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@VileMaverick I don't know what dtar is (haha), but glad I could help =)
@VileMaverick From my experience, the rapidly switching is because those two weapons' pickups.meta still have the tags:
And weapons having no ammo nearly everytime should be because the (mods)\updaate.rpf\common\data\ai\weapons.meta was not properly installed. Do you accidentally install any other mods that might replace this file after mine?
@Ryzer2904 Glad I could help anyone in anyway. I really enjoy Gang and Turf too :D
Bad news: At the moment, Compact EMP Launcher does not have a pickup model. It still can be "picked up", but its model invisible and stay afloat in the air (see pic). Reason: see Description tab.
Good news: With OpenIV Package Manager, I can generate .oiv files much easier. Having said that, I'll focus on making a backup .oiv for who want uninstall Pickups completely. It should come in a few days and I will need your feedbacks. =) Then, iF tImE pErMiTs, I'll fix the outdated/remaining errors in DLCs previous to my work as well as add realistic muzzle speed to them.
!!! GUYS PLEASE HELP CHECK FOR ME IF THE COMPACT EMP LAUNCHER PICKUP MODEL IS THERE !!! TRIED MY BEST BUT COULD NOT FIGURE IT OUT FROM MY SIDE !!!
@GlitchedGiant weapon(...).meta: Shot type from INSTANT_HIT to DELAYED_HIT and speed to real-life counterpart value (where applicable), change the ammo type to real-life counterpart (as InfamousSabre did), reduce ammo capacity; and in pickups.meta: delete the ammo and weapon pickup reward (because the mod handles it)
@heydudewhatup, @suosao, @VileMaverick
I'm updating to 1.58, update for this mod should come in less than a week. Sorry for leaving you hanging :v
@nanry You can fix it by deleting the DamageEngine.asi that came previously with InfamousSabre's mod (in main game folder). I'll also take a closer look at the MK2 weapon soon (hopefully, new DLC weapons are the priority though)
@danistheman262 Bug report: It crashed when I enter a bus. SHVDN log:
[09:58:54] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Lockpicking.Main.onTick(Object sender, EventArgs e) in C:\Users\Daniel\source\repos\Lockpicking\Lockpicking\Class1.cs:line 844
[09:58:54] [ERROR] The exception was thrown while executing the script Lockpicking.Main.
[09:58:54] [WARNING] Aborted script Lockpicking.Main.
Take my 5 stars. This is awesome.
@mcal9909 Can you add an option to NOT removing cash and weapons when the player dies? :) I'll be much appreciated. Thanks