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can make mask for mp male
share vest
oil u have discord I send my vest u can edit to ped cartel
how you edit can u add vest narcos mexico I have a clothes but I don't know how to add to ped cartel.
and " the gang already has a similar member " Is there a solution? I want to add an enemy model.
help, I want to replace the values I wrote in the new Gangdata.xml but when I start the game the mod creates a new Gangdata.xml file. The game should read the values I wrote. <?xml version="1.0" encoding="utf-8"?> <GangData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <gangs> <Gang> <name>CDN</name> <blipColor>2</blipColor> <vehicleColor>MatteForestGreen</vehicleColor> <secondaryVehicleColor>MetallicBlack</secondaryVehicleColor> <moneyAvailable>500000</moneyAvailable> <isPlayerOwned>true</isPlayerOwned> <memberAccuracyLevel>2</memberAccuracyLevel> <memberHealth>60</memberHealth> <memberArmor>20</memberArmor> <baseTurfValue>2</baseTurfValue> <carVariations> <PotentialGangVehicle> <modelHash>630371791</modelHash> </PotentialGangVehicle> <PotentialGangVehicle> <modelHash>514246192</modelHash> </PotentialGangVehicle> <PotentialGangVehicle> <modelHash>321739290</modelHash> </PotentialGangVehicle> <PotentialGangVehicle> <modelHash>562680400</modelHash> </PotentialGangVehicle> </carVariations> <memberVariations> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>0</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>18</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>115</legsDrawableIndex> <legsTextureIndex>0</legsTextureIndex> <myStyle>business</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>169</int> <int>0</int> <int>52</int> <int>0</int> <int>15</int> <int>1</int> <int>0</int> <int>302</int> </extraDrawableIndexes> <extraTextureIndexes> <int>13</int> <int>0</int> <int>1</int> <int>0</int> <int>0</int> <int>2</int> <int>0</int> <int>0</int> </extraTextureIndexes> <propDrawableIndexes> <int>136</int> <int>0</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>0</int> <int>0</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>10</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>0</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>0</legsDrawableIndex> <legsTextureIndex>0</legsTextureIndex> <myStyle>business</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>0</int> <int>0</int> <int>48</int> <int>0</int> <int>15</int> <int>1</int> <int>0</int> <int>132</int> </extraDrawableIndexes> <extraTextureIndexes> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>2</int> <int>0</int> <int>0</int> </extraTextureIndexes> <propDrawableIndexes> <int>39</int> <int>-1</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>0</int> <int>-1</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>14</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>0</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>8</legsDrawableIndex> <legsTextureIndex>14</legsTextureIndex> <myStyle>business</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>52</int> <int>0</int> <int>32</int> <int>0</int> <int>15</int> <int>1</int> <int>0</int> <int>332</int> </extraDrawableIndexes> <extraTextureIndexes> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>1</int> <int>0</int> <int>12</int> </extraTextureIndexes> <propDrawableIndexes> <int>96</int> <int>-1</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>4</int> <int>-1</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>12</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>17</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>7</legsDrawableIndex> <legsTextureIndex>14</legsTextureIndex> <myStyle>business</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>0</int> <int>0</int> <int>27</int> <int>0</int> <int>15</int> <int>1</int> <int>0</int> <int>348</int> </extraDrawableIndexes> <extraTextureIndexes> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>1</int> <int>0</int> <int>17</int> </extraTextureIndexes> <propDrawableIndexes> <int>13</int> <int>-1</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>7</int> <int>-1</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>14</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>0</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>115</legsDrawableIndex> <legsTextureIndex>0</legsTextureIndex> <myStyle>business</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>108</int> <int>0</int> <int>52</int> <int>0</int> <int>15</int> <int>1</int> <int>0</int> <int>302</int> </extraDrawableIndexes> <extraTextureIndexes> <int>0</int> <int>0</int> <int>1</int> <int>0</int> <int>0</int> <int>1</int> <int>0</int> <int>0</int> </extraTextureIndexes> <propDrawableIndexes> <int>112</int> <int>-1</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>0</int> <int>-1</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> </memberVariations> <gangWeaponHashes> <WeaponHash>AssaultRifleMk2</WeaponHash> <WeaponHash>CarbineRifle</WeaponHash> <WeaponHash>CombatMG</WeaponHash> </gangWeaponHashes> <preferredWeaponHashes> <WeaponHash>Bat</WeaponHash> <WeaponHash>SawnOffShotgun</WeaponHash> <WeaponHash>CombatPDW</WeaponHash> <WeaponHash>GrenadeLauncher</WeaponHash> <WeaponHash>Nightstick</WeaponHash> <WeaponHash>MG</WeaponHash> </preferredWeaponHashes> <upgradeTendency>moreExpansion</upgradeTendency> </Gang> <Gang> <name>Burma