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    For some reason it wasn't working before and then I removed the Scripts folder, the ScriptHookV.dll, ScriptDotNet.dll & dinput.dll > Redownloaded from Dev-C Site > Open .zip> Copy & Paste all 3 Files from "bin" folder > into "Grand Theft Auto V" folder > Run Game > Native Trainer open for some reason.

    I'm using the Dec 15 2016, ScriptHookV 1.0.944.2 from http://dev-c.com/gtav/scripthookv/

    Question How to Change Native Trainer Keys? I don't have NumFN or NumPad

    09 Martie 2017
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    Lukong1515
    @tandytanz Yes I am happy that you added something that Rockstar didn't even bother to think of (Though Golf & Yoga), but I wish it worked more natural.
    Pointless of me to say anything as I've removed GTA5/garbage off my computer due to the activation problem I get...Bought from Steam in case anyone wants to jump to conclusions. Pro I save 67GB of stuff I can't use.

    22 Octombrie 2016
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    @Meth0d NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    15 Octombrie 2016
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    The best think bout the site is one can use it to make spin-offs or continuations of other scripts...needs a credit tag of Author's Name

    15 Octombrie 2016
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    Okay so I'm wondering if you and Niunzin (niunManager) can make a Mod manager with the GTAV Mod Manager Creator, Niun's Manager is really organize and easy to use like your website.

    Also please a search bar to your website and add a (Main/Sub/User) tagging feature

    15 Octombrie 2016
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    @Walrider I would know how you feel, but your not too lazy because you made this mod, the only mod I made in my entire life since the days of GTA:SA -wish I wanted to mod before GTA:VCS out- was a Recipe Mod for Fallout 4 and that didn't require any scripting)

    14 Octombrie 2016
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    Does the races work like NFS when you get a prompt to start and in order to when you have to stay in front of that person for a number of secs/minute

    14 Octombrie 2016
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    I'm just wondering if people use this too make interiors...why not make a spin-off of this mod and stick it to Rockstar for not making a system like Sims 1-4 in which allows players to add/move Furniture to Homes at anytime.

    System
    1. Item to purchase from Over Phone /Catalog > Types of Furniture (Kitchen, Living Room, Bedroom, etc) > See Price, Picture/Colors > Details on Interactions (Sit, Eat, Watch, Stackable, Switch On/Off, Plays Sound) or to Cart (Buy in Bulk) > Purchase
    2. Move Mode: Walk up to furniture or use Phone/Catalog: Used to move or premove, when Player finishes setting furniture > brushing hands or leaving moving people cut scene > furniture is in place
    - Have a Interaction Indicator to let players know that the furniture can be access from that side(s)
    - Allow furniture to be resold, hidden (Invisible + No collision with player/peds/etc, but collision with other furniture), buy duplicate/similar or stored

    14 Octombrie 2016
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    Is it possible to make something to build random events too.

    14 Octombrie 2016
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    @Walrider No, no, its why I asked first, but in case you did know I posted. I know about those Random events too, but as I said no increase in difficulty.
    They don't have to be random events, I figured cause you somehow dropped peds in an interior that you could use exteriors too, but I'm guessing some of that stuff requires script...(I actually have a hard time learning how to script due to most IDLE not Installing...then again I'm lazy, rather give my ideas away for free than do them...then again if I could do them I wonder where to start)

    14 Octombrie 2016