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    @GALM1 Shut up we oseans are more superior than filthy mercenary like u

    03 Aprilie 2022
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    @DORIDORI I took the b11 strike force's handling because it is the most maneuverable and paste it to lazer's handling, then changed the mass and modify some lines
    original:
    <fThrust value="1.600000" />
    <fThrustFallOff value="0.00020" />
    <fThrustVectoring value="0.000000" />
    <fYawMult value="-0.00150" />
    <fYawStabilise value="0.002000" />
    <fSideSlipMult value="0.050000" />
    <fRollMult value="0.00700" />
    <fRollStabilise value="-0.000000" />
    <fPitchMult value="0.001800" />
    <fPitchStabilise value="0.001000" />
    <fFormLiftMult value="0.00019" />
    <fAttackLiftMult value="0.018000" />
    <fAttackDiveMult value="0.025000" />
    <fGearDownDragV value="0.100000" />
    <fGearDownLiftMult value="0.600000" />
    <fWindMult value="0.120000" />
    <fMoveRes value="0.010000" />
    <vecTurnRes x="0.050000" y="0.500000" z="0.400000" />
    <vecSpeedRes x="0.020000" y="0.250000" z="0.015000" />
    mod:
    <fThrust value="3.200000" />
    <fThrustFallOff value="0.00020" />
    <fThrustVectoring value="0.060000" />
    <fYawMult value="-0.00100" />
    <fYawStabilise value="0.002000" />
    <fSideSlipMult value="0.050000" />
    <fRollMult value="0.01200" />
    <fRollStabilise value="-0.000000" />
    <fPitchMult value="0.0040000" />
    <fPitchStabilise value="0.001000" />
    <fFormLiftMult value="0.00019" />
    <fAttackLiftMult value="0.036000" />
    <fAttackDiveMult value="0.025000" />
    <fGearDownDragV value="0.100000" />
    <fGearDownLiftMult value="0.600000" />
    <fWindMult value="0.120000" />
    <fMoveRes value="0.010000" />
    <vecTurnRes x="0.050000" y="0.870000" z="0.400000" />
    <vecSpeedRes x="0.020000" y="0.420000" z="0.015000" />

    I didn't know which line made the handling like how it is, and sorry for the late reply

    Expand to read the full comment
    03 Aprilie 2022