Resident Evil 2 Remake - Ada Wong [Addon-Ped] 1.0
3.205
55
3.205
55
Resident Evil 2 Remake - Ada Wong by: nicholejan
READ FIRST!
This is my first model mod so expect minimal bugs on the model. I've learnt how to rig models to step-up my game not only doing texture mods. I'm aware of the current bugs of this model so expect fixes and updates. enjoy!
Plans:
- Alternate Clothings
Installation:
you know what to do
Thanks to Springbunny for guiding me to rig the model throughout the process.
READ FIRST!
This is my first model mod so expect minimal bugs on the model. I've learnt how to rig models to step-up my game not only doing texture mods. I'm aware of the current bugs of this model so expect fixes and updates. enjoy!
Plans:
- Alternate Clothings
Installation:
you know what to do
Thanks to Springbunny for guiding me to rig the model throughout the process.
Primul incarcat: 18 Februarie 2019
Ultimul incarcat: 18 Februarie 2019
Last Downloaded: 1 hour ago
23 Comentarii
More mods by nicholejan:
5.0
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1.0
By nicholejan
Resident Evil 2 Remake - Ada Wong by: nicholejan
READ FIRST!
This is my first model mod so expect minimal bugs on the model. I've learnt how to rig models to step-up my game not only doing texture mods. I'm aware of the current bugs of this model so expect fixes and updates. enjoy!
Plans:
- Alternate Clothings
Installation:
you know what to do
Thanks to Springbunny for guiding me to rig the model throughout the process.
READ FIRST!
This is my first model mod so expect minimal bugs on the model. I've learnt how to rig models to step-up my game not only doing texture mods. I'm aware of the current bugs of this model so expect fixes and updates. enjoy!
Plans:
- Alternate Clothings
Installation:
you know what to do
Thanks to Springbunny for guiding me to rig the model throughout the process.
Primul incarcat: 18 Februarie 2019
Ultimul incarcat: 18 Februarie 2019
Last Downloaded: 1 hour ago
This Ada Wong Addon-Ped does not look fully done. Resident Evil 2 Remake Ada Wong is much more high quality and better looking. It seems like you reduced the quality of the model in this mod Why? Ada Wong can look much, much better. High quality. With that said, I love that Ada Wong is being ported to GTA 5 and I hope to see all female models from Resident Evil 2 Remake ported as well, but in high quality.
Can u make claire with blonde hair and a white dress
Are you able to convert her to a component ped?
I just watched a mod video of Ada Wong ported from Resident Evil 2 Remake to Resident Evil 6 on YouTube and the Ada Wong Model looked a hundred times better. Here is the link to the video. You won't be disappointed.
https://youtu.be/UOYfcOAcASk
@Spook 9 As I said on the description, this is my very first mod on porting models, expect bugs on the model and fixes and updates will come soon, I just did what I've learned rigging models and I immediately uploaded this mod (as my first rigged model) to the community as soon as I finished it.
@Spook 9 if you're going to check my previous mods, I only work on retexture mods since then, and porting models were kinda new for me.
good work, please can you add This jacket and glasses :)
http://fav.me/dcu4vor
To be your first ped, it's a very good start. However, there are several things to correct. For example, the head is not well attached to the body, that is when you look at the sun, you see that something is missing, like a necklace or something. Another thing to correct, is that of the textures that are of low quality with respect to the game, it would be very much appreciated if you replaced those textures with ones of the HD type. The rest is very well done, including the position of the hands with the weapons and the wet skin effect when it rains or the ped is thrown into the sea and leaves it. Now the other detail to improve is to include how to add this ped to the game. Because this ped is different from the addons peds and another method must be done to add it and be able to use it. I took several photos, showing the process of how to correctly add it to the game. You can include it in your description if you wish. This ped you have made, has a good potential, for now I give you a ranking of 4 stars, waiting for solutions to the mentioned errors and it will surely be 5 stars.
https://imgur.com/a/53Xvhsf
https://imgur.com/a/lJg4w3a
ola, como instala esse MOD no jogo???
@nicholejan. I am so very sorry if I made you feel BAD, it was not my intention and I deeply admire the effort you have clearly put in on this Ada Wong mod. I of all people know too well how hard it is to Rig a Model. I've done a few for Sonic Generations and it's not easy. I have also been working on a "Need for Speed Most Wanted 2005 mod for over 3 years now." This mod remodels the entire game in a beautiful way, and working with textures one at a time is not easy. The game has a lot of textures so I know all too well how hard it is to be a mod creator. I'm also a "writer" and I have to focus more on writing now, but I hope to finish the mod one day, and again, my apologies if I caused you any discomfort. I also hope to see a much higher detailed model of Ada Wong from you one of these days fully completed. Kind regards, Spook 9
@Spook 9 Don't worry, I completely understand, its just that the texture for the model were not that high res and there's no way I could get better textures, and on the model, there are some issues with the polygons that occurs whenever I export the model, in 3ds max it looks fine and when I export it some of the shapes look weird, I already applied smooth modifiers there but it seems that it doesn't fix the problem, I have to wait until weekend to investigate and fix it.
Keep it up bro.
Keep it up bro! Please make More Clothes
Wow Good Job :)
@nicholejan Hi I know you are having some trouble with your "Ada Wong Mod." Here is a note, maybe it will help you, I hope. Please READ THIS.
Modder Notes:
Since RE2 patch 1.03, it's currently not possible to fully unpack the game archive. You must use an earlier version of the game's files. The non-XNA import/export script can corrupt polygons on export, and 3ds Max 2015 does not seem to import/export normals correctly (eg. skin looks wrinkly and parts flicker black when animated).
If you have these problems, try using 2019 and the XNA version. You'll have to re-import the original model using the XNA version (simply exporting from a previous Max file won't fix the normals issue). If you're getting an error when trying to run the XNA script, and you updated the DLL location correctly, then you may also need to edit the 3ds Max config file (in the 3ds Max folder) and add these lines in between </startup>and <system.diagnostics>:
<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>
If you edited in a different 3ds Max and haven't changed the vert order/count, you can copy your previous model edit (import/export as FBX) into 2019 and apply it as a morph target. Simply cut the skin modifier (so that it won't get collapsed), collapse the morph modifier and then paste the skin modifier back.
I hope this helps you with your Model export, import issues. Have a lovely evening.
@Spook 9 yah, I know now what causes the problem, It's the skin modifier that has facial bones attached to the model, so I just have to remove those bones upon exporting :) thanks man btw.
@nicholejan Wish you all the best with modding and I hope the little note helps with future mods as well. By the way, what does "btw" stand for?
@Spook 9 "by the way"
Real information on installation would be nice rather "you know what to do"...
such a gorgeous thing