342.922
1.094
342.922
1.094
Porsche 911 Turbo S 2016 for GTA 5.
Model from: Assetto Corsa, engine inner side and the trunk from Forza Horizon 3
Conversion in GTA 5: Alex9581 & p4elkin
(homepage: ManiaMods.ru)
До 02.03.2017 модель является эксклюзивом для сайтов:
ManiaMods.ru! & GTA5-Mods.com!
ЗАПРЕЩЕНО РАЗМЕЩЕНИЕ НА ЛЮБОМ РЕСУРСЕ ДО 02.03.2017!
DO NOT HOST THIS MOD ON OTHER WEBSITE UNTIL 02.03.2017!
Запрещено загружать на любой ресурс БЕЗ УКАЗАНИЯ ВСЕХ АВТОРОВ И ИХ САЙТОВ!
Features:
The car supports all basic functions the game;
Quality HQ interior, exterior & engine;
GTA 5 license plates (front extra);
Correct damage;
Correctly collision;
Correct camera;
Bullets impact;
Qualitative reflection mirror;
Correct all tinting;
Correct headlights;
Working animation engine and exhausts;
Correct proportions;
Hands on the steering wheel;
Correct light;
Removed light corona;
Work speedometer and radio;
Support pain jobs, template including;
Work neon;
Automatic spoiler;
Painted in three colors:
[CLR:1] - Body;
[CLR:2] - Interior;
[CLR:4] - Wheels.
What's new in v.1.2:
Retextures windows & reconfigured all light. (This latest update.)
Model from: Assetto Corsa, engine inner side and the trunk from Forza Horizon 3
Conversion in GTA 5: Alex9581 & p4elkin
(homepage: ManiaMods.ru)
До 02.03.2017 модель является эксклюзивом для сайтов:
ManiaMods.ru! & GTA5-Mods.com!
ЗАПРЕЩЕНО РАЗМЕЩЕНИЕ НА ЛЮБОМ РЕСУРСЕ ДО 02.03.2017!
DO NOT HOST THIS MOD ON OTHER WEBSITE UNTIL 02.03.2017!
Запрещено загружать на любой ресурс БЕЗ УКАЗАНИЯ ВСЕХ АВТОРОВ И ИХ САЙТОВ!
Features:
The car supports all basic functions the game;
Quality HQ interior, exterior & engine;
GTA 5 license plates (front extra);
Correct damage;
Correctly collision;
Correct camera;
Bullets impact;
Qualitative reflection mirror;
Correct all tinting;
Correct headlights;
Working animation engine and exhausts;
Correct proportions;
Hands on the steering wheel;
Correct light;
Removed light corona;
Work speedometer and radio;
Support pain jobs, template including;
Work neon;
Automatic spoiler;
Painted in three colors:
[CLR:1] - Body;
[CLR:2] - Interior;
[CLR:4] - Wheels.
What's new in v.1.2:
Retextures windows & reconfigured all light. (This latest update.)
Primul incarcat: 26 Februarie 2017
Ultimul incarcat: 01 Martie 2017
Last Downloaded: in urma cu 21 minute
158 Comentarii
Porsche 911 Turbo S 2016 for GTA 5.
Model from: Assetto Corsa, engine inner side and the trunk from Forza Horizon 3
Conversion in GTA 5: Alex9581 & p4elkin
(homepage: ManiaMods.ru)
До 02.03.2017 модель является эксклюзивом для сайтов:
ManiaMods.ru! & GTA5-Mods.com!
ЗАПРЕЩЕНО РАЗМЕЩЕНИЕ НА ЛЮБОМ РЕСУРСЕ ДО 02.03.2017!
DO NOT HOST THIS MOD ON OTHER WEBSITE UNTIL 02.03.2017!
Запрещено загружать на любой ресурс БЕЗ УКАЗАНИЯ ВСЕХ АВТОРОВ И ИХ САЙТОВ!
Features:
The car supports all basic functions the game;
Quality HQ interior, exterior & engine;
GTA 5 license plates (front extra);
Correct damage;
Correctly collision;
Correct camera;
Bullets impact;
Qualitative reflection mirror;
Correct all tinting;
Correct headlights;
Working animation engine and exhausts;
Correct proportions;
Hands on the steering wheel;
Correct light;
Removed light corona;
Work speedometer and radio;
Support pain jobs, template including;
Work neon;
Automatic spoiler;
Painted in three colors:
[CLR:1] - Body;
[CLR:2] - Interior;
[CLR:4] - Wheels.
What's new in v.1.2:
Retextures windows & reconfigured all light. (This latest update.)
Model from: Assetto Corsa, engine inner side and the trunk from Forza Horizon 3
Conversion in GTA 5: Alex9581 & p4elkin
(homepage: ManiaMods.ru)
До 02.03.2017 модель является эксклюзивом для сайтов:
ManiaMods.ru! & GTA5-Mods.com!
ЗАПРЕЩЕНО РАЗМЕЩЕНИЕ НА ЛЮБОМ РЕСУРСЕ ДО 02.03.2017!
DO NOT HOST THIS MOD ON OTHER WEBSITE UNTIL 02.03.2017!
Запрещено загружать на любой ресурс БЕЗ УКАЗАНИЯ ВСЕХ АВТОРОВ И ИХ САЙТОВ!
Features:
The car supports all basic functions the game;
Quality HQ interior, exterior & engine;
GTA 5 license plates (front extra);
Correct damage;
Correctly collision;
Correct camera;
Bullets impact;
Qualitative reflection mirror;
Correct all tinting;
Correct headlights;
Working animation engine and exhausts;
Correct proportions;
Hands on the steering wheel;
Correct light;
Removed light corona;
Work speedometer and radio;
Support pain jobs, template including;
Work neon;
Automatic spoiler;
Painted in three colors:
[CLR:1] - Body;
[CLR:2] - Interior;
[CLR:4] - Wheels.
