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  • Default

    This Suspension & Performance should be more realistic

    <Item type="CHandlingData">
    <handlingName>TORNADO9</handlingName>
    <fMass value="30000.0" />
    <fInitialDragCoeff value="10.000000" />
    <fPercentSubmerged value="200.0" />
    <vecCentreOfMassOffset x="0" y="0.0" z="0.0" />
    <vecInertiaMultiplier x="1.000000" y="1.0" z="1.0" />
    <fDriveBiasFront value="0.0" />
    <nInitialDriveGears value="8" />
    <fInitialDriveForce value="0.2" />
    <fDriveInertia value="1.0" />
    <fClutchChangeRateScaleUpShift value="1.3" />
    <fClutchChangeRateScaleDownShift value="1.3" />
    <fInitialDriveMaxFlatVel value="140.000000" />
    <fBrakeForce value="0.8" />
    <fBrakeBiasFront value="0.6" />
    <fHandBrakeForce value="0.7" />
    <fSteeringLock value="35.0" />
    <fTractionCurveMax value="1.45" />
    <fTractionCurveMin value="1.15" />
    <fTractionCurveLateral value="16.0" />
    <fTractionSpringDeltaMax value="0.15" />
    <fLowSpeedTractionLossMult value="0.0" />
    <fCamberStiffnesss value="0.0" />
    <fTractionBiasFront value="0.48" />
    <fTractionLossMult value="0.5" />
    <fSuspensionForce value="2.0" />
    <fSuspensionCompDamp value="0.700000" />
    <fSuspensionReboundDamp value="0.700000" />
    <fSuspensionUpperLimit value="0.4" />
    <fSuspensionLowerLimit value="-0.25" />
    <fSuspensionRaise value="0.01" />
    <fSuspensionBiasFront value="0.64" />
    <fAntiRollBarForce value="0.0" />
    <fAntiRollBarBiasFront value="0.0" />
    <fRollCentreHeightFront value="0.33" />
    <fRollCentreHeightRear value="0.33" />
    <fCollisionDamageMult value="1.0" />
    <fWeaponDamageMult value="1.0" />
    <fDeformationDamageMult value="0.8" />
    <fEngineDamageMult value="1.5" />
    <fPetrolTankVolume value="70.0" />
    <fOilVolume value="8.0" />
    <fSeatOffsetDistX value="0.0" />
    <fSeatOffsetDistY value="0.0" />
    <fSeatOffsetDistZ value="0.0" />
    <nMonetaryValue value="40000" />
    <strModelFlags>20220048</strModelFlags>
    <strHandlingFlags>0</strHandlingFlags>
    <strDamageFlags>0</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CVehicleWeaponHandlingData">
    <uWeaponHash>
    <Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item>
    <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
    <Item>VEHICLE_WEAPON_TURRET_TECHNICAL</Item>
    </uWeaponHash>
    <WeaponSeats content="int_array">
    0
    0
    0
    </WeaponSeats>
    <fTurretSpeed content="float_array">
    10.000000
    0.000000
    </fTurretSpeed>
    <fTurretPitchMin content="float_array">
    -0.90000
    0.000000
    </fTurretPitchMin>
    <fTurretPitchMax content="float_array">
    0.707000
    0.000000
    </fTurretPitchMax>
    <fTurretCamPitchMin content="float_array">
    -1.707000
    0.000000
    </fTurretCamPitchMin>
    <fTurretCamPitchMax content="float_array">
    0.000000
    0.000000
    </fTurretCamPitchMax>
    <fBulletVelocityForGravity content="float_array">
    0.000000
    0.000000
    </fBulletVelocityForGravity>
    <fTurretPitchForwardMin content="float_array">
    -0.080000
    0.000000
    </fTurretPitchForwardMin>
    <fUvAnimationMult value="0.000000" />
    <fMiscGadgetVar value="0.000000" />
    <fWheelImpactOffset value="0.000000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>

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    01 Noiembrie 2015
  • Default

    Just an Idea with this mod, I used the bike to Replace the Bagger, after playing around with the bike for a while i customized it & found out that most attachments are in the same place, so in theory could you not have the Windscreen set as the Front fender so it can be removed at will in LSC, same with Exhausts, Saddle Bags etc. & use your Clean Sovereign mod so it can have colour changes.

    26 Septembrie 2015