Hello, does anyone know where the bank locations are? I found one and the mod worked. After that I don't see the blip to start the mission at one other flecca location, but I'm not sure if it is part of this mod.
@Calderon I also have an error log in there from what you made if that would be of any help....I'm not sure how to send it to you though. Thanks again for all your work!
@Calderon Hello, sounds good. I encountered something similar today where I couldn't save and the files were still partially written. How frequently to you flush the files? I am just curious if the write is interrupted on a game save/ load causing the files to be incomplete. For example, I end up seeing this in one:
@Calderon Hello. First let me say I really enjoy this mod. Good Job! I ran into an issue that caused the mod not to work, and just wanted to give you a heads up in case it would help anyone else. I had a problem with my character being locked in place and started re-installing mods. Yours was the 3rd on the list out of 10. Once I got the mod installed, I set the path to my previous saved cars. The mod menu was able to appear just fine. However, the existing cars were not marked on the mini map (even with the show option selected). I also could not save any car I entered. After a little bit of mucking about I noticed one of my saved cars was missing some data in the XML file, and didn't have a closing tag for GtaVirtualVehicle. I added the extra data for VehicleClassType, LastRadioStationCode, etc and it ended up working. It also worked just fine if I removed that car in question. So that is something for folks to inspect if they are having trouble migrating.
Hello, does anyone know where the bank locations are? I found one and the mod worked. After that I don't see the blip to start the mission at one other flecca location, but I'm not sure if it is part of this mod.
Terrific mod! Finally the banks mean something in this game.
Terrific mod! I really like that you made this, it makes the game so much more fun to get rid of stuff acquired early and I no longer want.
@Calderon I also have an error log in there from what you made if that would be of any help....I'm not sure how to send it to you though. Thanks again for all your work!
@Calderon Hello, sounds good. I encountered something similar today where I couldn't save and the files were still partially written. How frequently to you flush the files? I am just curious if the write is interrupted on a game save/ load causing the files to be incomplete. For example, I end up seeing this in one:
<string>ArchCover=-1</string>
<string>Aerials=-1</string>
<string>Trim=-1</string>
<string>Tank=-1</string>
<string>Windows=-1</string>
<string>Livery=-1</string>
</Regi
where the register tag is just chopped/drops the rest of the data
@Calderon Hello. First let me say I really enjoy this mod. Good Job! I ran into an issue that caused the mod not to work, and just wanted to give you a heads up in case it would help anyone else. I had a problem with my character being locked in place and started re-installing mods. Yours was the 3rd on the list out of 10. Once I got the mod installed, I set the path to my previous saved cars. The mod menu was able to appear just fine. However, the existing cars were not marked on the mini map (even with the show option selected). I also could not save any car I entered. After a little bit of mucking about I noticed one of my saved cars was missing some data in the XML file, and didn't have a closing tag for GtaVirtualVehicle. I added the extra data for VehicleClassType, LastRadioStationCode, etc and it ended up working. It also worked just fine if I removed that car in question. So that is something for folks to inspect if they are having trouble migrating.