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@ETSubmariner13 There is a bug with the current version, i forgot to add checks to see if a match for the stash vehicle was spawned by the game before spawning the players stash vehicle when i rewrote the stashvehicles. Its been fixed already and will be included with the next update.
@B055 no, you can play with a fresh save.
@Youngbumpy I just had a drive around that road, and i think its the road that is very near x0, y0. Peds used to spawn here if their spawn position was invalid and defaulted to x0,y0,z0, Next time you get this job, before accepting have a look on the map and see if the ped is there.. As the ped is spawned first, then the road name derived from the peds position. Then the job is offered to the player. Im wondering if the ped never existed in the first place? I did put checks in the generate a new spawn position if it defaulted to 0,0,0, it will keep doing this atleast 100 times until the position is valid. If i cant track the bug down, i will addd some more information to debug mode that might be of some help. As i cant replicate the bug so ima need some help from you.
@ProlificGamer60 Yeah, Dont carry so much stuff.
Once this job is offered do you get new random customers still appoach you, or do they stop coming? As if any job is active new customers are no longer selected. But if a jobs ped is null or dead the job should be deactivated. Im wondering if the job is staying active or not even though the ped seems to not exist.
@Youngbumpy Ill take a look at the code and see if i can figure something out.. The way it should work is, Once the right rolls of the dice happen the ped is spawned, the ped decides what drug it wants and how much, then the job is offered, if its rejected the ped is removed, if its accepted the route is drawn.
Ive been looking at a map of LS and i can not find a fountain ave either.
@Youngbumpy Im really not sure what could be causing it. Ive not changed anything in regards to job spawns. Ive been playing it most of this evening and ive not had a problem with them. Does it happen no matter the area of the map youre in?
@Youngbumpy I think its easy to do.. if the player moves far away from the players group members just teleport the group members to the player.. I think thats what Ent is doing.
@Silvrbird1418 More hideouts is something ive been working on for a while and will be coming eventually. I have also been thinking of ways to make player grouped Peds follow the player into them. I have a couple ideas on how to do this. The mod is still in very early stages, and no where near complete yet.
- Fix crash on bag pickups.