@ozzysunn try spawning "starling" it has a boost, so try shift and see if boost works or not. If it works, then you may have skipped a step in installing the mod. If it doesn't work, then maybe you changed the button in controls.
I hate it when R* releases a pre-customized car, however this is one the few cases in which I feel like R* didn't really screw up, the car without activating hover mode look as stock as can be, and looks great for that matter, I mean aside from wtf is a flying car doing in gta world, people were attacking the vigilante left and right when it sort of felt normal to have a batmobile in hollywood but a flying car? anyway what does the mod remove in terms of the car model? the weapons don't come with the stock car and the hover stuff can be ignored or removed from the .meta.
@patis-2445 Why does it need an update?
@sportcar know of any other mod that just does the no disappearing part?
@subbtert agree
@ozzysunn I never used FiveM, but it should work, no reason not to.
@ozzysunn try spawning "starling" it has a boost, so try shift and see if boost works or not. If it works, then you may have skipped a step in installing the mod. If it doesn't work, then maybe you changed the button in controls.
@ozzysunn its shift for me
@Number1GojiFan yeah sure, its not the best of quality tho.
I hate it when R* releases a pre-customized car, however this is one the few cases in which I feel like R* didn't really screw up, the car without activating hover mode look as stock as can be, and looks great for that matter, I mean aside from wtf is a flying car doing in gta world, people were attacking the vigilante left and right when it sort of felt normal to have a batmobile in hollywood but a flying car? anyway what does the mod remove in terms of the car model? the weapons don't come with the stock car and the hover stuff can be ignored or removed from the .meta.
@Zombiehead you'll need to export these files from bagger.ytd using openIV, then import them into daemon.ytd or daemon2.ytd
@Zombiehead yes, the textures for the bags are in 'bagger.ytd', those three files: (angel_detail.dds, angel_detail_normal.dds, angel_detail_spec.dds)