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So, I got some good news for y'all! I managed to get the old gen mission failed screen working, however I had to do it in the GTA source code. For now, I'm not sure if I can release the ujpdate. I need to get in touch with one of the moderators of GTA5-mods to see if I can release it as I have to compile a whole new script_rel.rpf and a whole new executable for us all to use and we'll be stuck on build 2699.
@Snowblake Hey, may I ask a question on the side? I'm the creator of a different version of this mod and I was curious if it's possible to put our heads together and rework the minimap and HUD to be updated on the latest version of the game?
@Albert342 Also, feel free to join the discord server that is related to this mod.
@Albert342 Yes, I just need to do some funky stuff inside the scripts for the game... the mission failed screen is part of scripts_rel.rpf... it calls the version of the mission failed screen with a shard on it.
@MadHunter Discord server has been created, link is here: https://discord.gg/qeGDgJkt9T
@MadHunter That's a good idea, I'll create a discord server and put it in as a link on my profile
@MadHunter I'll get to work on that, I already mostly fixed it up, I just have to fix the minimap as the "fixed" minimap I have currently crashes my game, I had to pull an older version of the minimap.
@MadHunter Yeah, sadly R* now won't allow the mod online.
Also, everyone, I'm working on turning the mod into a DLC pack so its easier to install.
@Hillionliat I might look into making new icons that are like the old gen icons for the missing icons. The reason why I kept the next gen icons is so that way there aren't missing icons in the HUD or minimap. Also, thanks for the welcome back from my hiatus from modding.
@Saphireeeee1 Thanks for the 5 stars! I appreciate it!