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Chicago, Illinois
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  • 46ecd2 ve1youdb 400x400

    @MasterD In Simple Trainer, and Online Interiors, you can change them separately. You can in GTA Online as well.

    As for the blinds, I kniw its only $100, but it seems a little silly that my character has to pay to adjust the blinds. Lol.

    Also, three other things.
    -Can you make the entrance markers larger when you are in an aircraft?
    -Can you make the hud hiding optional when in the hangar?
    -Could you add the aircraft mechanic ped to the shop?

    10 hours ago
  • 46ecd2 ve1youdb 400x400

    @MasterD Just tried this out. So far it looks pretty good.

    There are two small changes that I recommend.
    1. Let us change the lighting independently from the hangar style.
    2. The bedroom blinds should be free.

    in urma cu 3 zile
  • 46ecd2 ve1youdb 400x400

    @yanfenglenfan This actually looks pretty neat. I'm gonna convert it to an add on, and create a new train in my game. This way the vanilla ones will still spawn, but this will as well.

    I bet a re-texture will also give it the look that the passenger coaches have in California.

    in urma cu 4 zile
  • 46ecd2 ve1youdb 400x400

    @Xinerki So your saying that NativeUI actually handles the text on the wall? Not just the menu.

    04 Noiembrie 2017
  • 46ecd2 ve1youdb 400x400

    @Xinerki I'm not speaking of the menu. I speak of the text on the wall.

    Also any chance you can add the option to save our name, font, and font color to a file, which auto loads when starting the game? Having to go into a menu and reset it up every time is immersion breaking.

    03 Noiembrie 2017
  • 46ecd2 ve1youdb 400x400

    @Xinerki One bug. The font size is too large. I can tell because the name with the font I use in GTA Online doesn't fit.

    It wouldn't surprise me if there is a font size changer. Perhaps this could be a feature where we can adjust the font size. It is possible in Online it auto adjusts so it is smaller when you type a longer name.

    03 Noiembrie 2017
  • 46ecd2 ve1youdb 400x400

    Majestic Memes is back in buisness. :)

    Now is there a chance we can save our settings so it automatically is done when we reload the game?

    03 Noiembrie 2017
  • 46ecd2 ve1youdb 400x400

    @Modojo Nice job man. I have been working on my own forest map. It is a heavily modified version of Forests of Chilliad where I changed the trees to ones that match the biome they are in. I also resized them in Code Walker. You should go through your map in Code Walker and randomly resize your trees. It definitly adds uniqueness and it enables you to make the forest look even denser. Be aware though, colisions don't rescale, so try not to scale them too far away from the original value. Also, I found that recalculating the EntityExtents values in Code Walker results in improved performance.

    @tall70 Check out Code Walker. Fantastic map editing tool. Menyoo is good if your doing a forest map like this initially due to colision alignment but Code Walker is the best one out there in my oppinion.

    01 Noiembrie 2017
  • 46ecd2 ve1youdb 400x400

    @0x7 It may help if you just check for the players last vehicle rather than all of them. To be honest, it would be more realistic that way.

    Also to improve the animations, it should be possible to make the player walk to a certain position before doing the animation. I know thats how interactive things work in the safe houses. But it might be harder due to different vehicles bring different shapes. Especially when it comes to custom ones.

    Also, as of now, this mod doesn't hurt performance for me. Personally, I think your method of checking for the vehicles when the player presses the button is much much much more efficient. There are mods out there, like Jedijosh's sitting mod, and the scenario mod that cause massive performance loss. The issue with your method is that it won't work if you want to display a button prompt. However I would take no button prompt any day over FPS rape.

    29 Octombrie 2017
  • 46ecd2 ve1youdb 400x400

    @0x7 I just tried it out. I love the script. The only thing that it is missing is support for controllers.

    28 Octombrie 2017