soldier</name> <blipColor>75</blipColor> <vehicleColor>WornWhite</vehicleColor> <secondaryVehicleColor>MetallicAnthraciteGray</secondaryVehicleColor> <moneyAvailable>13174826</moneyAvailable> <isPlayerOwned>false</isPlayerOwned> <memberAccuracyLevel>2</memberAccuracyLevel> <memberHealth>72</memberHealth> <memberArmor>20</memberArmor> <baseTurfValue>2</baseTurfValue> <carVariations> <PotentialGangVehicle> <modelHash>-32236122</modelHash> </PotentialGangVehicle> <PotentialGangVehicle> <modelHash>562680400</modelHash> </PotentialGangVehicle> </carVariations> <memberVariations> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>4</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>0</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>130</legsDrawableIndex> <legsTextureIndex>4</legsTextureIndex> <myStyle>special</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>0</int> <int>0</int> <int>24</int> <int>0</int> <int>15</int> <int>17</int> <int>0</int> <int>336</int> </extraDrawableIndexes> <extraTextureIndexes> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>8</int> </extraTextureIndexes> <propDrawableIndexes> <int>104</int> <int>-1</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>22</int> <int>-1</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>4</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>0</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>130</legsDrawableIndex> <legsTextureIndex>4</legsTextureIndex> <myStyle>special</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>0</int> <int>0</int> <int>24</int> <int>0</int> <int>15</int> <int>0</int> <int>0</int> <int>336</int> </extraDrawableIndexes> <extraTextureIndexes> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>8</int> </extraTextureIndexes> <propDrawableIndexes> <int>169</int> <int>5</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>8</int> <int>2</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>4</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>0</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>130</legsDrawableIndex> <legsTextureIndex>4</legsTextureIndex> <myStyle>special</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>0</int> <int>0</int> <int>24</int> <int>0</int> <int>15</int> <int>25</int> <int>0</int> <int>336</int> </extraDrawableIndexes> <extraTextureIndexes> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>8</int> </extraTextureIndexes> <propDrawableIndexes> <int>123</int> <int>-1</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>0</int> <int>-1</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> <PotentialGangMember xsi:type="FreemodePotentialGangMember"> <modelHash>1885233650</modelHash> <hairDrawableIndex>4</hairDrawableIndex> <headDrawableIndex>0</headDrawableIndex> <headTextureIndex>0</headTextureIndex> <torsoDrawableIndex>0</torsoDrawableIndex> <torsoTextureIndex>0</torsoTextureIndex> <legsDrawableIndex>130</legsDrawableIndex> <legsTextureIndex>4</legsTextureIndex> <myStyle>special</myStyle> <linkedColor>white</linkedColor> <extraDrawableIndexes> <int>51</int> <int>0</int> <int>24</int> <int>0</int> <int>15</int> <int>21</int> <int>0</int> <int>336</int> </extraDrawableIndexes> <extraTextureIndexes> <int>1</int> <int>0</int> <int>0</int> <int>0</int> <int>0</int> <int>9</int> <int>0</int> <int>8</int> </extraTextureIndexes> <propDrawableIndexes> <int>89</int> <int>-1</int> <int>-1</int> </propDrawableIndexes> <propTextureIndexes> <int>0</int> <int>-1</int> <int>-1</int> </propTextureIndexes> <headOverlayIndexes> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> <int>255</int> </headOverlayIndexes> <motherHeadBlendID>-1</motherHeadBlendID> <fatherHeadBlendID>-1</fatherHeadBlendID> <parentSkinToneInfluence>0</parentSkinToneInfluence> <parentHeadShapeInfluence>0</parentHeadShapeInfluence> <hairColorID>-1</hairColorID> </PotentialGangMember> </memberVariations> <gangWeaponHashes> <WeaponHash>AssaultRifle</WeaponHash> <WeaponHash>CombatPistol</WeaponHash> <WeaponHash>SniperRifle</WeaponHash> <WeaponHash>CombatPDW</WeaponHash> </gangWeaponHashes> <preferredWeaponHashes> <WeaponHash>CombatPDW</WeaponHash> <WeaponHash>AssaultRifle</WeaponHash> <WeaponHash>CombatPistol</WeaponHash> <WeaponHash>SniperRifle</WeaponHash> </preferredWeaponHashes> <upgradeTendency>moreExpansion</upgradeTendency> </Gang> </gangs> </GangData>
is a good mod But I want to add a character I created from free mode to the gang, how do I do that? thanks in advance
can make mask for mp male
share vest
oil u have discord I send my vest u can edit to ped cartel
how you edit
can u add vest narcos mexico
I have a clothes but I don't know how to add to ped cartel.
and " the gang already has a similar member " Is there a solution? I want to add an enemy model.
help, I want to replace the values I wrote in the new Gangdata.xml but when I start the game the mod creates a new Gangdata.xml file. The game should read the values I wrote.
