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    @Nikouw Buenas, para hacer que no vuelque tanto tienes que instalar el "vehicles.meta" del comentario fijado. Las rutas son las siguientes:
    GTAV/mods/update/update.rpf/common/data/levels/gta5
    GTAV/mods/update/x64/dlcpacks/mpheist/dlc.rpf/common/data/levels/gta5
    GTAV/mods/update/x64/dlcpacks/mpchristmas2/dlc.rpf/common/data/levels/gta5

    04 Noiembrie 2019
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    Vehicles.meta ----->
    <Item>
    <modelName>RIOT</modelName>
    <txdName>RIOT</txdName>
    <handlingId>MULE</handlingId>
    <gameName>AMBULAN</gameName>
    <vehicleMakeName />
    <expressionDictName>null</expressionDictName>
    <expressionName>null</expressionName>
    <animConvRoofDictName>null</animConvRoofDictName>
    <animConvRoofName>null</animConvRoofName>
    <animConvRoofWindowsAffected />
    <ptfxAssetName>null</ptfxAssetName>
    <audioNameHash />
    <layout>LAYOUT_VAN</layout>
    <coverBoundOffsets>AMBULANCE_COVER_OFFSET_INFO</coverBoundOffsets>
    <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
    <scenarioLayout />
    <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
    <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
    <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
    <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE_LOOKAROUND</povCameraName>
    <FirstPersonDriveByIKOffset x="-0.045000" y="-0.018000" z="-0.040000" />
    <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonProjectileDriveByIKOffset x="0.053000" y="-0.035000" z="0.068000" />
    <FirstPersonProjectileDriveByPassengerIKOffset x="0.053000" y="-0.035000" z="0.068000" />
    <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.075000" />
    <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.075000" />
    <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.015000" z="-0.083000" />
    <FirstPersonDriveByRightPassengerIKOffset x="-0.035000" y="0.048000" z="-0.040000" />
    <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.015000" z="-0.083000" />
    <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonMobilePhoneOffset x="0.155000" y="0.300000" z="0.540000" />
    <FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.363000" z="0.463000" />
    <FirstPersonMobilePhoneSeatIKOffset>
    <Item>
    <Offset x="0.281000" y="0.491000" z="0.538000" />
    <SeatIndex value="2" />
    </Item>
    <Item>
    <Offset x="0.156000" y="0.533000" z="0.538000" />
    <SeatIndex value="3" />
    </Item>
    </FirstPersonMobilePhoneSeatIKOffset>
    <PovCameraOffset x="0.000000" y="-0.100000" z="0.650000" />
    <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
    <PovPassengerCameraOffset x="0.000000" y="0.150000" z="0.030000" />
    <PovRearPassengerCameraOffset x="0.000000" y="0.150000" z="0.030000" />
    <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
    <shouldUseCinematicViewMode value="true" />
    <shouldCameraTransitionOnClimbUpDown value="false" />
    <shouldCameraIgnoreExiting value="false" />
    <AllowPretendOccupants value="false" />
    <AllowJoyriding value="false" />
    <AllowSundayDriving value="false" />
    <AllowBodyColorMapping value="true" />
    <wheelScale value="0.228500" />
    <wheelScaleRear value="0.228500" />
    <dirtLevelMin value="0.000000" />
    <dirtLevelMax value="0.300000" />
    <envEffScaleMin value="0.000000" />
    <envEffScaleMax value="1.000000" />
    <envEffScaleMin2 value="0.000000" />
    <envEffScaleMax2 value="1.000000" />
    <damageMapScale value="0.600000" />
    <damageOffsetScale value="1.000000" />
    <diffuseTint value="0x00FFFFFF" />
    <steerWheelMult value="1.000000" />
    <HDTextureDist value="5.000000" />
    <lodDistances content="float_array">
    15.000000
    40.000000
    80.000000
    160.000000
    500.000000
    500.000000
    </lodDistances>
    <minSeatHeight value="1.048" />
    <identicalModelSpawnDistance value="20" />
    <maxNumOfSameColor value="10" />
    <defaultBodyHealth value="1000.000000" />
    <pretendOccupantsScale value="1.000000" />
    <visibleSpawnDistScale value="1.000000" />
    <trackerPathWidth value="2.000000" />
    <weaponForceMult value="1.000000" />
    <frequency value="10" />
    <swankness>SWANKNESS_1</swankness>
    <maxNum value="999" />
    <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_PEDS_CAN_STAND_ON_TOP FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO</flags>
    <type>VEHICLE_TYPE_CAR</type>
    <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
    <dashboardType>VDT_TRUCK</dashboardType>
    <vehicleClass>VC_EMERGENCY</vehicleClass>
    <wheelType>VWT_SPORT</wheelType>
    <trailers />
    <additionalTrailers />
    <drivers>
    <Item>
    <driverName>S_M_Y_SWAT_01</driverName>
    <npcName />
    </Item>
    </drivers>
    <extraIncludes />
    <doorsWithCollisionWhenClosed />
    <driveableDoors />
    <bumpersNeedToCollideWithMap value="false" />
    <needsRopeTexture value="false" />
    <requiredExtras />
    <rewards>
    <Item>REWARD_HEALTH_ENTER_VEHICLE</Item>
    <Item>REWARD_STAT_HEALTH</Item>
    </rewards>
    <cinematicPartCamera>
    <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
    <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
    </cinematicPartCamera>
    <NmBraceOverrideSet />
    <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
    <buoyancySphereSizeScale value="1.000000" />
    <pOverrideRagdollThreshold type="NULL" />
    <firstPersonDrivebyData>
    <Item>VAN_STOCKADE_FRONT_LEFT</Item>
    <Item>VAN_STOCKADE_FRONT_RIGHT</Item>
    <Item>VAN_BOXVILLE_REAR_LEFT</Item>
    <Item>VAN_BOXVILLE_REAR_RIGHT</Item>
    </firstPersonDrivebyData>
    </Item>

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    29 August 2019
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    @GloriusModding It's very good, thanks for the unlocked model!

    29 August 2019
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    @Alexbello3 Gracias por tu comentario!

    29 August 2019
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