@DirtyImpala Greenwood will get a bigger update, when GCT finish the work on it, for the Brigham, since we got the Impaler LX from R*, I don't think anyone wants to use it anymore. But if you want, I can rename it.
The things I fixed with the 1.7 is a problem with most of my newest cars, so I will fix these issues with the tires for all of them, sorry for the inconvenience and for the "I need to download it again" effect.
@zoobear The roof has two extras, hard top, and vinyl top, if the car spawns without extras, it will looks like in the picture you sent, check the vehicles.meta, since there is a flag named FLAG_EXTRAS_REQUIRE which force the game to use one of the extras every time when the car spawns.
@XavierTheSniper The reason why the dials are not working is just because you forgot to rename the car in the txdrelations (bottom of the vehicles.meta), its still uses the hustler name, but it should be xhustler
@ultimo Both of them are unfixable, 2013 game limits, the headlights aren't break because of the front swaps. Glass roof is a tuning part, tuning parts can't break, even in R* cars.
@Yinepu Of course I am planning to do it, for the Greenwood, GCT said he wants to make a better version, I am waiting for it, for the Granger, need some update, but yeah, of course, I am planning to update all my outdated mods (okay, not the 2015-2016 ones) like fixing modkit ID, and with custom glass shards, since the old ones don't have them yet.
Just put the tulip4 folder to your dlcpacks folder (update/x64/dlcpacks) and add the <Item>dlcpacks:\tulip4\</Item> line to your dlclist (update/update.rpf/common/data/dlclist.xml). Of course if you have mods folder, do this in the mods folder, it should work, and don't forget, modded gameconfig needed for them to work correctly.
@DirtyImpala Greenwood will get a bigger update, when GCT finish the work on it, for the Brigham, since we got the Impaler LX from R*, I don't think anyone wants to use it anymore. But if you want, I can rename it.
The things I fixed with the 1.7 is a problem with most of my newest cars, so I will fix these issues with the tires for all of them, sorry for the inconvenience and for the "I need to download it again" effect.
@zoobear The car made it to looks like this, like in IRL, this is a land yacht..., sorry
@zoobear The roof has two extras, hard top, and vinyl top, if the car spawns without extras, it will looks like in the picture you sent, check the vehicles.meta, since there is a flag named FLAG_EXTRAS_REQUIRE which force the game to use one of the extras every time when the car spawns.
@zoobear Did you installed the car properly? The car spawned without extras, which shouldn't be possible...
@XavierTheSniper The reason why the dials are not working is just because you forgot to rename the car in the txdrelations (bottom of the vehicles.meta), its still uses the hustler name, but it should be xhustler
@ultimo Both of them are unfixable, 2013 game limits, the headlights aren't break because of the front swaps. Glass roof is a tuning part, tuning parts can't break, even in R* cars.
@Yinepu Of course I am planning to do it, for the Greenwood, GCT said he wants to make a better version, I am waiting for it, for the Granger, need some update, but yeah, of course, I am planning to update all my outdated mods (okay, not the 2015-2016 ones) like fixing modkit ID, and with custom glass shards, since the old ones don't have them yet.
@ultimo sorry, since this is based on the Drag Tulip which is in the Drug Wars DLC, I thought it's obvious that the Drug Wars DLC is required for it.
Just put the tulip4 folder to your dlcpacks folder (update/x64/dlcpacks) and add the <Item>dlcpacks:\tulip4\</Item> line to your dlclist (update/update.rpf/common/data/dlclist.xml). Of course if you have mods folder, do this in the mods folder, it should work, and don't forget, modded gameconfig needed for them to work correctly.