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@acetone those cars spawn normally without the mod installed?
@acetone your version of gta have the new tuners dlc?
@Kangouroux6 probably some admin that supressed it, I noticed that the account you were answering is banned now
@xcaps the only values that I have knowledge are the speed/horsepower ones, those are the only ones that I tweak, precisely because they don't affect the original 'feel' of the original handling lines, which are made specifically for the GTA vehicle models (the main goal of this mod is maintain this original feel, just add real speed values to it).
So, I don't know about other values that affect the feel of the handling. But if you wanna reduce the speed of this mod you mentioned, you can try to reduce the following values: 'InitialDriveForce value' (refers to engine horsepower); and 'InitialDriveMaxFlatVel value' (refers to gear ratio/top speed). Also, the 'InitialDragCoeff value' can change the speed, but give priority to the ones I listed before (anyways, you can look it up in this mod you mentioned to see if the drag coefficient value is close to 1, anything too much above that makes the handling very unrealistic, gives that annoying speed block that GTA original handling have - something that a modder with less knowledge could have compensated increasing too much the other two values I mentioned above).
Summarizing: the values that affect speed/engine power are: InitialDriveForce, InitialDriveMaxFlatVel and InitialDragCoeff, anything beyond that I don't have knowledge, never tweaked other values (by the way, I don't even tweaked the InitialDriveForce value, because I wanted to maintain the handling as original as possible, and the original values from the original GTA handling are more than enough when combined with reduced drag coefficient and decent gear ratio/final speed value).
Anyway, what I recommend you to do is use the handling line from the addon mod you are using, only tweak those 3 values I mentioned to obtain a decent speed/acceleration for your taste. Or, if the handling from the addon feels bad even with decent speed, you can try to use a handling line from this mod to see if it fits the addon, I'm only guessing here, but the chances of a handling line, like, the Infernus one, fitting better for a Lamborghini/rear-engined supercar addon mod are bigger.
@Kangouroux6 ok, file updated, thanks again!
4.6 OIV version by @Kangouroux6, and now with an uninstaller also :) Thank him!
@Kangouroux6 Thank you so much man!
@Kangouroux6 sure, an uninstaller would be very welcome also, thanks! you guys can post the links of the OIVs here in the comments, then I upload it to this page. thanks again!
@Wargamerstev63 ok, are you sure the vehicles from these extra folders are being affected by the mod, without the extra updated folders by rockstar being modded? by the way, these folders refer to Executives and Other Criminals, Los Santos Summer Special, and January 2016 update (Banshee 900R and Sultan RS). the vehicles from these dlcs are being affected by your OIV version without the extra folders?
@Wargamerstev63 those extra folders were some update rockstar did in some old dlcs, so the original folders from these dlcs werent affecting its vehicles anymore. so, those two separate folders are necessary for the vehicles from these 2 dlcs to be affected by the mod.
your updated OIV includes those 2 separate folders, in their separated location, or you deleted them? and thanks a lot for the updated OIV version, for sure you can post it here. I just need to know if it have those extra folders you mentioned, because they are necessary for the mod to affect vehicles from these 2 dlcs rockstar updated.