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  • F6e4df thebigtime

    @MylesTheBroom u can just delete the files from dlc_patch folders
    this is what makes the dlc_patch method so practical, no need to copy a 3gb rpf just to install a few metafiles, like other mods do

    10 hours ago
  • F6e4df thebigtime

    @thalilmythos found the typo and fixed it

    11 hours ago
  • F6e4df thebigtime

    @thalilmythos i looked through all folders and compared if theres an typo. they seem to be missing. lost camp.xml can be taken from the previous version of the mod but the gangmember mission are not included. anyway really like that you guys still working on this mod

    12 hours ago
  • F6e4df thebigtime

    @thalilmythos thanks for the update!
    some missionsfiles are missing

    12 hours ago
  • F6e4df thebigtime

    @MylesTheBroom im gonna make one sometime later.
    Please download the mod again, the latest version has a bug which renders the muzzle effect way too big when enemys are shooting at you from distance. i also added folderstructure so its easier to install

    in urma cu 1 zi
  • F6e4df thebigtime

    @Alex106 Found some false placed bushes. dont know if its already part of map fixes

    in urma cu 3 zile
  • F6e4df thebigtime
    Pinned Comment

    Changes in 1.6

    New Blood mist splatter Textures
    Metafiles Edits
    Added Textures for
    - Bullet Holes
    - Shotgun Holes
    - Damage on Cars
    - Damage on Walls
    - Shattered Glass
    - Blood Splatter from Knife Stabs

    Particle Files
    Changed Color of
    - Explosion Fireball
    - Fire Trail
    - Embers
    - Muzzle01 & Muzzle02
    - Campfire - Not exactly like NVE but i want to try out what can be done with ypt.xml editing
    - Fire Textures overall
    - some other stuff

    New Requirements! Linked in the Description

    in urma cu 3 zile
  • F6e4df thebigtime

    u can use the names of the textures to search in the ypt.xml
    like ptfx_fire_v3

    in urma cu 3 zile
  • F6e4df thebigtime

    @Kaai210 Export the core.ypt files in update.rpf to xml with codewalker. open the core.ypt.xml with notepad+
    search for flames. the file has 1.6 million lines and almost every value is unknown. the textures get exported too if you want to edit them. some textures that codewalker exports cant be open in editing programms so you have to do another export with openiv to edit the textures. if you made your changes u can import the file with codewalker again with rightclick - import xml and choose the ypt.xml that u created at the beginning

    in urma cu 3 zile
  • F6e4df thebigtime

    its a different effect, might look similar. it uses the same alternate effect called muz_alternate_star which every assault rifle uses. however this effect doesnt have the same flash and smoke effect of my mod. if you compare the vanilla assault rifles u should recognize their effects are looking almost the same. Nighttime and 25% Gamespeed is the best way to test the difference of the muzzle effects.

    in urma cu 3 zile