTAmodsgerman
I see. I feel like R* is doing everything to put spokes in the wheels of modders.
@MrGTAmodsgerman ja, ist jetzt auch scheißegal. Das Spiel ist eh so gut wie tot :D
@Gta5KoRn 😂😂 Ja leider. Hoffentlich ist GTA 6 in vernachlässigbarer Stelle irgendwo gedowngraded. Bin mal sehr gespannt wie gut die Fahrzeuglichter umsetzen.
@OdinPagan If they struggle with they own downgrade and do the same tricky instead of fixing it, they must have somehow messed up something that it became unintended or they just forgot that they had it working before. Someone should figure out what was different with the game code before the Biker DLC