@nghmgm Maybe but with Alex and I doing full time jobs - unfortunately ENT has taken a back seat these days.
@lowproz That'll be because Alex installed it as a mod. ENT supports custom vehicles so if you install other custom vehicle mods yourself, they should also appear in the menu. There won't be any preview images however.
@petriakosz Unfortunately it's the memory address it crashed on. It's useless to us as it's only applicable for that moment in time (due to ASLR). Your best approach would be to reset ENT's settings by either modifying the DB file or renaming it as mentioned in the pinned comment above.
@Cortez_lacosta Unfortunately it's English for majority of the menus (as there's no translation support). Weapons and vehicles are localised though as they use R*'s language files.
@Cortez_lacosta Have you also installed the scripthook? The scripthookV.dll and dinput8.dll needs to be beside the GTA5.exe. The .asi files are installed beside the 2 DLLs.
@AloneDexter02 I mean good for you but I'm just pointing out you can also change the key in the ENT config as you said, I quote:
"who thought it would be a good idea, to bind the native trainer key to the SHVDN one"
so that was my reply. You don't have to stick to the default key. It's F4 because that was the default for AB's native trainer, but that doesn't mean you have to use it like that.
@Cortez_lacosta Install it like any other ASI mod - put the .asi file in your GTA install folder as well as the folder in the zip.
@AloneDexter02 Are you using any other mods? You can also check the log ENT makes in the Enhanced Native Trainer folder.
@ardipahlawan88 If the crash is still happening after you've reset the DB then it's either a mod conflict or something's broken in your game. There isn't anything left in ENT to cause a crash once you 'factory reset' it.
@GTASUX88 It should as ENT auto-generates the list for you. As long as the DLC is installed, it'll work.
@Franky_47 We can look into it at some point. If they're MK2 then that may be a bit difficult as that functionality is a bit rushed in ENT (that's my bad). Baseball bats should be a bit easier if they use a similar system to the knuckles.
Fixed:
* Added new Bounty weapon & vehicle previews.
Contributions wholly thanks to Slash_Alex:-
Added:
* Added a 'Fort Zancudo Carrier' landmark location.
* Added a 'Vinewood Club Garage' interior.
* Added a 'Davis Bail Office' interior.
* Added some peds.
* Added two new Halloween weathers.
* Added some missing vehicles previews.
Fixed:
* Fixed a bug in the 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file).
* Fixed a nasty bug in the 'Airbrake' feature.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
--------
If you're having issues with ENT crashing on start up - try loading JUST ENT and seeing if the crash continues. If it does you can turn off options using DB Browser to open up ENT's settings database -> Browse data -> feature enablements in the drop down and setting the respective value to 0 or 1.
You could also rename the DB and get ENT to make a new one.
You can find ENT's settings DB by putting the following into an explorer window:-
@Insomniac_Tv Or Menyoo and Simple Native. Nothing is stopping you from co-loading a bunch of menus as each one offers different things.
I've been ill and both Alex and I work full time jobs so working on ENT is more a 'spare time' kind of deal, which we're doing when we can.
Besides it's always good to experiment with other menus while ENT is being updated as you can still play with ENT as all the new vehicles etc are still present. Other menus can help fill the gap like with the interiors while we update ENT with them.
@JRod @slash_alex would be the one to ask for that as he developed that feature.
@nghmgm
Maybe but with Alex and I doing full time jobs - unfortunately ENT has taken a back seat these days.
@lowproz
That'll be because Alex installed it as a mod. ENT supports custom vehicles so if you install other custom vehicle mods yourself, they should also appear in the menu. There won't be any preview images however.
@petriakosz
Unfortunately it's the memory address it crashed on. It's useless to us as it's only applicable for that moment in time (due to ASLR). Your best approach would be to reset ENT's settings by either modifying the DB file or renaming it as mentioned in the pinned comment above.
@shripad
I'd recommend following the 'reset ENT settings' mentioned in the pin comment.
@Cortez_lacosta
Unfortunately it's English for majority of the menus (as there's no translation support). Weapons and vehicles are localised though as they use R*'s language files.
@Cortez_lacosta
Have you also installed the scripthook? The scripthookV.dll and dinput8.dll needs to be beside the GTA5.exe. The .asi files are installed beside the 2 DLLs.
@AloneDexter02
I mean good for you but I'm just pointing out you can also change the key in the ENT config as you said, I quote:
"who thought it would be a good idea, to bind the native trainer key to the SHVDN one"
so that was my reply. You don't have to stick to the default key. It's F4 because that was the default for AB's native trainer, but that doesn't mean you have to use it like that.
@AloneDexter02
You can also change ENT's open key in the config.
@Cortez_lacosta
Install it like any other ASI mod - put the .asi file in your GTA install folder as well as the folder in the zip.
@AloneDexter02
Are you using any other mods? You can also check the log ENT makes in the Enhanced Native Trainer folder.
@ardipahlawan88
If the crash is still happening after you've reset the DB then it's either a mod conflict or something's broken in your game. There isn't anything left in ENT to cause a crash once you 'factory reset' it.
@GTASUX88
It should as ENT auto-generates the list for you. As long as the DLC is installed, it'll work.
@Franky_47
We can look into it at some point. If they're MK2 then that may be a bit difficult as that functionality is a bit rushed in ENT (that's my bad). Baseball bats should be a bit easier if they use a similar system to the knuckles.
Enhanced Native Trainer: Update 54.0
Fixed:
* Added new Bounty weapon & vehicle previews.
Contributions wholly thanks to Slash_Alex:-
Added:
* Added a 'Fort Zancudo Carrier' landmark location.
* Added a 'Vinewood Club Garage' interior.
* Added a 'Davis Bail Office' interior.
* Added some peds.
* Added two new Halloween weathers.
* Added some missing vehicles previews.
Fixed:
* Fixed a bug in the 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file).
* Fixed a nasty bug in the 'Airbrake' feature.
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
--------
If you're having issues with ENT crashing on start up - try loading JUST ENT and seeing if the crash continues. If it does you can turn off options using DB Browser to open up ENT's settings database -> Browse data -> feature enablements in the drop down and setting the respective value to 0 or 1.
You could also rename the DB and get ENT to make a new one.
You can find ENT's settings DB by putting the following into an explorer window:-
%appdata%\GTAV Enhanced Native Trainer
@Insomniac_Tv
Or Menyoo and Simple Native. Nothing is stopping you from co-loading a bunch of menus as each one offers different things.
I've been ill and both Alex and I work full time jobs so working on ENT is more a 'spare time' kind of deal, which we're doing when we can.
Besides it's always good to experiment with other menus while ENT is being updated as you can still play with ENT as all the new vehicles etc are still present. Other menus can help fill the gap like with the interiors while we update ENT with them.
@JRod
@slash_alex would be the one to ask for that as he developed that feature.