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@36-50 Are you on a non-English copy of the game?
@Unity909 Pretty sure I already told you that this is a vehicle issue. We're not rewriting code. Rather, we're fixing bugs with a large chunk of the mod's 145 vehicles. This process takes time.
@double79 Must be hard, not having the basic self-restraint to just not download a mod while it's outdated and has issues as the description plainly states. Entitled, petulant children like you give the mod community a bad name.
Found a bugged bit of collision here.
https://i.imgur.com/iWqOwCq.jpeg
https://i.imgur.com/7G9Fo1M.jpeg
https://i.imgur.com/uxf6E13.png
@bumpermotion65 The car is in responsevehicles.xml. You might've deleted it by accident.
NVM, just saw that the source files you uploaded also include what I'm guessing are the re-exported yfts. Thanks.
@F5544 The crashing occurs with the current version that was exported in an older version of zmod. It's random, occurs when you either spawn the rhino in, or blow it up. It's caused by Rockstar's new dlc. If you've already re-exported the model in the latest zmod with no issues, you might as well just upload that.
@Alex106 Weird. Must be somewhat random then.
@Alex106 I think this mod causes a minor bug during a cutscene in the Merryweather Heist (freighter option). When Franklin arrives at the bridge, the cutscene has Michael look up at the ship from his dinghy. With this mod installed, the camera goes underwater as it pans up to the ship.
Cutscene in question (at the 5 minute mark) - https://youtu.be/ORn4Xc5w3Hg?si=qJ8l2n-KAekScOmU&t=300
@F5544 Ok. Our vehicle dev managed to sort the treads, but ran into some other bugs when re-exporting (e.g. part of the grenade launcher and other details going missing). So we'll wait for you to update the mod on your end.