<?xml version="1.0" encoding="utf-8"?>
<GangData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<gangs>
<Gang>
<name>CDN</name>
<blipColor>2</blipColor>
<vehicleColor>MatteForestGreen</vehicleColor>
<secondaryVehicleColor>MetallicBlack</secondaryVehicleColor>
<moneyAvailable>500000</moneyAvailable>
<isPlayerOwned>true</isPlayerOwned>
<memberAccuracyLevel>2</memberAccuracyLevel>
<memberHealth>60</memberHealth>
<memberArmor>20</memberArmor>
<baseTurfValue>2</baseTurfValue>
<carVariations>
<PotentialGangVehicle>
<modelHash>630371791</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>514246192</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>321739290</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>562680400</modelHash>
</PotentialGangVehicle>
</carVariations>
<memberVariations>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>0</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>18</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>115</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>169</int>
<int>0</int>
<int>52</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>302</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>13</int>
<int>0</int>
<int>1</int>
<int>0</int>
<int>0</int>
<int>2</int>
<int>0</int>
<int>0</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>136</int>
<int>0</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>0</int>
<int>0</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>10</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>0</legsDrawableIndex>
<legsTextureIndex>0</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>0</int>
<int>0</int>
<int>48</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>132</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>2</int>
<int>0</int>
<int>0</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>39</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>0</int>
<int>-1</int>
<int>-1</int>
</propTextureIndexes>
<headOverlayIndexes>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
<int>255</int>
</headOverlayIndexes>
<motherHeadBlendID>-1</motherHeadBlendID>
<fatherHeadBlendID>-1</fatherHeadBlendID>
<parentSkinToneInfluence>0</parentSkinToneInfluence>
<parentHeadShapeInfluence>0</parentHeadShapeInfluence>
<hairColorID>-1</hairColorID>
</PotentialGangMember>
<PotentialGangMember xsi:type="FreemodePotentialGangMember">
<modelHash>1885233650</modelHash>
<hairDrawableIndex>14</hairDrawableIndex>
<headDrawableIndex>0</headDrawableIndex>
<headTextureIndex>0</headTextureIndex>
<torsoDrawableIndex>0</torsoDrawableIndex>
<torsoTextureIndex>0</torsoTextureIndex>
<legsDrawableIndex>8</legsDrawableIndex>
<legsTextureIndex>14</legsTextureIndex>
<myStyle>business</myStyle>
<linkedColor>white</linkedColor>
<extraDrawableIndexes>
<int>52</int>
<int>0</int>
<int>32</int>
<int>0</int>
<int>15</int>
<int>1</int>
<int>0</int>
<int>332</int>
</extraDrawableIndexes>
<extraTextureIndexes>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>0</int>
<int>1</int>
<int>0</int>
<int>12</int>
</extraTextureIndexes>
<propDrawableIndexes>
<int>96</int>
<int>-1</int>
<int>-1</int>
</propDrawableIndexes>
<propTextureIndexes>
<int>4</int>
<int>-1</int>
<int>-1</int>
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</memberVariations>
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<WeaponHash>GrenadeLauncher</WeaponHash>
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<upgradeTendency>moreExpansion</upgradeTendency>
</Gang>
<Gang>
<name>Burma soldier</name>
<blipColor>75</blipColor>
<vehicleColor>WornWhite</vehicleColor>
<secondaryVehicleColor>MetallicAnthraciteGray</secondaryVehicleColor>
<moneyAvailable>13174826</moneyAvailable>
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<baseTurfValue>2</baseTurfValue>
<carVariations>
<PotentialGangVehicle>
<modelHash>-32236122</modelHash>
</PotentialGangVehicle>
<PotentialGangVehicle>
<modelHash>562680400</modelHash>
</PotentialGangVehicle>
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</PotentialGangMember>
</memberVariations>
<gangWeaponHashes>
<WeaponHash>AssaultRifle</WeaponHash>
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<WeaponHash>SniperRifle</WeaponHash>
<WeaponHash>CombatPDW</WeaponHash>
</gangWeaponHashes>
<preferredWeaponHashes>
<WeaponHash>CombatPDW</WeaponHash>
<WeaponHash>AssaultRifle</WeaponHash>
<WeaponHash>CombatPistol</WeaponHash>
<WeaponHash>SniperRifle</WeaponHash>
</preferredWeaponHashes>
<upgradeTendency>moreExpansion</upgradeTendency>
</Gang>
</gangs>
</GangData>
is a good mod But I want to add a character I created from free mode to the gang, how do I do that? thanks in advance