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  • C7fab9 ptah 01 sm

    @Malanix Hm. Can you check the logs of SHVDN? I have a troubleshooting section of the README that goes into more of how to do that and some things to try/check ... meanwhile, sorry it is not working for you. I'll do what I can to help if I can get some more details based on the stuff I tlak about in th README.

    4 hours ago
  • C7fab9 ptah 01 sm

    @IInEoII Thanks! I am open to all feedback and feature requests, so feel free to lmk if any come up.

    in urma cu 1 zi
  • C7fab9 ptah 01 sm

    I just tested a quick prototype of a non-cosmetic repair option -- and it works. The engine and general health stats are reset to max (repaired), but the body health and cosmetic damage is left as-is.

    So then consider it on-track to be part of the upcoming 1.4 release ... looking like next weekend or so.I gotta wrap up this insurance feature. If it lags past that, I'll for it out and release a 1.35 version with all the other major improvements I've made since 1.3, ha.

    in urma cu 9 zile
  • C7fab9 ptah 01 sm

    @dinuxx Hey, thanks for the suggestion and the complimentary remark :)
    Should be easily doable - have an INI option so the mechanic repairs the engine (as in the game's internal health stat for it), but leaves the cosmetic damage alone.
    I'll try to get this into the upcming 1.4 release, which I'm wrapping up development on now. (The big new feature being my take on vehicle insurance ... which is more than just delivery of a new vehicle ...this one's been like a whole new mod bolted onto the existing one, ha)

    in urma cu 9 zile
  • C7fab9 ptah 01 sm

    @AlterNova Did it wotk for you? I hope so. In any case, thanks for checking out my mod :)

    29 Ianuarie 2026
  • C7fab9 ptah 01 sm

    @AlterNova You want to change the color of the mechanic's car? You have to change the INI setting VehicleColor1 and/or VehicleColor2 to a valid enum value as documented in the download's README. Keep in mind that the mod only reads its INI when it starts,either when the game starts, of SHVDN is made to reload scripts. So if you've changed the setting, you won't see it 'til the mod starts again in either of those two ways.

    FWWI, here's a copy-paste of the README's details on changing the mechanic's vehicle colors:
    ---
    VehicleColor1 & VehicleColor2:
    . The primary and secondary colors of the mechanic's vehicle.
    . Uses the SHVDN3 VehicleColor enumeration.
    . The range of accepted values can be found here:

    https://github.com/scripthookvdotnet/scripthookvdotnet/blob/main/source/scripting_v3/GTA/Entities/Vehicles/VehicleColor.cs

    29 Ianuarie 2026
  • C7fab9 ptah 01 sm

    @Starfox1993 Ha. Certainly doable. And again, suggestion appreciated!

    Meanwhile, for this 1.3 version, if you don't pay ...
    1. You lose regard
    2. If your regard is (or sinks to) low or worse, they call the cops shortly after leaving the visit area (or the visit ends otherwise), accompanied by the peeved text they send about not being payed. (Texts configurable in the INI, of course)
    3. the wanted level for this is configurable in the INI, and defaults at 1 star. I set it consistent with what usually happens when you are reported stealing a vehicle or causing a disturbance: 1 star.

    For now, the only 2-star level the mod gives you is if you kill the mechanic . Again, this can be figured in the INI, and my default was set to be consistent with the two stars the game normally gives you for violent crimes / killing peds (or so I found).

    During development, I considered having the mechanic pull out their phone right there to call the cops, but I also considered that this would be too easily interrupted by the player, ha. So I made it so they call the cops only once they are despawned and unattackable, ha.

    Of course, I could change this to be just one option alongside the one you suggest, then put it up to an INI setting to pick, ha. Or a random chance, Or all three.

    I can add these changes to the roadmap for a future version, but for now I am focusing on 1.4's Insurance feature - a big change to the mod that I think will add a lot of value?

    24 Ianuarie 2026
  • C7fab9 ptah 01 sm

    Thanks for checking out the mod! I'm always open to any feedback or feature qeuests in the comments. I keep on top of bug reports, too.

    With 1.3 out the door, I'm now hard at work on the big new feature of 1.4:

    Vehicle Insurance!
    Yes, I'm adding my take on an insurance feature. To replace totalled vehicles? Of course.But also to reduce repair costs, locate insured vehicles (if the get lost), and all with different perks and pitfalls driven by what level of regard the mechanic has for you. Mors Mutual Insurance, hold my beer.

    24 Ianuarie 2026
  • C7fab9 ptah 01 sm

    Ah ... after a few weeks of trial-and-error ... I've got it working: the code to persist a vehicle's state, then repawn it exactly as-it-was later. (I know, lots of other mods do this, but I'm new at this). Anyhow., here's how I plan to use it:

    V 1.4 (next weekend ETA) will have VEHICLE INSURANCE features something like this ... Insure a vehicle (car or motortype, initially) with the mechanic, and in the event that it gets totalled or lost, the mechanic can provide a shiny new copy of the vehicle as-it-was when insured. On low regard, they'll leave it somewhere for you to go pick up (with a blip, etc); it may be far away, but too bad. On high regard, they'll drive it directly to you (much like other insurance type mods / gtao does). And in that case I can make the vehicle invulnerable during the rendezvous so that it arrives undamaged.

    Meanwhile ... Verson 1.3 is locked and loaded for release this weekend. It's got feature requests and other fun new features in there ...

    23 Ianuarie 2026
  • C7fab9 ptah 01 sm

    Thanks for checking out the mod! I'm open to all feedback in the comments.

    UPDATE: Version 1.3 is on target for Jan 24-25:
    . (feature request!) stolen vehicle detection: on low regard, the mechanic may report you to the police (raising a wanted level) for having a stolen vehicle. It lowers their regard in any case.
    . (feature request!) oil & fuel: oil & fuel are part of the repair/billing process; refills to either will be called out on the bill.
    . (feature request!) repair times: settings to change how long the mechanic spends repairing different vehicle types.
    . not paying on low regard can lead to the mechanic reporting you to the police. The "dont pay" case has been revamped overall. too.
    . killing the mechanic will result in the mechanic reporting you to the police from their hospital stay.
    . Improved adaptation to and logging for Enhanced.

    Meanwhile ... PROBLEMS with 1.2.2 on Enhanced? ... See below in the description. SHVDNE should help.

    20 Ianuarie 2026