@kocabac And one with Map Fixes. Like I said earlier, everyone and their dog is trying to override each others override files. :) That is unavoidable. Shaq needed files overriden, because there would otherwise be trees in the garage, and still a fence blocking the gate. iKon probably wanted to solve something else. Not sure why your game would crash, though/
"Even though I'm adding animations, I have to consider them for all the mansions, so it will never be as high-quality as what Meimeiver does with great precision on a single property."
@houaryou Your animations are actually high-quality too, :) The way you make that valet guy walk inside the garage, without a custom scenario, for instance, is pretty impressive.
"@meimeiriver At the time I said that, I wasn't referring to your mod since you hadn't released it yet, haha xD. I didn't encounter such issues with Malibu Mansion or the Designer Apartment."
@houaryou And will you believe I hadn't even read your comment before I released my compatibility update!? haha xD.
I do clear all loose objects in the Designer Apartment, iirc. Anyway, if there's an issue with any of my mods in this regard, be sure to let me know.
"Copy the list of DLCs and paste it into the dlclist.xml in your mod folder, which should contain both the original DLCs and the ones you downloaded from here. The idea is to update the list of original DLCs that have been released due to Rockstar's various updates.""
@houaryou Yup, that's pretty much exactly what I told him: you need to keep your DLC list up-to-date.
"Next, open the NativeTrainer.ini file and search for "Mp Map." Set it to 1, and it should work."
Possibly you meant trainerv.ini? (From Simple Trainer). Native Trainer is the 'placeholder' trainer that still packs with SHV, iirc.
@Olegsag Also, since shaq made modified files for mpapartment, it's fair to assume he meant to have his home run in mp mode. But you'd have to ask him, to be sure. The world, at least, will look a whole lot prettier wih mp maps enabled, I can tell you that.
N.B. Also, if the animations I use won't work for you, they won't work in houareyou's builds for you either.
"Could you add these animations to your mod?) from meimeiriver does not work for me"
@Olegsag It's kinda hard to imagine NONE of your animations work (unless they're all from mp maps). Anyway, install the latest script, and check 'WoodenHouse.log' in the GTA 5 root directory. All failed animations should be logged there.
"Sometimes, I may lose peds/vehicles that I have created correctly because another mod decides to clear a larger area instead of just removing the peds it created."
@houaryou Actually, LOL, my mod did exactly that! It's often just easiest to start with a clean slate, and wipe an area clean before setting up your own stuff. This morning I already released a new script patch, though, to nake my mod more compatible with yours, so only my own peds get deleted of initialization.
@Xire Likely insufficient gameconfig and/or other resource limiter unlockers. Not shaq's fault, btw, as his MLO's are very light-weight.
"apparently there is a conflict with this mod:"
@kocabac And one with Map Fixes. Like I said earlier, everyone and their dog is trying to override each others override files. :) That is unavoidable. Shaq needed files overriden, because there would otherwise be trees in the garage, and still a fence blocking the gate. iKon probably wanted to solve something else. Not sure why your game would crash, though/
@OPER TATAR Just tried it out: mp male works just fine. See https://1drv.ms/i/s!AhSxhQ9g_mrM3j2vXzIDxu4syDGG?e=nFQ3Uj
"Even though I'm adding animations, I have to consider them for all the mansions, so it will never be as high-quality as what Meimeiver does with great precision on a single property."
@houaryou Your animations are actually high-quality too, :) The way you make that valet guy walk inside the garage, without a custom scenario, for instance, is pretty impressive.
"@meimeiriver At the time I said that, I wasn't referring to your mod since you hadn't released it yet, haha xD. I didn't encounter such issues with Malibu Mansion or the Designer Apartment."
@houaryou And will you believe I hadn't even read your comment before I released my compatibility update!? haha xD.
I do clear all loose objects in the Designer Apartment, iirc. Anyway, if there's an issue with any of my mods in this regard, be sure to let me know.
@Olegsag Also, as a simple test, use Menyoo, ped options, and search in 'All animations' for, say, the term 'laptop.' See if any will play for you.
"Copy the list of DLCs and paste it into the dlclist.xml in your mod folder, which should contain both the original DLCs and the ones you downloaded from here. The idea is to update the list of original DLCs that have been released due to Rockstar's various updates.""
@houaryou Yup, that's pretty much exactly what I told him: you need to keep your DLC list up-to-date.
"Next, open the NativeTrainer.ini file and search for "Mp Map." Set it to 1, and it should work."
Possibly you meant trainerv.ini? (From Simple Trainer). Native Trainer is the 'placeholder' trainer that still packs with SHV, iirc.
@Olegsag Also, since shaq made modified files for mpapartment, it's fair to assume he meant to have his home run in mp mode. But you'd have to ask him, to be sure. The world, at least, will look a whole lot prettier wih mp maps enabled, I can tell you that.
N.B. Also, if the animations I use won't work for you, they won't work in houareyou's builds for you either.
"Could you add these animations to your mod?) from meimeiriver does not work for me"
@Olegsag It's kinda hard to imagine NONE of your animations work (unless they're all from mp maps). Anyway, install the latest script, and check 'WoodenHouse.log' in the GTA 5 root directory. All failed animations should be logged there.
@Souris Wickedly good stuff! You're the best!
"Sometimes, I may lose peds/vehicles that I have created correctly because another mod decides to clear a larger area instead of just removing the peds it created."
@houaryou Actually, LOL, my mod did exactly that! It's often just easiest to start with a clean slate, and wipe an area clean before setting up your own stuff. This morning I already released a new script patch, though, to nake my mod more compatible with yours, so only my own peds get deleted of initialization.