What's new in v.1.2:
Retextures windows & reconfigured all light. (This latest update.)
Primul incarcat: 26 Februarie 2017
Ultimul incarcat: 01 Martie 2017
Last Downloaded: in urma cu 21 minute
Archive updated last time, thank you all for your feedback.
sr, but where is In section - "<txdRelationships>"
If i replace the files the vanilla cat appears. pls help me
Вот Вы автор своих моделей написали на своем сайте Maniamods коммент что модель Dazu Lumma CLR G-770 не стоит ни цента у автора много моделей по 5 и 10$ которые можно купить а вот Вы давно обещали сделать Durango в свободный доступ а слова обещания не сдержали
everytime i spawn the car and get out of it when i try to get back in it dissappears what can i do??
wonderful workmanship , Especially automatic spoiler perfect ,thank you so much
@Alex9581 This realstic !! Great !!!
nice
Hello,
I have a problem with your mod
everything works except that the car changes color all the time.
an idea?
@mattcop007 You haven't got Rainbow mode enabled on menyoo by any chance?
I love this car but it should replace to the Comet not banshee
how i can download and play with this mod?
Can I replace comet instead of banshee? Do you know if it works? Thank you in advance
@xPittMan Same question :) In game Banshee is a corvet and the Porsche 911 is the comet. How i can change it pls ?
@xPittMan, @LaVerole You guys can replace the comet quite easily. Just rename model files in "Replace" folder. For example, rename banshee.ytd to comet2.ytd
You also need to replace "banshee" to "comet2" in handling.meta and vehicles.meta sections mentioned in the Readme file.
I did it for you. It has been tested and it works:
-----------------------------------------------------------------------------------------------------------------------------------------
Settings vehicles.meta
\Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5
<Item>
<modelName>comet2</modelName>
<txdName>comet2</txdName>
<handlingId>COMET</handlingId>
<gameName>COMET2</gameName>
<vehicleMakeName>BRAVADO</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>comet2</audioNameHash>
<layout>LAYOUT_STD_HIGHWINDOW</layout>
<coverBoundOffsets>HUNTLEY_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.080000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.120000" y="-0.120000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.143000" y="0.236000" z="0.545000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.116000" z="0.455000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.116000" z="0.455000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.252000" z="0.590000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.339000" />
<wheelScaleRear value="0.339000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
450.000000
460.000000
470.000000
480.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.928" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="999" />
<flags>FLAG_SPORTS FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_HAS_INTERIOR_EXTRAS FLAG_RECESSED_TAILLIGHT_CORONAS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_GENTAXI</dashboardType>
<vehicleClass>VC_SPORT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FUGITIVE_FRONT_LEFT</Item>
<Item>STD_PREMIER_FRONT_RIGHT</Item>
<Item>STD_FUGITIVE_REAR_LEFT</Item>
<Item>STD_FUGITIVE_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
-----------------------------------------------------------------------------------------------------------------------------------------
In section - "<txdRelationships>" replace it:
<Item>
<parent>vehicles_poltax_interior</parent>
<child>comet2</child>
</Item>
-----------------------------------------------------------------------------------------------------------------------------------------
Settings handling.meta
\Grand Theft Auto V\mods\update\update.rpf\common\data
<Item type="CHandlingData">
<handlingName>COMET</handlingName>
<fMass value="1990.000000" />
<fInitialDragCoeff value="1.150000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.300000" z="0.100000" />
<vecInertiaMultiplier x="1.300000" y="1.100000" z="1.100000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.350000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="2.500000" />
<fClutchChangeRateScaleDownShift value="2.500000" />
<fInitialDriveMaxFlatVel value="168.800000" />
<fBrakeForce value="1.000000" />
<fBrakeBiasFront value="0.425000" />
<fHandBrakeForce value="0.450000" />
<fSteeringLock value="40.200000" />
<fTractionCurveMax value="2.690000" />
<fTractionCurveMin value="2.560000" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.800000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.493000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.100000" />
<fSuspensionCompDamp value="1.200000" />
<fSuspensionReboundDamp value="2.200000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.010000" />
<fSuspensionBiasFront value="0.420000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.625000" />
<fRollCentreHeightFront value="0.580000" />
<fRollCentreHeightRear value="0.580000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.500000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="" />
<Item type="" />
</SubHandlingData>
</Item>
what version of gta is needed for auto spoiler to work??? please help
Hello fellow petrolheads.
I am a Car Enthusiast and an amateur miata track driver.
I am a huge Porsche fan and since my rig is too potato to handle modern sim race games, I make do with older games and GTA V. I have many car mods and in game mods for car testing, as well as the nurburgring nordschliefe mod. I spend days trying to tweak and test various attributes of car mods to bring them as close to their real life characteristics as possible.
Here's the handling.meta for this mod. An 18 hour effort.
https://www.dropbox.com/s/jdpvwtm75g64grr/handling.meta?dl=0
None of the values in this file are a guess, all of them were tweaked and tested in game, to match the performance specs of a real life 991 Turbo S using a g force meter, an acceleration timing script, a quarter mile timer as well as as the nordschliefe track lap times itself.
Don't forget to check out my profile for other such handling files! Freude am Fahren!
Hello, please update the version of the mod, I just install it and it does not work, does not crash, nothing, just the car is shown banshee, please!
crash
Doesnt work in 2023.
Addon works, but Replace doesn't work